WarioWare: Touched! Reviews (Nintendo DS)
|Stylus' exercises||NeoJ (455)|
|Best use of DS hardware yet!||T_ConX (10)|
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||3.7|
|Graphics||The visual quality of the game||3.6|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.5|
|Sound / Music||The quality of the sound effects and/or music composition||3.6|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.4|
|Overall User Score (39 votes)||3.6|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
The Video Game Critic (Jun 10, 2006)
Touched challenges your problem-solving abilities and requires quick thinking. Control with the stylus is both precise and forgiving. Unfortunately, you'll spend an inordinate amount of time watching inane animated sequences. Silly as can be, these provide unnecessary backgrounds stories and attempt to tie everything together. Yes, these exist in the other Wario games as well, but never seemed this lengthy or irritating. When the action kicks in however, Wario Ware Touched is insanely fun. It's one of those novel games that must be experienced to be appreciated.
Nintendo Life (Jun 14, 2006)
WarioWare Touched demonstrates to full effect how simplicity can still lead to stunning gameplay. Whether its a few hours or just a few minutes, you will find that this game will provide countless fun. Put aside any of your reservations of this game made on the graphics, this is one of the best titles for the DS and most gamers of all ages will be satisfied playing it.
GamePro (US) (Feb 14, 2005)
Nintendo's favorite antihero is back with a new collection of 200 more oddball mini--games for the DS. In Wario Ware Touched, the basic conceptual premise remains the same as those in previous Wario Ware titles: You are bombarded with a multitude of fast--paced, hilariously quirky mini--games designed to tap into your primordial subconsciousness and bring forth a plethora of actions guided by only your initial primeval responses.
GameSpy (Feb 14, 2005)
OK, so maybe the secret extras in Touched! are kinda weak, but that doesn't diminish how excellent the game itself is. The WarioWare series is really the ideal portable game -- they're incredibly easy to pick up and play for two minutes, but engrossing enough to keep you occupied for hours. You don't need to read any manuals or have any prior knowledge of the characters or franchise; all you need is the ability to accept any of the random lunacy that the game throws your way. Combine the simple, addictive gameplay with great use of the DS's abilities (not to mention the great songs that play during Mike, the karaoke robot's intro and spooky goth chick, Ashley's stage), and you have the best reason so far to own one of Nintendo's new systems.
Armchair Empire, The (Mar 01, 2005)
If you're a fan of WarioWare as a franchise, Touched! comes highly recommended. It doesn't have the impact as the original but there's nothing like your first time either. Touched! has enough thrills and weirdness to keep you playing.
Go Fanboy (Feb 24, 2005)
Of course, Wario Ware Touched! is not without its faults. The lack of a multiplayer mode is lamentable - especially as it was such a great four player experience on the Cube. Perhaps it lacks the impact of the Gameboy Advance original too, in that the concept doesn't seem quite as fresh. But in a world where games are obsessed with production values and cinematic experiences - yes, we're talking to you, Hideo Kojima - Wario Ware Touched! is just what the doctor ordered. It sets out simply to make you laugh, and give you a fun time, and it achieves that aim completely. Our prescription is to go out and buy it now - it's another essential title for the DS.
Sliced Gaming (GameBiz) (Mar 04, 2005)
WarioWare Touched! is chock-full of the crazy antics that you've come to expect from the minds of Nintendo. You'll pick noses, kill flies, undress men, poke Mario and play with snowmen. You'll use the DS to its fullest capacity, with games utilising the both screens, the stylus and the microphone. But as has become the norm with the series, it is way too short, and though I can see myself replaying it a lot, it ultimately leaves you wanting a bit more for your money.
1UP (Feb 11, 2005)
Nobody really knows why WarioWare Touched! -- a launch title for the DS in Japan -- took two months to make it to the United States. Were there localization issues? Was it to give Sega's take on the wacky-touch-and-blow-minigame genre, Feel the Magic: XY/XX, a sporting handicap? Was it because the U.S. launch lineup was already so packed full of quality titles like Ridge Racer DS and Sprung -- er, okay scratch that last one. But in any case, Wario and his gang of unlikely companions are finally back for more abuse.
IGN (Feb 11, 2005)
When Wario Ware: Mega Microgame$ hit the Game Boy Advance back in 2002, it opened up a seemingly untouched genre: an entire videogame design that's revolved around rapid-fire minigame challenges. The success of the original GBA game spawned an enhanced GameCube sequel several months later, and when the Nintendo DS was revealed to the public for the first time, the company already had a demo version of Wario Ware running on the brand new hardware.
4Players.de (Feb 15, 2005)
Wario Ware dürfte das Spiel sein, welches bislang meinen GBA am längsten von innen gesehen hat – die Minigames sind längst Kult, das Design gleichermaßen einzigartig wie verrückt. Der DS-Neuling verfügt über viele Qualitäten der Vorlage: abgefahrene Optik, schräger Sound (teilweise mit noch schrägerem Gesang), unglaubliche Ideen. Außerdem hat diese Version den Vorteil der zwei Screens, so dass man lernen muss, sich auf zwei Informationsquellen zu konzentrieren, was ebenso hektisch wie witzig ist. Leider fehlt mir trotz aller Mini- & Bonusgames die Abwechslung im Detail – wenn ich z.B: bei den Ninja-Mädels nichts anderes mache als nur Linien zu ziehen, oder woanders nur stur ins Mikro puste, ohne das Screengeschehen zu beachten, geht der Sache ein wenig die Luft aus. Ohne Frage ein hervorragender DS-Titel, den sich jeder Geschicklichkeitsfan zulegen muss, aber es hakt im Detail.
Gamesmania.de (Apr 24, 2005)
Bevor „Wario Ware Neulinge auch nur auf die Idee kommen könnten, einen tieferen Sinn in diesem Titel zu suchen, ein kleiner Tipp: es gibt keinen! Wie seine GameCube und GameBoy Vorgänger auch, präsentiert sich Wario Ware touched als eine wundervoll sinnlose Ansammlung von satten 180 Minigames. Obwohl sich das Spielprinzip vieler Spielchen nur minimal unterscheidet, versprüht jedes irgendwie seinen eigenen, seltsamen Charme. Wario Ware ist der perfekte (wenn auch hirnlose) Zeitvertreib für Bus, Bahn oder Schulpause. Wer auf wirklich kurzweiligen Spass und eine riesen Gaudi steht, greift zu. Warum Nintendo aber auf einen Mehrspielermodus verzichtet hat, wird wohl immer ein Rätsel bleiben.
64 Power / big.N / N Games (Mar, 2005)
Ihr benutzt euren Stylus, um die verschiedensten, blitzschnell aufeinander folgenden Minispielchen zu bewältigen, die von dem Auffangen eines Lineals, über das Zeichnen einer Brücke, bis hin zum Lackieren von Fingernägeln eigentlich alles beinhalten können, was unsinnig, seltsam und spaßig ist Mit der Zeit wird das Spiel schneller und schneller, sodass ihr über kurz oder lang entweder einen epileptischen Anfall oder einen Lachflash bekommt. Daumen hoch, Nintendo!
Nintendo-Online.de (Apr 17, 2007)
Super, was Nintendo mit WarioWare aus dem DS herausholt! Anfangs ist es zwar etwas schwierig, in 5 Sekunden ein Spiel zu verstehen und zu meistern, dafür wird es später umso besser. Das fesselnde Spielprinzip in Verbindung mit der innovativen Steuerung und der hohen Langzeitmotivation machen den Titel zu einem der Top-Titel zum Launch des DS, auch wenn der DS grafisch keineswegs gefordert wird. Nur der fehlende Multiplayer-Modus trübt ein wenig das Gesamtbild.
GamesCollection (Jul 12, 2010)
Purtroppo, Wario Ware Touched! ha un difetto enorme: una volta provati tutti i minigiochi, alla lunga verrà a noia, proprio perchè sull'effetto sorpresa delle sue immagini demenziali si fonda la maggior parte del divertimento, e nella comprensione immediata di un obiettivo sconosciuto da raggiungere (solo per poi raggiungerlo, un secondo dopo) si fonda tutto il suo gameplay. Forse è per questo che il titolo offre alcuni giochi senza limite di tempo da godere nella "sala giochi", come il moto perpetuo o la calcolatrice, ma sono anch'essi divertimenti tenui e di breve durata, che passato l'effetto sorpresa cessano di intrattenere. Difficile consigliarne l'acquisto, in quanto probabilmente si tratta di un titolo non per tutti: ma se amavate i Game & Watch, o Wario, o Elio e le storie tese, o un misto di tutte queste cose, probabilmente apprezzerete anche Touched!.
JeuxActu (Mar 11, 2005)
Sympathique, ce WarioWare Touched mérite amplement de faire partie de vos premiers achats sur DS. S’il n’a plus le côté résolument novateur du premier volet, sa bonne utilisation des spécificités de la console de Nintendo permet de garder un plaisir de jeu intact et d’élargir encore le cercle des joueurs potentiels. De l’humour, des réflexes et un zeste de mauvais goût assumé, encore un bon cocktail du plus méchant des moustachus (ou du plus moustachu des méchants) du jeu vidéo.
EL33TONLINE (Sep 17, 2006)
A definite must for any gamer that likes quick, fast paced action games with a weird edge to them. This is one of Nintendo’s flagship products, you won’t be disappointed.
UOL Jogos (Feb 22, 2005)
Quem comprou um DS atraído pelas duas telas e a caneta provavelmente não resistirá à tentação de "Touched!" - e possivelmente vai gostar do game, mesmo que fique um pouco decepcionado ao compará-lo com o original. Com "WarioWare: Twisted!" trazendo maior variedade e um sensor de movimento ao Game Boy Advance apenas algumas semanas depois, quem tiver mais paciência fará um melhor negócio esperando pelo outro título.
Al principio el juego es muy divertido, la táctil responde muy bien a los comandos y hay varios microjuegos (incluso los de los jefes) que estan muy bien pensados para hacer uso de la misma, el problema se plantea en que se torna muy repetitivo, el movimiento es siempre el mismo y hay muchos juegos de “relleno”.
Gamezine (Mar 16, 2005)
En bref, Wario Ware Touched ! démontre avec efficacité l’incroyable potentiel de la Nintendo DS, avec une utilisation parfaite de l’écran tactile et du microphone, ce qui ferait presque oublier la maniabilité « archaïque » des versions GameBoy Advance et GameCube. On peut juste regretter une durée de vie un peu faiblarde et l’absence d’un mode multijoueur qui aurait grandement renouvelé l’intérêt du titre sur la longueur. Le jeu reste néanmoins un des indispensables du lancement, et un excellent complément à Super Mario 64 DS !
Jeuxvideo.com (Mar 10, 2005)
Pour la plupart d'entre nous, Wario Ware Touched représente véritablement le titre coup de coeur du lancement de la Nintendo DS. Le gameplay tactile décuple les sensations de jeu et permet à tout le monde de s'y essayer avec autant d'intérêt. On devient accro au bout de seulement quelques parties, et on ne pense plus qu'à une chose, enchaîner les défis pour pulvériser ses scores et ceux de ses amis.
G4 TV: X-Play (Mar 15, 2005)
If you enjoyed the first Wario Ware and own a DS, don't think twice about picking up Wario Ware Touched! It lacks the replay value of the first game, but it's the perfect tech demo for your new handheld and its off-beat humor is as strong as ever. It's not as fresh or funny as the first game, and the replay value is low, so if you only have a passing interest in the series, let Wario and his posse rest on the store shelf.
Press Start Online (Jan 17, 2006)
If you're new to Wario Ware, you can't fail to fall in love with this latest version. If you're not, then just give it a chance - once you unlock the toys and the characters that let you play a bigger variety of games, you'll be in its thrall once more.
GameCola.net (Jun, 2005)
All in all, this game is fun to play, but due to the nature of it it is not going to be one that you play for hours and hours day after day. It’s more of a game that you leave in your DS and play whenever you are bored and have 15 minutes to burn. Fortunately, since there aren't many decent DS games out right now, you’ll know it’ll always be sitting there waiting to be played when you need a break from whatever GBA game you are playing.
Game Freaks 365 (2005)
Although there are a lot of good things about Wario Ware: Touched!, the basic flaw still remains: it is a tough choice to throw down so much cash for such a short experience. The game can easily be replayed for hours and hours, but you're basically paying for 180 hits of attention deficit medicine rather than a full-length game. The only ending comment I can say is that if you were a fan of Sega's Feel the Magic XY/XX or past Wario Ware games, you'll definitely eat up the addictive microgames in Wario Ware: Touched!. Otherwise, you will most likely be disappointed with the super-short length and the nearly-pointless gameplay.
Diehard GameFan (Feb 21, 2005)
The same qualities that made the original WarioWare so addictive a still present in WarioWare Touched!, and once again, it sucked me in for the entire day. I literally had to FORCE myself to put down the DS, stuff it in a drawer, and refrain from looking at it when I wrote my “first impressions” segment on the day of the release. And if I’m not careful about it, I will fail my college courses this year over this game. It’s THAT ADDICTIVE!!!!! Perhaps this is why so many are complaining the game is short. On the one hand, quite a few managed to procure 95% of the game in a single day. On the other hand, they fail to mention that they started playing at 11:00 AM, and only took a break at 10:00 PM that evening. Really, if you actually pace yourself, you can make this game last a lot longer. But still…good luck on actually making that happen. Seriously. Its too fun to put down.
GameSpot (Feb 11, 2005)
WarioWare: Touched! leans way too heavily on the DS touch screen for its own good.
The Next Level (May 05, 2005)
If Wario Ware: Touched had been a launch release, its praises would probably have been sung far and wide. Nevertheless, as far as the DS is concerned, Feel the Magic: XX/XY did a better job of creating a cohesive game that managed to both please the eyes and ears while remaining entertaining and compelling. Maybe Microgame$ will have its heir to the throne in the upcoming Wario Ware: Twisted, but in the meantime Touched is a peculiar, if not predictable way to pass the time.
videogamer.com (Mar 10, 2005)
WarioWare Touched! is a strange game, then: initially frustrating, then hugely entertaining, but too short and ultimately lacking. Like much of the DS's launch line-up, it's clearly been developed in a hurry, and it shows. That's not to say that you won't find it fun, because you will, and in many ways it's the perfect way to show off your new handheld. But it's interesting to note that the touch screen control, while simple and accessible, in many ways restricts what can be done with WarioWare, and it's impossible to escape the conclusion that the more traditional controls of the GBA version offered a more challenging, and ultimately more satisfying game. WarioWare Touched! manages to demonstrate the limitations of touch screen control as much as it does its possibilities, and for Nintendo that must surely be a matter for concern.
Eurogamer.net (UK) (Mar 23, 2005)
So word of mouth does work then? Sometimes it feels like we're talking to ourselves here when we dish out 9/10s to games that go on to sell, ooh, 13,500 units. Case in point the wonderful WarioWare, Inc. on the GBA, which suffered the ignomy of being last year's 169th best-selling handheld title despite probably being one of the best games available for the system. And yet WarioWare Touched has gone in with a bullet at No.6 in the All Formats chart over in the UK, second only to Super Mario 64 as the most sought after DS game. We nearly fell off our chairs.