WWE Smackdown vs. Raw 2009 Reviews (Nintendo DS)
There are no reviews for the Nintendo DS release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
GamingTrend (Jan, 2009)
A lot of times, developers will crank out game after game, year after year, wearing down a franchise to a raw nub before innovating. It seems that WWE 2009 has gone the other way: Adding things that will appeal to a broader audience, and making their game better than the other guys on the block. It's very nice to see, and that's why I recommend WWE 2009. The controls may drive you nuts at first, but give it some time. It'll grow on you faster than muscle on wrestlers using anabolic steroids.
IGN (Nov 08, 2008)
Above all else, a game should control and play wonderfully before moving on to anything else, and right now Smackdown vs. Raw needs to go back to the basics and remember what made the N64 games (built on a somewhat like-powered system) so damn good. It's about control; always has been, and always will be. Nail that, keep the touch controls in for those that want them, and then expand the design. Smackdown vs. Raw 2009 is a big, big leap in the right direction, but it still isn't a game we'd recommend you go out and buy unless you simply must have WWE on the go. Next year could be a whole other story though, and it's all about control.
Official Nintendo Magazine (Nov, 2008)
given that last year's DS offering of the Smackdown series was infinitely superior to the awful Wii game, it's a shame that the role have been very much reversed for the 2009 edition.
4Players.de (Nov 13, 2008)
Au Backe! Smackdown vs. Raw 2009 ist das perfekte Beispiel dafür, wie der fehlgeleitete Fokus auf eine Stylus-orientierte Steuerung einen Titel in den Abgrund stürzen kann. Na ja, nicht ganz. Denn der für DS-Verhältnisse mächtige Editor, der interessante und mit Rollenspiel-Anleihen versehene Saison-Modus und die sehr gelungene Kulisse (ich lasse die drögen Zuschauer mal außen vor) können sich absolut sehen lassen und hätten wie der restliche Umfang eigentlich mehr verdient. Und hätten die Doppelscreen-Wrestler eine Knopfsteuerung, wäre der Award sicher gewesen. So aber knabbert die unnötig komplizierte Steuerung mit ihren Ungenauigkeiten, Aussetzern oder auch die fehlenden Konter-/Ausweichmöglichkeiten nicht nur ein Prozent nach dem anderen weg, sondern schafft dies gleich paketweise. Sehr, sehr schade. Nintendo-Anhänger mit Wrestling-Faible müssen weiterhin auf den spirituellen Nachfolger zu No Mercy warten.
GameZone (Nov 21, 2008)
On one hand the controls are a testament to what can be done with the DS; on the other, they also prove that not every franchise should be wholly touch-based. Hopefully the developers can prove me wrong with some radical changes and/or additions next year. But if not, they'd be wise to abandon the touch mechanics.
Da Gameboyz (2008)
Unfortunately Smackdown vs. Raw 2009 for the DS didn’t quite make the cut for being a great title. The focus on the stylus controls slowed down a game that is supposed to be fast paced and full of action while the visuals could have also used some more time in the shop. In the end the gameplay, while not bad, was not as enjoyable as I hoped. I figure that with a bit more time, and a bit of improvement all around, the sequel will be the exciting and high impact game Smackdown vs. Raw 2009 should have been. WWE fans will enjoy what is available now, but the experience may be short lived.
Pocket Gamer UK (Nov 12, 2008)
If you can live with the idea of frantically doodling on the screen in order to execute even the most basic of moves then by all means check this out, but everyone else is advised to wait until next year, when we sincerely hope TOSE Software will see sense and drop the needless touch-driven controls for a more traditional interface.
Gamervision (Nov, 2008)
By changing the game to more of a true wrestling game and less of a turn-based RPG, the developers definitely took a step in the right direction. Wrestling fans don’t really want innovation if it gets in the way of controls, and I don’t think anyone could blame them. There are over two dozen different characters and plenty of modes, but none mask the issues in the game design enough to justify picking this up. Hopefully next year, SmackDown vs. Raw will completely remove the faulty control scheme, turning the portable version into a true handheld experience worthy of purchase, but as of now it's like a Mae Young Frog Splash; awkward, ugly, and unlikely to be seen in my living room.
GameCell UK (Dec, 2008)
WWE Smackdown Vs Raw 2009 Featuring ECW (to give it its full, catchy title) is a good looking and sounding game. It’s colourful, noisy, faithful to the subject matter and has 20-something characters and 17 arenas to unlock. It has 7 different match types including Last Man Standing, Steel Cage, Hardcore and TLC (Tables, Ladders & Chairs). The trouble is that it’s so badly shackled by its limited movements and sluggish controls that going to a real WWE event and poking the real Triple H or The Undertaker with your stylus whilst shouting commands at them would almost certainly get a swifter response. I recommend the latter; it’d be a lot more fun.
Cheat Code Central (Nov, 2008)
For next year, all the developers have to do is map the moves to the DS's A, B, X, Y, and shoulder buttons, and maybe add some blocking. If that happens, Smackdown vs. Raw 2010 will be, if not a raging success, at least a welcome addition to the handheld's library. As for the 2009 title, only hardcore WWE fans who don't own any other consoles should consider it.
GamersMark (Dec 22, 2008)
If THQ were to release this game next year with a more traditional or reliable control scheme, updated roster and deeper career mode, they would have a product that DS owners might actually enjoy taking part in. As it stands, Smackdown Vs Raw 2009 is a broken mess. Sure, winning via count-out is a viable strategy, but fans aren’t paying to play like that in every match. When something as simple as pinning an opponent is an awkward, complicated and unreliable task, you probably need to take a good, long look at your core mechanics.
Jeuxvideo.com (Dec 17, 2008)
Smackdown VS Raw 2009 avait tout pour devenir la référence ultime du catch sur DS. Malheureusement ses contrôles au stylet ignobles éclipsent totalement sa présentation remarquable et son contenu généreux. Quel gâchis !
N-Europe (Dec 15, 2008)
Unless you really need to play a wrestling game while away from home, avoid and stick to the home console version.
Modojo (Nov 17, 2008)
All the options in the world, however, cannot save an awful game. SmackDown vs. Raw's atrocious controls make it one of the worst wrestling efforts in recent memory and a textbook example of how not to utilize the DS' abilities. If you own a PSP, go with that version instead.