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It's not groundbreaking, but it's not bad - the controls are fluid and intuitive, the graphics and audio work well together, and the game itself is simple enough for everyone to enjoy. However, there's a couple quirks involved with an actual skee-ball ramp that Arcade Bowling can't quite replicate accurately. Skee-ball was a game meant to be played in person in an arcade, but David Crane and his team at Skyworks Interactive did a nice job replicating as smooth and authentic an experience as possible in Arcade Bowling. If you're absolutely dying for a game of skee-ball, this may tide you over until you're able to get to an arcade and play the real thing.