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Description
2 Players control 8 little aliens each to battle in several single screen arenas. There is no plot to the game, it just is quick 2 player action. Gameplay is simple, each player has 8 aliens, but only one is controlled at any given time. Which one is controlled can be switched by pressing the joystick button. Then the aliens are cycled through one by one. The movement is on a fixed grid and 4-directional. Adjacent aliens either hurt each other or heal each other, depending on whether they are enemies or friends. Slain aliens leave corpses for a while. The hurt/heal effect is 8-directional, so you have to keep your diagonals protected as well.Whoever kills all enemy aliens first wins. There are 7 different arenas to choose from and the game also has an AI mode for when no human opponent is available.
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Trivia
Original/Later Releases
The game was originally released as freeware under the name "Not Even Human" at the demo-scene party X'2008, 26 October 2008.
The later release "Not Even Human - Inhumane Edition", which was released via CSDB on 19 March 2009 added some new features, such as an AI player, dead units fading away, and selectable colour themes to make players easier distinguishable, as well as numerous small bug fixes and tweaks.
The physical cartridge release of 12 June 2011 is the first cartridge game published by RGCD.
Text Content
The text using a tiny pixel font on the back and 2 sides of the packaging is supposed to say:
rgcd proudly presents an (sic) notevenhuman comodore (sic) c-64 original game by onslaught box design by ilkke jun2011 (sic)
Related Web Sites
- Not Even Human: Inhumane Edition (official website)
ptoing (676) added Not Even Human: Inhumane Edition (Commodore 64) on Feb 10, 2016
Credits (5 people)
Code:
Martin Wendt (as enthusi)
Music:Owen Crowley (as Conrad)
Graphics:Sven Ruthner (as ptoing)
Box Artwork:Ilija Melentijevic (as iLkke)
Testing:James Monkman (as Heavy Stylus)