The Novelist is a story-driven game about a father (Dan Kaplan) and writer who has problems dealing with caring for his family and writing his current book at the same time. He decides to take his family on a vacation to tackle this problem.
Linda, Dan's wife, wants him to become an artist and work on their marriage. Tommy, their son, has growing problems with sensitivity and loneliness. The player controls a ghostly presence who must read the family members' minds and discover all their desires. Certain actions or decisions will affect the lives of the Kaplans and also the career of Dan.
There are two modes in this game. The storytelling mode and the stealth mode. In the storytelling mode its all about making choices and changing the fate of the Kaplans, whereas the stealth mode does also feature this, but the player must not be seen by any of them, or otherwise the decisions will not have an effect on the ultimate outcome.
My beautiful wife Kristine, Without her belief; support; and patience this game would not exist.
Tynan Wales (for always being there with invaluable design advice), Anthony; Michael; Scott; and Trapper at uScript, your hard work made this game possible, David Pittman (for giving great advice and never complaining about my constant stream of questions), Ryan Mattson (for helping me see the forest; not the trees), Johnnemann Nordhagen (for generous technical help and gracious support), Zak McClendon (for telling me when the game wasn't good enough and helping me make it better), Allen Murray (for enthusiastic support when I was at my lowest; and for chapter ideas), GI for the collective advice and support, Owen Chowanec (for telling me what it's like to be 6 years old), Miles Walker (for voice recording advice; score mastering; and mic stand wizardry), Donivan Berube (for letting me use your wonderful song), Jordan Thomas (for master-level wordsmithing advice), Ross O'Dwyer (for finding Sage), Lucy O'Dwyer (for finding Sage), Patrick Kolbe (for help with customizable controls)