User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amiga 10 3.1
Amstrad CPC Awaiting 5 votes...
Atari ST Awaiting 5 votes...
DOS Awaiting 5 votes...
MSX Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...
Combined User Score 10 3.1


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
70
AmigaThe Games Machine (UK) (Jun, 1988)
Obliterator's challenge is strictly limited, but for the moment Amiga games with this amount of atmosphere are few, assuring Psygnosis of another success.
70
ZX SpectrumCrash! (Mar, 1989)
The Space Federation Star Fleet has been reduced to debris and once again the Earth lies at the mercy of an enormously powerful alien spaceship.'But why?' you may well wonder, what have we done that makes everyone hate us. Well, I'll tell you, it's just because we're stupid. Just look at this game. Originally a mediocre, rather sluggish 16-bit arcade adventure, remarkable only for its graphics, now it's been converted to the Spectrum to become even more mediocre.
68
Atari STASM (Aktueller Software Markt) (May, 1988)
Was soll man da machen? OBLITERATOR ist grafisch und soundmäßig perfekt, daß Spielkonzept akzeptabel – aber es ist fast unspielbar! Natürlich kann man sich auch an eine solche miese Steuerung und die schlechte Animation gewöhnen, aber solche Punkte müssen einfach bei einem guten Shoot-em-up stimmen, denn Action und Spannung heißt auch Schnelligkeit! Also Leute, sooo schlecht ist OBLITERATOR zwar nicht, aber für dieses Programm hätte ich eher als Grafik-Demo Verwendung.
65
Atari STThe Games Machine (UK) (Jun, 1988)
Obliterator is not a bad game, the graphics and sound help make it above average, unfortunately it just doesn't have the challenge of previous Psygnosis programs.
62
Amstrad CPCASM (Aktueller Software Markt) (May, 1989)
Zwar kann der Held ganz konventionell mit dem Joystick über den Screen bewegt werden, aber wenn‘s ums Springen oder Schießen geht, muß dies sehr umständlich und zeitraubend über die Ikons geschehen. Der Haken: Die diversen Gegner schaffen das alles ohne Ikons und Joysticks und zigmal schneller. Der Effekt: Der Held geht ziemlich schnell drauf. Das ist schade um das ansonsten gute Konzept, denn so geht die Motivation doch des öfteren baden (von mir ganz zu schweigen...).Die Grafiken sind ja ansonsten ganz hübsch und der Sound angemessen umgesetzt, aber letztendlich kommt‘s ja auf den Spielablauf an, und der ist wahrlich nicht hitverdächtig. Somit bleibt OBLITERATOR auf dem Amstrad das mittelmäßige Strategie-Actionspiel mit alls einen Höhen und Tiefen, das es schon immer war. Also, unbedingt schlecht ist es ja nicht...
61
ZX SpectrumThe Games Machine (UK) (May, 1989)
The real problem with 8-bit Obliterator lies in its control system. Because the icons are cycled through using up/down, this slows the speed at which you can react - and it's also easy to accidentally change a selected icon. This is a large but ultimately unthrilling 8-bit game.
60
AmigaPower Play (May, 1988)
Wer „Barbarian“ von Psygnosis mochte, bekommt mit Obliterator einen fast identischen Nachfolger, viele neue Räume und eine große Herausforderung. Wer generell die Mischung „Labyrinth und Action“-Spiel nicht mag, wird kaum in Jubelschreie ausbrechen. Und wer hier schnelle Action erwartet, soll gleich die Finger davon lassen.
59
Atari STST Action (Jun, 1988)
Oh dear! Psygnosis must be running out of ideas, because this looks just like "Barbarian" in space. Loading, sports typically classy Roger Dean sequences and the game itself has very nice graphics with the metallic bas-relief backgrounds deserving a special mention. Animation is good, but when Drak gets stunned it tends to go on too long and soon gets monotonous. The burst scrolling is annoying and I would have preferred it to have been flip screen if full scrolling is not possible. For once, the music actually complements the game, adding atmosphere and making up for the minimal sound effects. The gameplay is very "Barbarianesque" and thus this game will appeal to anyone who enjoyed Hegor's quest and wants something similar to get his teeth into.
58
AmigaHappy Computer (Jun, 1988)
Die schön gezeichnete, wenn auch ruckelig animierte Grafik sorgt für ordentliche Science-fiction-Stimmung. Die hält aber nur an, wenn man gerne Räume erforscht, Karten zeichnet und diese Art von Spiel generell mag. Schade, daß sich hinter der imposanten Aufmachung nur ein Programm der Marke „Such'-alles-ab-und-nimm-alles-mit“ verbirgt. So einem gestandenen Obliberator hätte ein Ballerspiel etwas besser gestanden.
57
Wonderful graphics and some very good sound can't mask the game's terrible gameplay and glitches. The fact that it probably won't take you long to finish the game doesn't help it's P.I.C. rating either.
57
What really lets Obliterator down is the same set of problems that marred Barbarian gameplay. The screen flips excruciatingly slowly from location to location and the collision detection is appalling. Comparing a company's new game with one of their past efforts is unavoidable in Obliterator's case. Barbarian was hardly an outstanding game - and neither is Obliterator. Not surprisingly, the game's almost identical to the Amiga version. Sound is not as good as the Amiga version, but that's only to be expected.
56
Amstrad CPCThe Games Machine (UK) (May, 1989)
The real problem with 8-bit Obliterator lies in its control system. Because the icons are cycled through using up/down, this slows the speed at which you can react - and it's also easy to accidentally change a selected icon. This is a large but ultimately unthrilling 8-bit game.
53
Obliterator was not one of the world's greatest arcade adventures when it first appeared on 16-bit machines, and to give Melbourne House credit, they have managed to convert it wonderfully to the Spectrum. Unfortunately it is still not a wonderful game and frustrates more than it entertains.
50
Obliterator is technically excellent, while managing to be brilliantly unplayable.
50
Atari STAtari ST User (Aug, 1988)
When it comes down to it, Obliterator is really a large-sized character version of yet another platforms and ladders game. While I enjoyed Barbarian, Obliterator didn't spark any excitement in me, partly because the alien spaceship scenario has just about been done to death. This one offers little new.
 
All in all, I found myself enjoying Obliterator. The game is neither particularly original nor extremely difficult, but the graphics are well-executed and the action is plentiful. Pure strategists and exclusive adventure garners should stay away, but those who like action or want something colorful to showcase on their Amiga or ST will find this game to be a good buy. In other words, know what to expect and you will not be disappointed. After hours of conquest in obscure military campaigns or long days in dungeon corridors, a few minutes of Obliterator can be quite refreshing.
 
Atari STComputer Gaming World (CGW) (Aug, 1988)
All in all, I found myself enjoying Obliterator. The game is neither particularly original nor extremely difficult, but the graphics are well-executed and the action is plentiful. Pure strategists and exclusive adventure garners should stay away, but those who like action or want something colorful to showcase on their Amiga or ST will find this game to be a good buy. In other words, know what to expect and you will not be disappointed. After hours of conquest in obscure military campaigns or long days in dungeon corridors, a few minutes of Obliterator can be quite refreshing.