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Munch is a lonely Gabbit - a gentle frog-like creature who communicates with other members of its species through echolocation. Munch searches in vain for others of his kind: his entire race has been exterminated, since the Gabbit eggs ("gabbiar") is a delicacy, and their lungs have been used by the chain-smoking, powerful Glukkons to replace their own. The last of the Gabbits is captures by two Vykkers, owners of Vykkers Labs, where they conduct experiments on living creatures. The two implant a sonar device in Munch's head, concocting a plan to enslave him and use him to trap other animals. However, Munch discovers that the implant has given him new powers; using those, he begins to free the vicious Fuzzles, whom the Vykkers have been using in their laboratories, hoping to escape himself and help other creatures who suffer under the yoke of the Glukkons.

Munch's Oddysee is set in the fictional Oddworld universe; its events take place after those of Abe's Exoddus. The player controls Munch as well as Abe, the hero of the previous Oddworld games. Abe's abilities haven't changed much since the last installment: as before, GameSpeak must be used to communicate with other creatures, leading them to safety. His fellow Mudokons can now be ordered to attack enemies. Abe can also grab and toss Mudokons or Munch to lead them to area they cannot access otherwise. Possessing enemies also comes into play, and is needed to solve many of the puzzles. Possession abilities can now be used to ignite quarrels between enemies and make them fight each other.

The player can change between Abe and Munch instantly throughout most of the game. Munch brings on the table new abilities of his own: he can use his sonar to control or immobilize specific creatures, as well as swim. Another new addition is the possibility to use vending machines, which sell various items that enhance the abilities of the protagonists. At certain points Abe and Munch can also remote-control mechanical creatures.


Oddworld: Munch's Oddysee Windows Minefield
Oddworld: Munch's Oddysee Windows Abe! We have problem!
Oddworld: Munch's Oddysee Windows Munch meets some new friends
Oddworld: Munch's Oddysee Windows Main menu

Promo Images

Oddworld: Munch's Oddysee Concept Art
Oddworld: Munch's Oddysee Screenshot
Oddworld: Munch's Oddysee Wallpaper
Oddworld: Munch's Oddysee Screenshot

Part of the Following Groups

User Reviews

An oddly odd game. Xbox Jim Fun (252)

Critic Reviews

XboxAddict Xbox Nov 25, 2001 10 out of 10 100
Game Freaks 365 Xbox Apr 19, 2003 9.3 out of 10 93
XboxAddict Xbox Dec 15, 2001 9 out of 10 90 Xbox Mar 18, 2002 85 out of 100 85
GameSpy Xbox Nov 13, 2001 84 out of 100 84 Xbox Sep 15, 2002 83 out of 100 83
GameZone Xbox Feb 18, 2002 8 out of 10 80 Xbox Mar 14, 2002 78 out of 100 78
IGN Xbox Nov 09, 2002 7.4 out of 10 74
Game Informer Magazine Xbox Dec, 2001 7 out of 10 70


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When asked in an interview about the series' move from Playstation to Xbox, creator Lorne Lanning stated that "PlayStation is the past and Xbox is the future."

Product placement

Munch's Oddysee is the first Oddworld game to feature product placement: health is gained from SoBe vending machines.


  • 4Players
    • 2002 – Best Xbox Dexterity Game of the Year (Readers' Vote)
    • 2002 – #3 Best Xbox Game of the Year (Readers' Vote)
  • Interactive Achievement Awards
    • 2002 - Outstanding Achievement in Animation
  • New York Festivals Awards
    • 2002 - Best Computer Generated Images
Information also contributed by Jeanne Qlberts and Vance
Contributed to by Kabushi (220670), Crawly (1416) and JPaterson (9550)