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Omega casts the player into the role of a cyber-tank designer and programmer. The goal is to design a powerful tank capable of defeating opponents within the frames of a limited budget. A successful completion of this task grants the player character a higher security clearance and a large budget. Combat plays little to no role in the game; the gameplay is dedicated to designing the tanks themselves.

The player programs tanks by using a built-in text editor. It is possible to assign different artificial intelligence script commands that control various aspects of the tank, as well as enable communication between several tanks in a group. The player must take into account the equipment of a tank and its attributes in order to design a vehicle that would prove successful in combat.


Omega PC-98 How is my programming language? :)
Omega PC-98 Moby recognized, that's the most important thing :)
Omega Atari ST Simulation
Omega Commodore 64 Intro

Promo Images

Omega Magazine Advertisement
Omega Magazine Advertisement

Alternate Titles

  • "T.A.N.C." -- Working title

Part of the Following Group

User Reviews

An introduction to A.I. programming. DOS Pix (1234)

Critic Reviews

The Games Machine (UK) Commodore 64 Dec, 1989 89 out of 100 89
Amiga Format Amiga Feb, 1990 87 out of 100 87
Amiga Joker Amiga Mar, 1990 81 out of 100 81
ACE (Advanced Computer Entertainment) Amiga Apr, 1990 805 out of 1000 80
Australian Commodore and Amiga Review Amiga Oct, 1990 74 out of 100 74
Computer Gaming World (CGW) Apple II Nov, 1992 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Computer Gaming World (CGW) Macintosh Nov, 1992 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Computer Gaming World (CGW) Atari ST Nov, 1989 Unscored Unscored
Computer Gaming World (CGW) Apple II Nov, 1989 Unscored Unscored
Computer Gaming World (CGW) Commodore 64 Nov, 1989 Unscored Unscored


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This is neither the first nor the last robot tank design and programming game for a consumer platform.

Muse software made one for the Apple ][ back in the very early days, at least 3 years before Origin did Omega. I *think* the title was Robot Wars but I could be mistaken.

There was a team-oriented game with little hardware design for the Macintosh in the early 90s, but I don't even remember the title.

More recently, one of the first titles to demonstrate Sony's commitment to unusual games on the then-new Playstation was a game called Carnage Heart, which was precisely this sort of game.

Finally, there is a current PC product called Mindrover which takes this concept to great heights. It sells equally well as an educational toy and a pure game. If you remember any of these titles fondly, be sure to check out Mindrover.
Contributed to by Patrick Bregger (271560), Old man gamer (386), KnockStump (1004), Kabushi (257698), Terok Nor (32483) and Unicorn Lynx (181442)
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