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Critic Reviews

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There'll be no original strategy tip for you here. Damon and Broderbund have capped a great game with an even better manual containing eight solid pages of well-written and useful strategy tips. Whirlwind, like the conflict it models, isn't unique or wildly original. But as a synthesis of the best of what wargames have to offer, it has no peer.
Commodore 64Zzap! (Jul, 1985)
This is good for a war game, nice scenario, reasonable graphics and a multi-level challenge made it stand out from most. I quite enjoyed playing this one as the game was quite fast and was easier to use than some of the wargames I've seen.
Atari 8-bitComputer Gaming World (CGW) (Dec, 1991)
Ancestor of Field of Fire, Panzer Grenadier and Wargame Construction Set, this tactical simulation of an urban assault during World War ell remains fun to play, despite its age. However, overall, it has not aged all that gracefully.
Atari 8-bitComputer Gaming World (CGW) (Dec, 1983)
Although not as complex as some computer wargames, this game provides the elements of a good tactical duel. You have various units with each unit having different capabilities in movement, fire power and range. You have terrain with its various implications of defensive bonus and movement hindrance. You also have a very clear objective and a certain time limit in which to reach the objective. As in real situations, the enemy is hidden until exposed by movement or fire. The computer is a good commander and his forces are very tough. It takes a lot of work to beat the computer at the higher levels, but with luck, perhaps you will succeed and handle the vicious machine.