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User Reviews

A salute to Chuck Norris and his legacy of blowing up jungles. DOS Zovni (10638)
Taito's first attempt at developing a shooter, and one of the best Amiga Katakis | カタキス (41056)
Typical Coin-Op port that probably did better in the arcade DOS MaiZure (126)

Our Users Say

Platform Votes Score
Amiga 11 3.7
Amstrad CPC 5 3.8
Arcade 5 3.5
Atari ST 5 3.9
Commodore 64 9 3.8
DOS 25 3.3
FM Towns Awaiting 5 votes...
MSX 5 2.8
NES 12 3.3
SEGA Master System Awaiting 5 votes...
TurboGrafx-16 Awaiting 5 votes...
Wii Awaiting 5 votes...
ZX Spectrum 9 3.7
Combined User Score 86 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Atari STGénération 4 (Dec, 1988)
Graphismes fantastiques, animation parfaite, Operation Wolf relève encore une fois la barre des adaptations, encore plus haut. Pour le premier produit réalisé par Océan France, on peut dire qu'ils entrent par la grande porte : c'est facile, on ne voit quasiment pas de différence avec la version arcade, si ce n'est qu'on a une souris entre les mains et plus un fusil-mitrailleur...
AmigaGénération 4 (Dec, 1988)
Graphismes fantastiques, animation parfaite, Operation Wolf relève encore une fois la barre des adaptations, encore plus haut. Pour le premier produit réalisé par Océan France, on peut dire qu'ils entrent par la grande porte : c'est facile, on ne voit quasiment pas de différence avec la version arcade, si ce n'est qu'on a une souris entre les mains et plus un fusil-mitrailleur...
Commodore 64Computer and Video Games (CVG) (Dec, 1988)
Buy Op - Wolf - it's a brilliant conversion and you will get a lot of fun out of it.
ZX SpectrumCrash! (Dec, 1988)
A great conversion of the popular coin-op which couldn’t be bettered
Commodore 64Zzap! (Jan, 1989)
A brilliant conversion with tons of atmosphere and playability.
ZX SpectrumComputer and Video Games (CVG) (Dec, 1988)
The tricks that you discover after you have played Op - Wolf a good few times, like shooting the birds, and the pig that scampers on to pick up more ammo. It is this kind of attention to details that makes for a good coin-op conversion irrespective of the graphical capabilities of the computer you are playing the game on.
Atari STComputer and Video Games (CVG) (Dec, 1988)
Special mention has to be made of the quality of the graphics on the ST and Amiga versions - the armoured cars, choppers and gun boats are identical to their counterparts in the coin-op. I suppose a certain degree of near-coin-op graphics is now taken for granted in ST and Amiga conversions - but what pleased me particularly on the ST version is the little details of game play that have not been forgotten.
ArcadeHonestGamers (Jun 07, 2005)
And having the bullets is essential, because you will find it hard to emulate the frantic non-stop action that Operation Wolf shoves right down your throat. Your finger will never leave the trigger, your grenades will light up the screen in fiery glee often, and those opposing forces will drop in absolutely ridiculous numbers. Let’s make no mistake; Operation Wolf is a founding father of light-gun games, but it still manages to rank itself along the elite.
ArcadeAll Game Guide (1998)
Visually, the game is unsurpassed for the time of its release. Backgrounds are detailed, enemies are numerous, and tanks and helicopters are frighteningly large and realistic. The music is less impressive, but the thunderous explosions, teeth-rattling gunfire, and other sound effects more than make up for it.
SEGA Master SystemThe Games Machine (UK) (Sep, 1990)
If you haven't got a light-gun yet, this will sure push you into getting one. It's probably more suited to the Sega - and its light-gun - than any other machine. Buy it!
Commodore 64Commodore User (Dec, 1988)
Accordingly, I can unreservedly advise all those 64 owners with a compatible mouse to rush out and buy Op Wolf immediately. However, all you joystick wielders (the large majority by far) should saunter out casually and purchase it at your leisure - and get a mouse, too.
SEGA Master SystemComputer and Video Games (CVG) (Jun, 1990)
Operation Wolf is a brilliant game - if you've got a light gun, put on your combat gear and go on a mission to liberate a copy from your local Sega shop!
The most colourful and with the fastest scroll of the 8-bit lot which affects the gameplay quite a bit if you've played the other versions. Terrific, if very mindless, fun.
Operation Wolf was never a game to test your brain-power - it's undiluted mayhem and mass murder all the way. The 8-bit versions of the game are surprisingly faithful to the original coin-op: not only has all the action and gameplay been captured but so has the excitement, making it one of the most satisfying and compulsive shoot-em-ups to have appeared in a long time.
TurboGrafx-16Player One (Nov, 1990)
Une carte réellement défoulante et à la réalisation enlevée, que tous les amateurs de la version originale et de shoot 'em up speedants se doivent de posséder.
Amstrad CPCThe Games Machine (UK) (Dec, 1988)
The best of the 8-bit versions with not only the pace of the coin-op but the violence to match. Operation Wolf shows off to perfection the Amstrad's ability to combine high levels of detail with extensive colours. Together with a changing style of play on each screen this version looks, plays and basically IS extremely good.
Atari STThe One (Dec, 1988)
It's a perfect conversion and as such it's a fantastic game both aesthetically and in terms of playability. The cross-hair system works a lot better than expected and the whole feel is just so good it virtually IS the coin-op.
AmigaThe One (Dec, 1988)
Of course the Amiga version is arcade perfect too, with the only real difference being meatier sound effects, slightly refined graphics and the need for less disk swapping as it comes on just two disks (rather than ST's staggering three!). Go get it!
The graphics are all in monochrome (though the colour changes for each stage) so it can be tough to see the baddies sometimes. The game loads in one go on 128K machines but is multi-load on 48K machines. You'll find yourself playing this for a long time to come - even if you manage to complete it you'll find yourself coming back whenever you feel the urge to blast away at some baddies.
ZX SpectrumThe Games Machine (UK) (Dec, 1988)
An army of large, bold characters rampage through the levels with as much detail as the arcade original. Although things become confusing when the screen gets crowded, distant soldiers inevitably lose some of their detail. However, the sheer speed and ferocious action over-rules any minor quibbles to be found in this excellent coin-op conversion.
TurboGrafx-16Zero (Dec, 1990)
Operation Wolf was a classic in its day, but today it looks tired against the latest selection of blood 'n' bullets blasters. Despite that, it's immensely playable on the Engine - more so than the 16-bit versions.
Amstrad CPCComputer and Video Games (CVG) (Mar, 1991)
Op Wolf was an arcade smash, a C+VG HIT! conversion and now, a budget re-release. Simply blast through six levels of scrolling enemy territory, in order to save kidnapped hostages. This is the best of the 8-bit versions, with colourful graphics and addictive gameplay, and well worth hunting down for three quid
AmigaCommodore User (Feb, 1989)
Op Wolf is both addictive and compelling. Shame about all the disk swapping but, Ocean say, that was the only way you could have the whole game.
AmigaThe Games Machine (UK) (Mar, 1989)
In play, the Amiga is faster but very difficult - soldiers and bullets move so quickly your chances of survival are slim. This renders the game mildly frustrating - but is keeping with the coin-op.
MSXThe Games Machine (UK) (Jun, 1989)
Operation Wolf has that elusive addictive quality which keeps you coming back again and again to try and beat that high score. Definitely a candidate for one of the best coin-op conversions on the MSX - and all this despite the machine restrictions.
Atari STThe One (Apr, 1991)
[Budget re-release] Since its release, Operation Wolf has been overshadowed by both its older brother - Operation Thunderbolt - and countless other clones, all of which added something new to take the idea one step further. Even so, at this price this is well worth thinking about. And I for one can't wait for the reappearance of Operation Thunderbolt.
Commodore 64Commodore Force (Aug, 1993)
There's plenty of on-screen action, clear, well defined graphics and a wealth of enemy hardware that needs trashing - I like it.
SEGA Master SystemTilt (Jul, 1990)
Les graphismes sont réussis, l'animation est rapide et, surtout, le tir est bien plus précis que sur micro. Cette version présente l'avantage de pouvoir se jouer indifféremment au joystick ou au Light Phaser. Il est plus aisé de réaliser de bons scores avec le joystick, mais il est évident que c'est avec le Light Phaser que ce jeu prend toute sa dimension. Le meilleur jeu de tir sur cette console.
SEGA Master SystemRetroage (Jan 06, 2012)
Trudno doszukać się wyraźnych wad Operation Wolf. To po prostu bardzo solidny tytuł; jeden z najlepszych "celowniczków" swojej epoki. Sam na dobre kilka dni ochoczo wciągnąłem się w sianie słodkiej, bezmyślnej pożogi pośród złych wirtualnych ludzików. Wszystko to w imię pomocy tym dobrym wirtualnym ludzikom.
AmigaAmiga User International (Feb, 1989)
While Operation Wolf is addictive and by no means easy, there is no getting away from its rather basic gameplay. Fortunately the frantic pace and spectacular graphics go a long way toward disguising this. So if you want a state of the art arcade machine in your Amiga, you will not be disappointed in Operation Wolf!
NESTop Secret (Mar, 1993)
Grafika ładna, animacja też dobra. Irytuje tylko mała ilość "żyć"
SEGA Master SystemVideoGame (Jul, 1991)
Cherigo, um país pequeno, acaba de sofrer um golpe de estado. O poder está ocupado agora por um ditador tirânico, que mandou o ex-presidente e todos os funcionários da embaixada do país para um campo de concentração. Você deve infiltrar-se no campo, libertar os prisioneiros e derrotar o ditador, resituindo o poder a quem de direito.
AmigaRaze (Jul, 1991)
[Budget re-release] The arcade machine came complete with a cabinet-mounted uzi, but even without that you can have some great fun. A great range of graphics and some super digitised sound effects make for a blasting good time.
Commodore 64The Games Machine (UK) (Dec, 1988)
Suffering a slight loss in graphic definition and quality, this version nevertheless works well to recreate the style and presence of the Taito arcade machine.
SEGA Master SystemJoystick (French) (Sep, 1990)
Adaptation d'un gros succès de salles d'arcades, Operation Wolf est bien réalisé pour une machine 8 bits. Inutile donc d'aller claquer vos thunes dans les machines d'arcade, sur Sega c'est presque aussi bien. Le principal avantage d'Operation Wolf réside dans le fait de pouvoir jouer soit au Light Phaser, soit au joystick. Bien sûr, je conseille le flingue, ne serait-ce que pour un réalisme plus proche de l'action.
Atari STThe Games Machine (UK) (Mar, 1989)
The ST version's slightly slower (but just as smooth) horizontally-scrolling stages give you a little more time to think and keep the situation under control, allowing steady progression. This makes play a shade easy, resulting in a lack of long-term appeal. The constant disk swapping gets tedious too. Take look, have a blast and enjoy it, but don't expect it to be the best thing yet.
Atari STRaze (Jul, 1991)
[Budget re-release] The arcade machine came complete with a cabinet-mounted uzi, but even without that you can have some great fun. A great range of graphics and some super digitised sound effects make for a blasting good time.
SEGA Master SystemAção Games (Jun, 1991)
Se você acha que os games para jogar com pistola são todos bobinhos, vai mudar um pouco de idéia quando experimentar Operation Wolf.
TurboGrafx-16Raze (Dec, 1990)
This fairly basic idea stood up well in the arcade and it does here because it retains the speed and definition of the original. Admittedly, the game's based on an old idea but who can turn down an extremely fast and enjoyable, mindlessly violent romp through foreign territory? (Not Kuwait, though, because Saddam's already covered that area.)
SEGA Master SystemPlayer One (Sep, 1990)
J'émets également des réserves sur l'intérêt pédagogique du soft. D'accord, plus les jeux sont violents, plus on s'amuse. Mais là, tirer sur des bonhommes parfaitement dessinés, c'est quand même un peu fort. Evitez de confier la cartouche à votre petit frère, ça pourrait lui donner de idées. Mais que ces petits reproches ne vous trompent pas. Opération Wolf est un des plus grand jeux de la console Sega. Courez l'acheter, sinon je sors mon flingue.
AmigaAmiga Power (May, 1991)
[Budget re-release] You know exactly what you're getting here and, within its limits, it doesn't really put a foot wrong.
Atari STAtari ST User (Mar, 1989)
Fast-finger, all-action, whizzo, shoot-'em-down experts may find Operation Wolf a leisurely stroll rather than a frantic assault. Even I made it to level six. If/when I clear it I don't think the game will warrant many repeat plays. But until then it's fun, not too demanding and a jolly good blast.
NESPlayer One (Sep, 1992)
Mais comment expliquer qu'Opération Wolf se révèle meilleur sur Master, alors que ces machines présentent des performances sensiblement équivalentes ? Enfin, ce n'est pas le ratage complet pour autant, et les fans de ce jeu apprécieront de retrouver ce grand classique sur leur console.
AmigaZzap! (Mar, 1989)
The first thing that struck me about Operation Wolf was the incredible length of time that it took to actually get going. The title screen loaded, the music played, the credits appeared, the music stopped and it still wasn't ready! When it finally started I can't admit to being over keen on the control, as the bullets hardly ever seem to hit what you aim at. They seem to be more content to wander off and hit something else – like a hostage! The graphics and sound are very good, though, with large, colourful sprites and sampled effects, but when the game is filled with such long delays due to the awful multiload then it hardly seems worth it.
ArcadeRetro Archives (Sep 25, 2018)
Figure de proue du Rail Shooter à l’ancienne, Operation Wolf est un très bon exemple de ce à quoi pouvait ressembler les titres qui impressionnaient les joueurs dans la seconde moitié des années 80. Prenant la peine de dépoussiérer légèrement un concept antédiluvien, le logiciel de Taito livre une expérience défoulante et ludique le temps de quelques courtes parties, après quoi les limites inhérentes au genre reprennent très rapidement le dessus, et le manque absolu de variété de l’action pousse à reposer définitivement le pistolet. Les nostalgiques y retourneront sans doute de temps en temps avec une petite larme émue au coin de l’œil, les autres risquent en revanche de rapidement passer à autre chose.
This was a big disappointment from the arcade to home - although many of the best features would be very hard to convert to the NES. It is, however, the best Zapper game, although, ironically, the joystick mode is better for rapid-fire action.
TurboGrafx-16Retro Archives (Sep 25, 2018)
La PC-Engine donne une nouvelle fois une belle leçon aux autres machines en accueillant une des meilleures adaptations d’Operation Wolf. Si la réalisation est déjà pleinement satisfaisante, c’est surtout l’ajout d’un mode deux joueurs qui constitue un vrai plus – à tel point qu’on se demande pourquoi cette option n’était pas apparue plus tôt. Sans discussion possible la meilleure version sur console.
DOSRetro Archives (Sep 25, 2018)
C’est une très grosse surprise pour une adaptation parue en 1989, mais Operation Wolf sur PC s’en tire très bien – au point, même, d’être supérieur aux versions Amiga et Atari ST, ce qui n’était pas exactement fréquent à l’époque. Fort d’une reconnaissance du VGA et de l’Adlib, mais aussi d’une animation bien plus fluide que sur les autres ordinateurs 16 bits et d’une jouabilité simplissime à la souris, ce portage ne se hisse finalement pas si loin de la version arcade. Étonnant, non?
NESRetro Game Age (Jan 18, 2016)
Taito certainly tried and succeeded somewhat in replicating what made Operation Wolf great. However it is painfully obvious that this should have stayed in the arcade. Pass on this one.
Unfortunately, the game is not fully playable with a light gun, as automatic fire is required to be successful, which the Zapper cannot do. Playing with a cross-hair target using a controller, with adjustable speed, is more adequate, but not as fulfilling as it would be using a controller that could simulate a machine gun.
AmigaRetro Archives (Sep 25, 2018)
Si la réalisation technique d’Operation Wolf sur Amiga tient plutôt bien la route, le plaisir de jeu a laissé quelques plumes en route, la faute à une difficulté ahurissante causée, en grande majorité, par de mauvaises raisons. Face à des écrans désormais constamment bondés d’adversaires, on regrette rapidement que l’animation soit aussi limitée et surtout que les masques de collision soient aussi imprécis. Reste l’essentiel de l’expérience originale, mais c’est quand même nettement moins drôle à la souris.
Commodore 64ASM (Aktueller Software Markt) (Dec, 1988)
Nicht, daß ich ein Moralist wäre, mit der Zeit wird es mir zu blöd. OPERATION WOLF kann man mal spielen, aber so richtig gut ist es nicht, da helfen auch eine gute Grafik von Steve Wahid und ein prima Sound von Jonathan Dunn, der sich übrigens gut gemacht hat und bald wohl einen vollwertigen Ersatz für Martin Galway bieten wird, nicht viel. Was soll's...
NESMean Machines (Aug, 1992)
The action is very slow, with sprites nonchalantly strolling to their death. The graphics, while not completely disastrous, certainly do little to enhance the fast and furious theme of the game. The lack of attention to detail on the backdrops leaves them looking crab and the stuttering animation makes the whole scene look like an outing of cardboard cut-outs! Using the light gun is certainly preferable to the joypad, which proves fidgety and frustrating, but because the game is visually disappointing, things get very tedious all too quickly. I was hoping that at least the sound effects might save some face, but I'm afraid the machine gun sounds like a baby's rattle, and the explosions are reminiscent of someone munching on a bag of crisps!
Atari STRetro Archives (Sep 25, 2018)
Comme trop souvent, Operation Wolf sur Atari ST ressemble une version beta du portage paru sur Amiga: c’est la même chose avec quelques bruitages et quelques objets en moins, et surtout avec une gestion de la mémoire assez honteuse (il faut recharger la disquette après chaque partie). Le jeu est toujours assez joli, mais on s’amuse néanmoins nettement moins que sur arcade.
SEGA Master SystemRetro Archives (Sep 25, 2018)
Operation Wolf sur Master System fait un peu mieux que chez la rivale de Nintendo, mais on ne peut pas dire que cette version fasse honneur à celle parue sur borne d’arcade pour autant. Si l’action est toujours aussi répétitive, et la réalisation franchement fade, on retiendra au moins ce titre comme étant un des rares à tirer profit – et plutôt bien, qui plus est – du Light Phaser.
Commodore 64Retro Archives (Sep 25, 2018)
En dépit d’une réalisation qui ferait aujourd’hui sourire, Operation Wolf sur C64 tend à démontrer que les portages de la fin des années 80 pouvaient largement se révéler aussi amusants sur les ordinateurs 8 bits que sur Amiga ou Atari ST. Certes, c’est moins beau, mais c’est plus fluide, et largement aussi jouable. Autant dire un bon jeu de tir.
Amstrad CPCRetro Archives (Sep 25, 2018)
Operation Wolf sur Amstrad CPC retient l’essentiel de ce qu’on pouvait espérer trouver dans un portage de jeu d’arcade sur un ordinateur 8 bits: c’est bien réalisé, c’est fluide, c’est jouable même s’il faudra composer avec le clavier et c’est relativement plaisant à jouer. Pas le genre de titre sur lequel on passera des heures, mais un ajout valable à la ludothèque du CPC.
NESThe Video Game Critic (Apr 24, 2002)
Here's something you don't see everyday: a light gun game that's best played without a light gun! Strange but true, Operation Wolf is far more enjoyable when you mow down bad guys by moving a cursor around the screen. Each of the game's six stages is a war-torn battle zone, with locations including a jungle, command center, airport, and prison camp. One button is used to shoot, and the other throws grenades that inflict heavy damage. You'll have to constantly replenish you ammunition by shooting icons that appear in place of fallen soldiers. At any given moment there are plenty of vehicles and soldiers running across the screen to fire at. The action is frantic, but take care not to shoot the occasional prisoner or medic squad. So what's wrong with using the Zapper light gun? Well, besides the constant clicking noise, the gun causes too much flashing on the screen. Stick with a normal controller however and you'll definitely have a good time.
NESRetro Archives (Sep 25, 2018)
Il y a des adaptations réussies, et autant être clair d’entrée de jeu quant au fait qu’Operation Wolf sur NES n’en fait pas partie. Non seulement le titre se résume dorénavant à faire feu sur des cibles de deux centimètres de haut égarées dans des décors hideux, mais en plus la jouabilité au Zapper est si pénible qu’on finit par lui préférer la manette: bel exploit pour un jeu de tir. Reste un logiciel à peine passable, mais vous n’aurez aucune difficulté à trouver bien mieux sur la 8 bits de Nintendo.
ZX SpectrumRetro Archives (Sep 25, 2018)
Operation Wolf ne fera certainement pas office de démonstration technique pour le ZX Spectrum: on sent bien que la machine de Sinclair n’a pas été poussée dans ses derniers retranchements. Cela n’empêche nullement de passer un bon moment grâce à un titre nerveux, fluide et relativement jouable, ce qui est bien l’essentiel.
42 (Dec, 2012)
If your finger trigger is quick, steady and true, perhaps you can get further than I. Just remember, you’re not getting any younger. Operation Wolf isn’t a good enough game to justify arthritis.
Commodore 64Power Play (Jan, 1989)
Wenn der Titel “geschmacklosestes Computerspiel“ zur Debatte stünde, dann würde Operation Wolf ohne Zweifel gewinnen. Um das Spiel zu gewinnen, müssen Sie genau 355 Menschen erschießen. Daß hier so fähige Programmierer ihr Talent verschwendet haben, bedauerlich, denn technisch ist Operation Wolf sehr gut gelungen. Aber auch wenn man alle Moral beiseite läßt, bleibt spielerisch nicht sehr viel übrig, Mit dem Joystick steuert sich das Fadenkreuz sehr ungenau und die zufällige Verteilung der Extras macht es vom Glück abhängig, ob man einen Level schafft oder nicht. Uns erschien es beim Test jedenfalls unmöglich, trotz einmaligem “Continue“ weiter als Level 3 zu gelangen. Kurzum: Wer dieses Programm kauft, soll sich nicht wundern, wenn Computerspiele noch mehr ins Kreuzfeuer der Kritik geraten.
30 (UK) (Mar 25, 2008)
The core gameplay is still fairly amusing - and the attract sequence still clearly ripped off from the Arnie classic, Commando - but between the low technical quality of this version and a control method that is simply wrong, this is another VC offering best left alone.
WiiIGN (Feb 12, 2008)
The NES edition was crippled in its visuals, in particular, and seemed disappointing in comparison to the coin-op version. And now that same NES edition is crippled even further on the Virtual Console, as here there's no way to use a Zapper light gun to play the game in the way it was originally intended. Nintendo's made it clear that little if any effort is being made with Virtual Console games to update them before they arrive in the Wii Shop, and that policy, though strict, works perfectly well for the majority of titles to hit the service. But Operation Wolf just doesn't work at all, and should never have been selected as an addition to the VC lineup without some sort of light gun compatibility solution. Stay far, far away from this new low on the Virtual Console – it's not worth anywhere near its 500 Wii Point asking price.
WiiNintendo Life (Feb 05, 2008)
If you happen to harbour fond memories of the arcade version then please do not go anywhere near this dire conversion as it will bear no resemblance to the game you once loved.
SEGA Master SystemRetro Gamer (Mar 05, 2015)
Virtually everything about the Master System conversion is absolutely superb, making it a stunningly accurate representation of the original arcade game. It sports fantastic chunky visuals that effortlessly capture the style of Taito’s, while the music is also of a very high standard. All the coin-op levels are included and there is plenty of onscreen action, ensuring the gameplay remains fast and frantic. Best of all though is the fact it uses the Master System’s lightgun, which allows for some extremely accurate shooting. You can even use the second control pad to activate grenades, ensuring you’re never troubled by the many tanks and helicopters the game throws at you (we recommend you trigger rockets with your feet).