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DescriptionIn Orcs Must Die! the player takes control of a war mage who has to defend a number of fortresses from endless hordes of orcs and other vile creatures. The war mage is a young and inexperienced apprentice who stands as the last defender who can stop the orcs from reaching the gateways that separate his home world from the one of the beasts.
The gameplay is most similar to tower defense games although here the player mostly builds traps rather than towers. What's also unlike many tower defense games is that the player takes direct control of the protagonist from a third person perspective and can engage in the combat. Each level of the game represents a fortress that has one or several rifts that has to be defended from the hordes of monsters. The monsters come in waves and between waves the player gets time to build up his defenses. As the monsters are killed the player earns money which can be used on more traps. A level is failed when too many monsters reaches the rifts.
The monsters consist of course mostly of the titular orcs but there are also other kinds of creatures such as ogres, kobolds and gnolls. These have different characteristics. For example ogres can take more damage while kobolds are quicker and gnolls can jump over barricades and directly hunt down the player. There are numerous traps available to the player and these can be places on the floors, walls and roofs. Among the most common ones are spikes that stab at the monsters from the floor, arrows that are shot out from the walls and spring traps that send the monsters flying through the air. If the traps aren't enough the player can take part of the combat himself. At the start of the game he has a crossbow and a sword available but different kinds of magic (fire, ice, lighting and wind) also become available.
- "Orcs Must Die! Śmierć orkom" -- Polish title
Part of the Following Groups
- 3D Engine: Havok Vision Engine \ Vision \ Vulpine Vision
- Fantasy Creatures: Orcs
- Genre: Tower defense
- Orcs Must Die! series
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|Ironhammers||Windows||Oct 12, 2011||5 out of 5||100|
|Splitkick||Xbox 360||Oct 05, 2011||9 out of 10||90|
|IGN||Windows||Oct 05, 2011||9 out of 10||90|
|IGN||Xbox 360||Oct 05, 2011||9 out of 10||90|
|Jeuxvideo.com||Xbox 360||Oct 06, 2011||17 out of 20||85|
|Destructoid||Xbox 360||Oct 05, 2011||8.5 out of 10||85|
|ComputerGames.ro||Windows||Nov 21, 2011||85 out of 100||85|
|GameStar (Germany)||Windows||Oct 12, 2011||81 out of 100||81|
|4Players.de||Xbox 360||Oct 11, 2011||80 out of 100||80|
|Hooked Gamers||Windows||Dec 10, 2011||8 out of 10||80|
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German versionIn the German Xbox 360 version, all blood effects were removed. The Windows version is not affected.
- PC Games (Germany)
- Issue 01/2012 - #3 Best Indie Game in 2011 (Readers' Choice)
Contributed to by Kabushi (243284)
Windows Credits (167 people)
77 developers, 90 thanks
Eric Best, Stephen Clayburn, Mike Daly, John Evanson, Robert George Fermier, Christopher Forseth, Brian Hapgood, Angelo Laudon, Michael L. McGlumphy, Justin Moe, Shovaen Patel, Ryan Slack, Christopher Stark, Marcin Szymanski, Terry WallaceArt: