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Orda: Severnyi Veter Screenshots

User Screenshots

DOS version

Main menu screen.
Workers busy at chopping wood and mining gold, Warcraft style.
The opening crawl narrates the background story of the game.
A brief description of gameplay and objectives to get the player started.
Selecting your character for a single-player game.
As more territory is explored, new nations are encountered. Initially all factions are peaceful, but may change their minds later on.
The interface allows to queue up to five units for training, similar to StarCraft.
Windmills serve to speed up all production in a settlement. Several windmills and a stable income allows to field large armies very quickly.
A skirmish with Teimour's forces that have attacked the player's settlement.
The laboratory management screen. You can assign artisans and funds to research new technologies. The more there are, the faster new discoveries will be made.
About to subjugate a neutral Semirek tribe.
Unlike Warcraft, the player can build bridges across rivers, and also construct mines over gold and iron deposits.
The hermit wizard offers a quest to retrieve a crystal with magical properties for him. It's up to the player to decide if it's worth the effort.
The hermit wizard himself.
After some... persuasion the wizard agrees to present the player with an ancient scroll.
Attacking Teimour's forces near their camp.
Once you are in possession of the crystal it's up to you to decide whether to keep it or to deliver it to the wizard.
The diplomacy screen lists all present factions on the map, and their current diplomatic stance with the player is represented by the icon above the leader's portrait.
There are no missions in Horde - instead, the player character can move between adjacent maps and bring his army with him.
Some beautiful scenery.
This Semirek settlement is fortified, and their leader feels confident to declare war upon the player.
Hints like this message engraved in stone are scattered throughout the world of Horde, leaving it for the player to figure out the way to victory.
Fighting a powerful wizard. Ravens, enchanted trees and magical pit traps guard his territory, and he also teleports around.
The particularly nasty hermit on this map can summon phantoms right into the player's settlement. Their lightning attack sets buildings on fire, which is quite dangerous.
As more parts of the game world are explored, the location of all known settlements is marked on the global map.
Setting up a three-player hot seat game.
Another player's turn starts. During a hot seat game, each turn lasts for a fixed period of time (from 5 to 30 minutes).
Each building has several animation frames representing different stages of construction.
Magic items that have been obtained while adventuring can be used at any time by the main character.
Important player statistics can be viewed at any time in the global map mode.
Workers can dig pit traps to slow down enemy progress.
Archers can be very effective, especially when protected by natural obstacles from enemy troops.

Windows version

The background story is told in the opening narration.
The map of the Land of Seven Rivers, with the section where the game's story takes place outlined in orange.
Main menu screen.
Starting the game as Oleg in the top-left corner of the world map.
All three playable nations are identical except for the starting position and some extra starting units. Here Oleg commands a phantom.
A troop of archers is sent to clear the forest of wolves and bears to make it safe for the lumberjacks.
When at war with someone, you can either propose an alliance or surrender. In the latter case, you'll have to pay tribute to your new overlord.
Checking the player's stats on the world map screen.
An aftermath of a battle against a neutral Semirek tribe.
The Semirek leader has accepted our alliance proposal.
Units can be queued for production. There are no rally points though.
The diplomacy screen. Usually there are one or two Semirek tribes, Teimour's forces and a wizard.
The wizard sends the player on a quest to retrieve a magical crystal for him.
Hiding in the trees, the wizard unleashes a powerful lightning bolt on the archers.
After some "persuasion" the hermit wizard shares an ancient scroll with the player, and also agrees to open a magically guarded path onto another map.
The scroll contains some very useful information about the plot of the game.

Official Screenshots

  • Orda: Severnyi Veter Screenshot
    Buka Entertainment website, 2000
  • Orda: Severnyi Veter Screenshot
    Buka Entertainment website, 2000
  • Orda: Severnyi Veter Screenshot
    Buka Entertainment website, 2000
  • Orda: Severnyi Veter Screenshot
    Buka Entertainment website
  • Orda: Severnyi Veter Screenshot
    Buka Entertainment website
  • Orda: Severnyi Veter Screenshot
    Buka Entertainment website
  • Orda: Severnyi Veter Screenshot
    Buka Entertainment website
  • Orda: Severnyi Veter Screenshot
    Buka Entertainment website
  • Orda: Severnyi Veter Screenshot
    Buka Entertainment website
  • Orda: Severnyi Veter Screenshot
    Buka Entertainment website