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atari kombinera
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Gameplay

Description

In Oscar the player controls the eponymous protagonist through seven levels in Hollywood-style areas (Science Fiction, Western, Horror, Cartoons, Dino, Detective and Gameshow), each divided into three scenes. The main goal is to jump and run through the level in order to find... Oscars (yes – the Academy Awards' statues!). If enough Oscars are collected, the level is completed. The player can explore levels in any order he/she wants - they are accessible through a tower of doors that are opened when tasks are completed. During his trip through the stages, the player encounters many enemies that can be avoided by jumping over or killed by jumping on them. The latter, as well as some collectibles, reward the player with power-ups like invulnerability, superjump or Yo-yo gadget that can break down walls.

Screenshots

Oscar DOS Oscar arrives at the cinema
Oscar Amiga CD32 Loading screen
Oscar DOS Select one from seven different movies to enter
Oscar SNES Title screen

Promo Images

There are no promo images for this game


Alternate Titles

  • "אוסקר" -- Hebrew spelling
  • "Oscar." -- In-game title

Part of the Following Group

User Reviews

There are no reviews for this game.


Critic Reviews

Amiga Force Amiga Dec, 1993 88 out of 100 88
Amiga Dream Amiga Jan, 1994 87 out of 100 87
ASM (Aktueller Software Markt) Amiga CD32 Dec, 1993 10 out of 12 83
Australian Commodore and Amiga Review Amiga CD32 Dec, 1993 79 out of 100 79
ASM (Aktueller Software Markt) Amiga Jan, 1994 9 out of 12 75
ASM (Aktueller Software Markt) DOS Jan, 1994 9 out of 12 75
Amiga Format Amiga Feb, 1994 70 out of 100 70
Amiga Format Amiga Dec, 1993 67 out of 100 67
Amiga Power Amiga CD32 Dec, 1993 51 out of 100 51
Amiga CD32 Gamer Amiga CD32 Mar, 1994 5 out of 10 50

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Trivia

Launch title

Oscar was, together with Diggers, part of the launch bundle for the Amiga CD32.

Origins

Oscar has more than a little in common with Flair's earlier platformer hit of the previous year, Trolls, featuring suspiciously shared nuances down to the grappling-hook/yo-yo and the elephant save checkpoints. One might not go so far as to call it a re-skin, but certainly the two apples did not fall very far from the same tree.
Contributed to by Blod (86), Martin Smith (78737) and Rantanplan (1813)
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