Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Otogi: Myth of Demons Reviews (Xbox)

Published by
Developed by
ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.2
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.8
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.4
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
Overall User Score (6 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameZone (Sep 08, 2003)
Otogi is an awesome package. It's got great art, stunning visuals, immersive sound, responsive controls, RPG elements, great level and boss design, a challenging difficulty level, and slick, slick style to top it all off. This is the best action game the Xbox has seen in months - or perhaps any console, for that matter.
If there's anything that the Xbox lacks, it has to be support from Japanese developers. The line-up is still weaker than that of rival consoles, but Sega's move to localize this one is a step in the right direction. Filled with uniquely Japanese artwork (wait till you see the menu), music and narrative themes, the game should please those who usually crave androgynous protagonists, obscenely large robots or saucer-eyed ninjas. Remarkable presentation aside, the solid action and deep RPG elements make Otogi: Myth of Demons one of the best action titles on the Xbox to date.
84 (Sep 16, 2003)
Otogi - Myth of Demons beeindruckt nicht nur auf den ersten Blick mit seiner optisch tollen Spielwelt. Die Dynamik in den Kämpfen hält euch lange am Gamepad. Könnt ihr mit dem ab dem zweiten Drittel überdurchschnittlich hohen Schwierigkeitsgrad des Spiels leben und scheut keine mehrfachen Neustarts der Level, sei euch Otogi wärmstens ans Herz gelegt. Gelegenheitsspieler werden jedoch nicht zuletzt aufgrund der frei zu steuernden Kamera Probleme bekommen, die Gefechte gegen die Dämonen der Unterwelt siegreich zu bewältigen.
GameSpot (Aug 25, 2003)
It's certainly true that without its remarkable production values, Otogi: Myth of Demons would be much less of a game. The action is quite well done and has a unique kind of feel to it, but alone it wouldn't have been enough to distinguish Otogi from many other games. Yet the remarkable production values are here--Otogi stacks up favorably against all the best-looking, best-sounding Xbox games yet. But unlike some of those and most other games, something about how the graphics and sound all fit together with the action makes this the sort of experience that's really enthralling, and at the same time, Otogi is filled with plenty of genuinely challenging and exciting sequences. As such, Xbox owners would be fortunate to add this game to their collections, or at least to play it.
IGN (Aug 22, 2003)
Otogi is 100% action. There's very little to explore and no inventive puzzles to solve. Though a few stages feature protection missions, most of Otogi consists of seek and destroy quests. That's not a bad thing when seeking and destroying is this much fun.
Factornews (Sep 11, 2003)
Otogi est une vraie claque artistique. De ses graphismes somptueux à son ambiance paisible qui tranche avec la sauvagerie du gameplay, il emmène le joueur dans une expérience unique en son genre. Sa difficulté et ses quelques problèmes de jouabilité (caméras, combos restreints) le réserveront aux joueurs les plus assidus, mais il est acquis que ces derniers prendront un pied monumental.
80 (Sep 04, 2003)
Dans un style qui n'est pas sans rappeler un peu Devil May Cry, Otogi, en dépit de ses limites, de ses problèmes de caméra et de locks se montre suffisamment éblouissant par sa beauté simple et son action nerveuse et bourrine pour que l'on adhère rapidement. Avec quelques corrections par-ci par-là il aurait facilement pu atteindre le rang d'incontournable. Un beat'em all artistique.
Extreme Gamer (Sep 08, 2003)
Otogi is a unique, beautiful game which combines fast hack n’ slash gameplay in a mystical mythology wraping. The game itself if not for it looks would just be average, but considering the extra effect they put into Otogi to make it special gives it what it needs to be a great addition to the Xbox console. I would suggest renting this game first to see if the “Zen” like slasher is your cup of tea. If you’re deeply into Japaneese culture, you need Otogi in your collection. Check it out!
GameSpy (Sep 05, 2003)
Perhaps Otogi's tale of redemption is twofold: the game tells the story of Raikoh's atonement for his sins, while its U.S. release is atonement for Shinobi. Shinobi was hardly a bad game, but Otogi represents a similar experience in a more accessible and technically polished form. Even with its niggling control issues, Otogi is a beautiful and entertaining action romp. Here's hoping we get the sequel!
Pelit (Aug, 2003)
Segan Otogi on hikevä vastus. Vihollisia puskee kimppuun kaikkialta, efektit ovat viimeisen päälle viriteltyjä ja täyttävät parhaimmillaan koko näkökentän. Messevää meininkiä ja tuhtia toimintaa riittää.
78 (Sep 23, 2003)
Zwar konnte Otogi das dämonische Capcom-Zweigestirn Devil May Cry und Onimusha 2 nicht stürzen, aber die Entwickler bewiesen dennoch, dass sie sowohl technisch als auch spielerisch durchaus konkurrenzfähig sind. Vor allem das unkomplizierte Gameplay und die motivierenden Rollenspielanleihen fesseln einen immer wieder ans Pad. Mit einem etwas ausgereifteren Kampfsystem, zusätzlichen Rätselelementen, einer intelligenteren Kameraführung und einem ausgewogeneren Schwierigkeitsgrad wäre die Capcom-Referenz womöglich sogar ganz schön ins Straucheln geraten. So bleibt Otogi jedoch eher ein Geheimtipp für frusterprobte Anhänger fernöstlicher Mythologie und effektgeladener Schwertkampf-Action, die nicht nur gerne scharenweise Gegner plätten, sondern am liebsten gleich ganze Spielabschnitte in Schutt und Asche legen oder einfach keine PS2 besitzen, um mit Dante oder Jubei auf Dämonenjagd zu gehen.
The Next Level (Oct 14, 2003)
Despite the gameplay losing its taste rather fast, Otogi has a lot going for it for those who love a challenge and need a graphical showcase for their Xbox (as if the other titles weren’t enough). The stunning visuals make this a feast for anyone playing or watching, and the challenge is high enough that it definitely warrants more than a rental. For a first installment of an ongoing series - the second Otogi has already been announced - it does a very good job of establishing the foundation of the franchise and putting it on a focused path. Let’s just hope that the sequel fixes up some of the shortcomings of the first game.
Game Revolution (Sep, 2003)
Otogi's somewhat repetitive action is not entirely compelling, but this one is really all about style and looking cool. It might not suck you in, but it should satiate your hunger for both fast-paced action and eye candy. And that's not a bad breakfast at all.
X-Power (Oct 14, 2003)
Liefhebbers van een fantasierijk en sfeervol spel, die houden van de nodige hack en slash actie, moeten niet twijfelen en dit spel onmiddellijk in de winkel gaan halen. Anderen huren het spel beter eerst. Uniek en ongetwijfeld het sterkste element van Otogi is de sfeer. Grafisch is dit spel bij momenten indrukwekkend met een aantal memorabele levels. Het RPG gedeelte had beter uitgewerkt kunnen worden, met meer keuzevrijheid voor de speler. Intuïtieve gameplay wordt afgewisseld met frustrerende momenten. De levensduur van dit spel wordt verkort door de (na verschillende uren leuke actie) ééntonigheid die het hack en slash genre onvermijdelijk met zich meebrengt. Al bij al een meer dan verdienstelijke poging van From Software. Indien ze de kleine minpunten kunnen rechtzetten in Otogi 2, kunnen we ons alvast aan een echte topper verwachten, iets wat Otogi nu net niet geworden is.
Kamerahaverierna och den otydliga storyn är alltså två argument för att undvika Otogi: Myth of Demons. Den säregna stämningen och det självklara upplägget talar för motsatsen. Valet är ditt. Själv väljer jag att tryck på grönt, med risk för att behöva återkomma i ärendet.
Player1 (Oct, 2003)
Otogi är ett trevligt beat'em'up-spel och en av de bättre till Xbox i sin genre. Väl värt att ge en chans, oavsett hur intresserad man än må vara av den japanska mytologin.
Gamesdog (Sep 23, 2003)
Due to the lack of any real storyline and 29 levels this game does suffer from repetitive action with no focus. That said if you are looking for that in a game this Couching tiger, Hidden Dragon-styled action should happily give you your samurai fix.
GamePro (US) (Aug 29, 2003)
As a high-octane slay-a-thon, Otogi knows what it is and what it?s supposed to do, and as long as you don?t mind leaving your brain at the door, you?ll probably dig it. Just be prepared to get bored after the first couple of hours.
60 (UK) (Oct 07, 2003)
The net result is that Otogi's underlying simplicity bored us pretty quickly. Of course, there's a ton to collect, a decent number of levels and the package is dripping with audio/visual quality to keep you interested, but it wasn't enough. This button mashing hackandslash lark needs an injection of new ideas - RPG pretensions don't hide the core fact that Otogi feels a pretty vacuous beast: gorgeous or not.
The Video Game Critic (Apr 15, 2005)
The abysmal gameplay is matched by an equally inept menu system. At the conclusion of each stage, the game mentions something about "saving map data", but don't be fooled - it's NOT saving your game! To really save, you must take a detour to the options menu - another example of the game's pitiful design. You can purchase weapons and items between stages, be warned that some weapons for sale may be weaker that your current one! The one thing cool about this game is the chain reactions that occur when you smash boxes. No question about it - Otogi should have never seen the light of day.