Outcast Reviews (Windows)

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Developed by
Official Site
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Zort, Ulukai! Get on your twon-ha and bring some magwa to the shamaz! Oleg Roschin (181727) 3.71 Stars3.71 Stars3.71 Stars3.71 Stars3.71 Stars
How quickly love can turn to hate... xroox (3970) 2.6 Stars2.6 Stars2.6 Stars2.6 Stars2.6 Stars
A very pretty, but very bad European imitation of Hollywood's "worst-of" worldwideweird (54) 2.4 Stars2.4 Stars2.4 Stars2.4 Stars2.4 Stars
My absolute favourite game ever!! Delusion Master (133) 5 Stars5 Stars5 Stars5 Stars5 Stars
Help me find my toothbrush, Ulukai Jacques Guy (55) 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars
Most fun I've had playing a PC game! Rodney Mayton (19) 4.75 Stars4.75 Stars4.75 Stars4.75 Stars4.75 Stars
One of the best action adventures ever made. Sycada (191) unrated
Who is Shamaz Keb? -Chris (7565) 4.75 Stars4.75 Stars4.75 Stars4.75 Stars4.75 Stars
This game looks at me while I'm naked and calls it's friends. Zovni (10648) 2.8 Stars2.8 Stars2.8 Stars2.8 Stars2.8 Stars
Heaven's Gate: The Computer Game Ashley Pomeroy (233) 2.75 Stars2.75 Stars2.75 Stars2.75 Stars2.75 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.2
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.9
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.1
Story / Presentation The main creative ideas in the game and how well they're executed 3.9
Overall User Score (80 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Spel för Alla (Aug, 1999)
En fullträff! Outcast är det första spel jag sett som både är ett bra actionspel och ett utmärkt äventyrsspel. Grafiken är bländande, musiken mäktig, ljudet levande och historien spännande. För att få en riktigt bra spelupplevelse krävs dock att du har en kraftfull dator.
Let me admit to two things right up front, Intrepid Reader. First, I am an action moron. I have learned that I have absolutely no interest in shooting, combat, weapons, etc. Those aspects of a games simply do not interest me. Therefore, please keep in mind that this is the review of an adventure player, not an action player. Second, I've lost any sense of objectivity with this game. I just loved it.
GameBoomers (Jan 05, 2004)
I don't usually play action/adventures. But after reading so many good things about Outcast, and how it was more adventure/action than action/adventure, I decided to give it a try. Besides, it had a god mode - a nice durable one that doesn't have to be reentered at the beginning of every level. I've been told that you don't need god mode for this game - that you can just run away from enemies most of the time. But I didn't find this to be true. Besides, I'm such a bad shot with a weapon that it is quicker and easier to use god mode and pummel my enemies to death with my fists than spend a lot of time wasting ammo. I know this isn't the correct way to play the game, but I enjoyed it.
In retrospect, Outcast has the potential to be the Star Wars of computer gaming (heck, the credits at the end of the manual are at least as long as many movies!). The stage has been set; the universe well-defined. Kudos to Appeal for infusing their game with such intricate details and memorable scenery. If Infogrames's marketing department is astute enough to release some Cutter Slade action figures, comic books, etc., there would be a built-in fan base who would clamor for a sequel. They have already released a hilarious television commercial in France that would be a huge hit if it were translated for an English-speaking audience. It would be a shame to let such a lush, rich gaming experience wither and fade away into the setting sun of Adelphia.
Pelit (Aug, 1999)
Outcast on paras näkemäni peli sitten I-Warin. Jos pelin nyt väkisin määrittelee toimintaseikkailuksi, se voidaan huoleti todeta myös lajityyppinsä parhaaksi. Jos ei koneesta löydy vaadittavia tehoja, niin nyt tuli sitten syy raudan päivitykseenkin. Pisteet puhukoot puolestaan.
Jeuxvideo.com (Jun 28, 1999)
Très attendu, Outcast surprend, mais ne déçoit pas! Graphismes superbes et ambiance très particulière, Outcast se place très probablement parmi les tous meilleurs jeux d'aventure/action.
Game Captain (Aug 05, 1999)
Outcast ist ein wunderbares 3D-Action-Adventure. Traumhafte Grafik, filmreife Musik und eine gleichermaßen fazinierende und plausible Spielwelt laden zum Träumen ein. Einziger Wehrmutstropfen sind die horrenden Hardwareanforderungen.
Power Unlimited (Jul, 1999)
Iedereen zal met liefde Outcast uit zijn verpakking scheuren, zich daarna drie weken vrijwillig opsluiten in zijn kamer om zich vervolgens te laten overdonderen door de wondere wereld van Adelpha.
Game Over Online (Jul 10, 1999)
Outcast is an excellent mix of action and adventure, boasting an excellent combat and movement system and great replay value. The game should keep you entertained for many hours straight until you have finally completed it, and the wonderful music plus speech immerses you into the world as you wonder what event your next action will trigger. The voxels are used to their full potential, displaying some beautiful (and some dull) outdoor environments, making the whole world look far more alive than polygons could ever be capable of doing. There are flaws, but I just cannot think of any right now. The only person to whom I would not recommend buying this are those who have a 'thing' against voxels, and those who despise action or adventure games.
Despite some minor annoyances, I felt a real sense of accomplishment and satisfaction after I finished OUTCAST. I really got attached to all the funny characters and the universe in which I had spent about 60 hours. Whenever I got bored, or thought something was too obnoxious, the game would be right there making fun of itself and throwing me a change-up. There were also some jokes and surprises at the very end that were so hilarious that they left me with a very positive feeling about the whole experience. There are lots of elements borrowed from RPG and adventure games here that should make this game familiar and enjoyable to gamers who dig those genres. But OUTCAST is such an accessible game that everyone who enjoys a good story should give it a try.
In summary, Outcast is a delicious foray into an alternate universe, well designed in nearly all aspects. Even the stuttering steps of the occasional NPC who gets blocked from entering a doorway (a sort of St. Vitus dance) is excusable, and, in fact, I actually found myself moving out of the way so he could continue on with his business, such as gathering wood for a fire. My enjoyment was akin to reading a good, long novel with the accompanying feeling that you get when you don't necessarily want it to end so soon. I can only hope that the designers follow up the title with further adventures set in equally fascinating locales.
Absolute Games (AG.ru) (Jul 07, 1999)
Я всерьез считаю, что нужно буквально-таки награждать разработчиков, которые делают столь красивые игры, превращая тем самым игровую индустрию чуть ли не кино. Причем награждать крупно, а потом еще и пожизненно выплачивать пенсию. Ибо их творения действительно бессмертны, в отличие от тех игрушек, которые будут повержены своими же собратьями в безумной битве за очередные кадры в секунду. Так что, да здравствует Appeal, и пророк ее Outcast!
Eurogamer.net (UK) (Sep 16, 1999)
But despite these few flaws, Outcast is still one of the best games I've played this year. It's innovative, immersive, and ambitious, and that's more than you can say for most games these days.
PC Gamer (Sep, 1999)
It's an adventure game... it doesn't require a 3D accelerator...it's good! Somebody pinch me, I must be dreaming!
GameStar (Germany) (Jul, 1999)
Vierter Tag: Vor lauter Namen schwirrt mir der Kopf. Wer ist Shamaz Keb? Was ist Eluee? Ich muß mir vieles selbst notieren. Als der erste Kontinent befreit war, war ich wieder versöhnt. Zwar hatte ich immer noch Probleme, mich im Gewirr der Namen und Aufgaben zurechtzufinden. Doch die abwechslungsreichen Missionen und Rätsel, der Detailreichtum und die spannenden Kämpfe machen das mehr als wett. Wenn Sie nach gradliniger Action oder leicht zugänglicher Adventure-Kost suchen, sollten Sie um Adelpha einen weiten Bogen machen. Wenn Sie aber bereit sind, der komplexen Story zu folgen, können Sie ganz in Outcast eintauchen.
PC Joker (Jul, 1999)
Unter dem Strich sind es also viele Kleinigkeiten, die in der Summe aus Outcast ein abwechslungsreiches und hochmotivierendes Spiel machen. Die gute KI von Freund und Feind bevölkert die beeindruckenden Wildnis- und Stadtszenarien mit skurrilen Charakteren, welche weitgehend über eigenständige Persönlichkeiten verfügen und sich ab und an sogar miteinander unterhalten. Kleine Gags am Rande (etwa ein Straßenmusikant, der die Erkennungsmelodie von „Star Wars“ spielt) lockern die spannende Story auf und trösten darüber hinweg, daß die zahlreichen Kämpfe ob ihrer Härte unweigerlich wahre Speicherorgien nach sich ziehen. Wenn dann auch noch die Hardware stimmt, bietet Outcast viele Stunden bester Unterhaltung!
Sanft werde ich von schwermütigen, leicht pompösem Orchesterklang umfächelt, der mir noch tagelang im Ohr hängt. Unentwegt treffe ich auch ausgearbeitete Personen, die ihrem Tagwerk nachgehen, Mittagspause machen oder schlafen. Manche sind dumm, andere schwatzhaft, keiner eine seelenlose Figur. Wenn Ihre Konzentrationsspanne nicht weiter reicht als bis zum nächsten Gegner, ist Outcast nicht das richtige Spiel für Sie. Die schrankenlose Bewegung und die Fülle der Aufgaben überdecken den roten Faden der Erzählung bisweilen völlig. Für andere aber ist es wie ein tiefer Traum von einer anderen Welt, wie er am PC selten besser geträumt wurde.
Gameplay (Benelux) (Jul 01, 1999)
Heb je een aardige pc, zin voor avontuur, het killerinstinct van een luipaard, het geduld van een visser en een zwak voor parallelle werelden die moeten gered worden, dan mag je dit onder geen beding missen.
GameSpot (Aug 23, 1999)
But while it can be frustrating at times, Outcast is mostly just fun. It belongs to that older breed of action-adventure hybrids; while it plays more like Tomb Raider, its spirit is more in line with Adeline's Twinsen games. Ultimately it presents you with a huge world to explore and an interesting history to learn, and doing so is an incredibly enjoyable experience.
Power Play (Jul, 1999)
Irgendwie hatte ich immer den Eindruck. „Outcast“ sei mehr ein langweiliger Action-Kram. Bis mir dann von meinem ratlosen Baller-Kollegen Chris der Test aufs Auge gedrückt wurde, und — hey, das Ding ist ja ein richtig tolles Adventure! Na gut, schießen muß man schon auch hin und wieder, aber es gibt auch viele Möglichkeiten, sich darum herumzudrücken! Und der Rest vorn Fest (die Rätsel, die umfangreichen Unterhaltungen sowie die vielfältigen Items) ist ohnehin ein recht reinrassiges Abenteuer. In Bezug auf die Grafik geht ein Riß durch die Redaktion: Die Voodoo-Anbeter ziehen eine Schnute, wenn die voxelige Optik in der Nahansicht etwas aufpixelt, meinereiner jedoch, der eher mit „Quest for Glory V“ oder „King‘s Quest VIII“ vergleicht, freut sich über schickes Rundum-3D ohne Kartenzwang. Wenn man dann noch die im Detail sehr abwechslungsreichen Aufgaben bedankt, muß man schon wirklich den Hut ziehen.
Wer bis hierhin durchgehalten hat, der weiß nun, daß Outcast an vielen Stellen nicht so gut ist, wie es hätte sein können. Trotzdem, kein anderes Actionspiel entführt einen so sehr. Bei Half-Life meint man vielleicht, man stecke in einem guten Film, in dem man mitspielen kann. In Outcast hat man das Gefühl, man sei auf einer fremden Welt ...
IGN (Sep 09, 1999)
By combining movie quality art design, acting, plot and character development, and sound with a smooth action based engine, the company seems to have found a way to deliver all the impact of the best adventure games while keeping more casual gamers with sporadic bursts of frantic activity. Unfortunately, even though the game and its story development is nearly flawless, Outcast's actual graphics are so bad as to cause eye pain. Let's take a quick look at the good and bad behind this revolutionary release.
PC Games (Germany) (Jul, 1999)
Outcast ist fast genau so genial geworden, wie ich es mir gewünscht habe. Weder Tomb Raider 3 noch handelsübliche Ego-Shooter verfügen über solch eine ungeheure Spieltiefe. Besonders hat mich die Eigenständigkeit der exotischen Welt Adélphas fasziniert, so daß ich in keinem Moment das Gefühl hatte, der Daseinsgrund der Soldaten läge einzig darin, dem Helden aufzulauern und ihn abzuknallen. Zudem kann sowohl die Qualität der Umgebungsgrafik als auch Design der vielen Figuren völlig überzeugen, wenn ich auch eine etwas höhere Auflösung als Sahnehäubchen vermißt habe. Genauso brillant sind der Soundtrack und die flexible Steuerung, so daß Sie sich jetzt vermutlich fragen: „Warum steht denn da unten keine Gesamtnote mit 9x%“? Die Gründe hierfür finden Sie in unseren Technikkästen, denn selbst das großartigste Spiel ist dann nicht mehr so großartig, wenn es selbst auf High-End-Systemen keine flüssige Performance zustande bringt.
The DOS Spirit (Dec 24, 2014)
Verden du blir plassert i er stor, og du vil finne deg i ulike landskaper på hvert av dem. Det som gjorde spillet unikt i sin tid, var dens voxel grafikken. Grafikken var til dels banebrytene, og gjorde at man kunne skape store landskaper og "naturtro" vanneffekter. Grafikken og stemningen i spillet er det man sitter sterkest igjen med, samt et fantastisk lydspor som er spilt inn med Moskva sitt sympfoni orkester. Jeg kan ikke understreke nok hvor bra lydsporet er, og anbefaler alle, omså om dere liker spillet eller ikke, bare til å lytte musikken i spillet. Når man blander alt dette sammen, så får man essensen og livet i Outcast, og en veldig minneverdig opplevelse. Nå som versjon 1.1 er kommet, med bl.a. oppgradert grafikk så vil jeg anbefale deg på det sterkeste å kjøpe en kopi på Steam og kose deg i jula med den.
GamePro (US) (Jan 01, 2000)
In the end, Outcast, with its overall appeal, measures up to some of the strongest contenders in the Adventure genre. The compelling story, wonderful soundtrack, and an attractive graphical engine make Outcast worth playing.
GamesFirst! (Oct 08, 1999)
Coming on the heels of reviewing System Shock 2, a game that I feel all gamers should at least take a crack at, Outcast presented me with the challenge of playing a game that could be shoehorned into the same genre of SS2 but consisted of an entirely different style of gameplay. I’m not referring to the fact that Outcast is best played in third-person, but that it feels . . . well, for lack of better terms, foreign. Not that I think that is necessarily bad or anything, it just took me quite awhile to get into the game, what with the thick spread of local lingo and all of the chatting. The action also seemed to lack a little. Nonetheless, Outcast is a good game, and this kind of immersive gaming is just starting to build an audience. Give Outcast a try, it may be right up your alley, and then again, it may not.
Quandary (Mar, 2006)
It can be a dangerous thing going back and replaying a favourite game (indeed revisiting any favourite activity); you run the risk of it not living up to your recollection for a whole range of reasons. Outcast, though, did not disappoint and confirmed my opinion of it as a classic. It shows what can be done when adventuring aspects are fused with an action component, and it should truly satisfy most action/adventure fans. You don't need a pad and pen and puzzles aren't the name of the game, but I know people who have played in God Mode simply for the depth and level of questing and cultural exploration that is involved. High praise indeed and certainly a classic.
There are 4 recognized subgenres of adventure games—graphic adventure, puzzle adventure, horror adventure, and action adventure. Each subgenre offers a different mix of gameplay and challenges to the players. Despite this diversity, there has been a steady decline in the number of adventure titles being published. This situation is worsened by the over saturation of other genre games in the current market. Many industry critics are beginning to believe that the adventure genre is dying.
Player One (Oct, 1999)
Je dois admettre que ce jeu, aussi intéressant soit-il, n'est pas parvenue à me passionner plus que cela. Mais au regard de la plupart des jeux d'aventure micro, Outcast mérite indiscutablement que l'on s'intéresse à son cas, ne serait ce que pour votre culture micro-ludique.
Game Revolution (Sep 01, 1999)
Outcast almost reaches a high point for action-adventures, but falls short thanks to a lot of wasted time. Still, the ending cues up for an obvious sequel. Drop the voxels, forget the little pointless quests, make sure to tip those dudes in Moscow well, and next time we may have one hell of a memorable game. Until then, only the hardcore need apply.
For originality and depth of gameplay, Outcast is simply unmatched. The title is at its weakest when dealing with action-combat episodes, and has quirky controls; but it is at its strongest when dealing with pure adventure exploration and character interaction. More than anything else, the world of Outcast absorbs you in such a way that you feel totally a part of a fully interactive parallel society. If you really want to escape into a totally engrossing alternative world, there is really no better place for you to be than in front of your monitor playing Outcast.
PC Zone (Aug 13, 2001)
To summarise: a technically dazzling and potentially awe-inspiring piece of code has been crushed beneath a tedious narrative, bloated by wilfully obscure dialogue, lumbered with an uninvolving combat system, and ultimately drowned in its own delusions of grandeur.
No one could accuse the designers of lacking originality and boldness, and their efforts have created an epic game experience with a wonderful plot. A little less clear is whether Outcast will appeal to the gaming hardcore with its rather sedate pace. And the visual weaknesses of voxels, on balance, overshadow their strengths. Still, a very 'interesting' game.