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Overlord is a real-time strategic warfare game where the player must manage large standing armies, economic capital, and political stability throughout a number of extra-dimensional star systems.

As the dictatorial ruler of the Epsilon Galaxy, the player has obtained complete, indisputable authority. However, during a scientific experiment in hyperdrive technology, Epsilon scientists discovered four "buffer" dimensions, each containing a number of barren planets that exist between the Epsilon Galaxy and another alien dimension. Unfortunately, the most powerful empires from these alternate dimensions have also just discovered these zones through their own experiments. The player must battle these alien species for control of these buffer worlds, to ensure that their rule in the Epsilon Galaxy remains intact.

To make the new planets useful in the player's campaign, they can purchase terraforming equipment which can transform them into tropical Gaian-esque worlds which are ideal for agriculture, mineral-rich and heavily volcanic worlds, desert planets capable of producing vast amounts of energy, or ecologically balanced planets that can support large cities which are readily able to generate significant income through taxation. In addition, the player can mine for resources and tax their citizens to raise money, construct spaceship-buildings to feed the populace, enlist soldiers and equip them, buy battle cruisers or other craft to move from planet to planet, and so on. The player can fight battles, colonize planets, and even spy on alien races. The end goal is to ensure that the other alien races do not gain the upper hand by conquering these four new dimensions before the player can.

The player cannot retreat from battle, as the only way to shut down the hyperspace link from their universe to Epsilon would be by vaporizing the player's homeworld, which is where the hyperspace generator is located. Politically (at the very least), this is not an option.

Blood will have to be shed for supremacy of the hyperspace planets, and for the player to become Overlord of these four new dimensions plus their own.


Overlord Commodore 64 Cargo details
Overlord Amiga The initial cockpit view
Overlord Amiga Introduction
Overlord Commodore 64 Sittin on the docking bay, wasting time

Promo Images

Overlord Concept Art pencil drawing approx 270mm x 400mm (11in x 17in)
Overlord Concept Art pencil drawing approx 270mm x 400mm (11in x 17in)
Overlord Magazine Advertisement
Overlord Other

Alternate Titles

  • "Supremacy: Your Will Be Done" -- European title

User Reviews

This game beat the pulp out of me... DOS Paul Kostrzewa (15)
Supremely disappointing... DOS PCGamer77 (3233)

Critic Reviews

Commodore Format Commodore 64 Apr, 1991 95 out of 100 95
CU Amiga Amiga Sep, 1990 93 out of 100 93
ST Format Atari ST Jan, 1991 90 out of 100 90
ACE (Advanced Computer Entertainment) Amiga Nov, 1990 835 out of 1000 84
Amiga Joker Amiga Dec, 1990 83 out of 100 83
Attack Atari ST Jan, 1991 8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars 80
Power Play Amiga Dec, 1990 73 out of 100 73
Amiga Power Amiga May, 1991 2 Stars2 Stars2 Stars2 Stars2 Stars2 Stars 33
Computer Gaming World (CGW) DOS Nov, 1992 1.5 Stars1.5 Stars1.5 Stars1.5 Stars1.5 Stars 30
Computer Gaming World (CGW) Amiga Jun, 1991 Unscored Unscored


Topic # Posts Last Post
Suggestion of a new game group 6 Evolyzer (18770)
Jan 30, 2017
Strategy guide 1 Andrew McGuiness
Apr 09, 2012



Some versions of the game came with a free color poster of featuring original box cover artwork.


Although it was not revolutionary in terms of gameplay, Overlord was revolutionary in terms of its presentation. It was the first space empire-building game to have striking visuals, and it boasted a graphical (rather than text-based) interface

NES version

A year or two after being released for the PC (and also a few other computer platforms), Overlord resurfaced in a slightly modified form as Overlord for the NES (Nintendo Entertainment System). The detailed troop organization and management aspect was replaced with arcade-like, real-time combat sequences.


  • Commodore Force
    • December 1993 (Issue 13) – #71 “Readers' Top 100”
Information also contributed by Garcia
Contributed to by EboMike (3128), B.L. Stryker (21127), PCGamer77 (3233) and Longwalker (768)