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Owl Country is a collaborative effort between different indie developers who came together at the Game Developer's Conference in March 2008. The game combines a number of inside jokes from the developers and the TIGSource website that involve owls and monocles.

The game is described as a swoop-em-up. The player controls an owl who has to rid the city of Montreal of the devilish pigeons who swarm the city. At the same time, the owl wants to deliver a message to humans to have its race respected. The player controls an owl against a city landscape. The pigeons in the air can be attacked using swoops - dives that hurt the pigeons and cause them to drop down on the humans below (rewarded with an extra life). Swoops need to be recharged and successful attacks or combos are rewarded with points and additional levels. While flying, the owl needs to dodge lampposts that electrify the creature. After levelling up a few times, the owl is able to perform longer to continuous swoops, in circles moving downwards left or right, and powering up to achieve a larger radius of attack.

The owl starts with five lives. After levelling up, more pigeons appear and the game becomes faster.


Owl Country Windows Electrocution!
Owl Country Windows The gentleman looks up... what's that flying creature?
Owl Country Windows Developed by many TIGSource members.
Owl Country Windows Start of the game - the pigeons appear from the right.

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Contributed to by Sciere (758296)