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Oxyd DOS The title screen, plain and simple


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You control a black orb that is trapped in a puzzle like labyrinth. A level is called a landscape and there are 200 landscapes to solve. The main gameplay element consists of opening the so-called oxydstones. You can bump against a oxydstone and a colored symbol will appear. Uncover two of the same colors and they will stay open, making it a memory-like game. Open all oxydstones to solve a landscape.

To make things more interesting there are walls, pitfalls, quicksand, one-way walls, breakable tiles, reflecting lasers (for Deflektor-like puzzle solving), movable blocks (for Sokoban-like puzzle solving), tiles that crumble away when roll over them, doors, switches etc. Some of the landscapes contain items that you can pick up and use. Items include pieces of paper with hints, umbrellas that give you the ability to float, bombs to blow up walls, a spring to jump across gaps.

To mix up the gameplay, every tenth landscape is a meditation landscape where you simultaneously control several green orbs. Manoeuvre each of the orbs into a pit to solve these landscapes.


Oxyd Amiga to activate a stone!
Oxyd Atari ST Stones on the lower border can be destroyed...
Oxyd DOS Main menu screen
Oxyd Amiga There's a lot of boxes here!

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Critic Reviews

PC Games (Germany) DOS Nov, 1992 85 out of 100 85
Play Time DOS May, 1993 84 out of 100 84
ST Format Atari ST Feb, 1995 80 out of 100 80
Amiga Games Amiga Feb, 1993 76 out of 100 76
Génération 4 Macintosh Jan, 1993 76 out of 100 76
Amiga Joker Amiga Nov, 1992 70 out of 100 70
Power Play DOS Jan, 1993 54 out of 100 54


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DongleWare Model

Oxyd's commercial model was named 'DongleWare' by its developers. The game is freely distributable - unlike most shareware, the game is a complete version, and you can play freely the 10 first levels. After level 11, there are coded stones blocking the way so you can't complete the levels. In order to remove the coded stones, you have to use a code. The game is free but the 'Oxyd Book' containing the codes (and mainy clues/tips for the harder levels) was sold at a 'full commercial game' price.

Contributed to by BdR (6326)