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Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!


Pac-Mania SEGA Master System Jungly Steps 1
Pac-Mania Amstrad CPC There's a fruit target in the middle of the maze
Pac-Mania Atari ST The ghosts may get their revenge yet!
Pac-Mania Arcade Ready!

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Alternate Titles

  • "PacMania" -- Alternate spelling
  • "パックマニア" -- Japanese spelling

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User Reviews

It's Pac-Man with a different perspective Amiga Katakis | カタキス (39830)

Critic Reviews

Génération 4 Atari ST Dec, 1988 91 out of 100 91
ACE (Advanced Computer Entertainment) SEGA Master System May, 1991 800 out of 1000 80
Power Play Commodore 64 Jan, 1989 72 out of 100 72
ACE (Advanced Computer Entertainment) Amstrad CPC Feb, 1989 720 out of 1000 72
Power Play SEGA Master System May, 1991 66 out of 100 66
Retro Archives Amiga Oct 09, 2018 13 out of 20 65
ST/Amiga Format Atari ST Dec, 1988 65 out of 100 65
Retro Archives SEGA Master System Oct 09, 2018 12 out of 20 60
Ultimate Nintendo: Guide to the NES Library NES 2016 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50
Gamers (Germany) Genesis Aug, 1992 7 out of 15 47


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Atari STE remake

The original Atari ST version featured a very small playfield with a huge scoring block on the right, rough scrolling and sound. As a fan extension the original game was adapted in 2013 to use the enhanced hardware of the Atari STE models (like hardware scrolling, digital sound and the blitter), which resulted in a full-screen 50fps experience and therefore a much more enjoyable gameplay.
Source: Atari-Forum, Chat-Mag!


  • Amiga Power
    • May 1991 (issue #00) - #67 in the "All Time Top 100 Amiga Games"
  • ST Format
    • May 1990 (Issue #10) - Included in the list "ST Format's 30 Kick-Ass Classics"

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Contributed to by Michael Cassidy (21009), chirinea (44806), Kabushi (215724), Martin Smith (66863), Terok Nor (27143), Servo (57393) and Katakis | カタキス (39830)