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Game Boy
Amstrad CPC
Commodore 64
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Pang is a platform game which consists of 50 levels in total. It can be played with one or two players on the same screen, and the other player can join anytime within the game.

Your goal is to destroy the balloons which bounce around the playfield. To accomplish this, you can shoot hooks which travel upwards, and blow up any balloon they touch. Depending on their size, they either split on two smaller ones, or evaporate if they're at their minimum size. Apart from balloons, some levels also have barriers that have to be destroyed with your hooks, since they often block your access to balloons. There are also some barriers which cannot ever be destroyed. Your character has the ability to climb ladders, but cannot jump.

You can also pick up power-ups such as: the ability to fire two shots at once, the hook that attaches to the ceiling and waits 'til something bumps into it, a gun which has a high rate of fire but cannot destroy barriers. Beside extra weapons, you can also pick certain things like clock (halting time for a small period), dynamite (reducing all balls to minimum size, thus making you able to reach more points), life, and such.


Pang Arcade Dynamite
Pang Game Boy When hit you`re knocked off the screen
Pang Amiga End of stage screen
Pang Amiga Athens - take hourglass to slowdown balloons

Alternate Titles

  • "Pomping World" -- Japanese title
  • "Buster Brothers" -- In-game title of Game Boy Buster Bros. release
  • "Buster Bros." -- Alternative title

Part of the Following Group

User Reviews

We're forever bursting bubbles Amiga *Katakis* (37493)

The Press Says

Amiga Power Amiga May, 1991 6 Stars6 Stars6 Stars6 Stars6 Stars6 Stars 100
Computer and Video Games (CVG) ZX Spectrum Feb, 1991 93 out of 100 93
The Video Game Critic TurboGrafx CD Feb 16, 2002 A- 91
The One Amiga Oct, 1990 90 out of 100 90
ACE (Advanced Computer Entertainment) Amiga Nov, 1990 840 out of 1000 84
Zzap! Amiga Nov, 1990 82 out of 100 82
Commodore Force Commodore 64 Aug, 1993 81 out of 100 81
Power Play Commodore 64 Oct, 1991 71 out of 100 71
Power Play Atari ST Mar, 1991 69 out of 100 69
Amiga Games Amiga Oct, 1992 64 out of 100 64


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The game's basic idea of shooting balloons to split them into smaller ones came from an 1983 title (also by Hudson Soft) called Bubble Buster. As far as I know, the game only appeared on the Sinclair Spectrum system, marketed by Sinclair themselves.
Contributed to by Quapil (4745), Martin Smith (63198), festershinetop (9482), Pseudo_Intellectual (43949), Oleg Roschin (164812) and MAT (66286)