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Paperboy

Moby ID: 6568

Critic Reviews add missing review

Average score: 55% (based on 13 ratings)

Player Reviews

Average score: 1.8 out of 5 (based on 11 ratings with 2 reviews)

The Perilous Life of a Paperboy

The Good
For a lot of people, newspaper delivery was their first job. Chances are, though, they never had it as bad as the star of Midwayā€™s Paperboy series. For this paperboy (or papergirl) death lurks around every corner (sometimes literally). For the N64 iteration of Paperboy, the world is still a dangerous place, but this time the heroic delivery person is a bit less fragile.

Paperboy on the N64 takes the concept set by the previous arcade titles and expands upon it. You still deliver newspapers, but now you toss those papers in full 3D. Thereā€™s about 15 or so neighbourhoods, each of them with their own look and feel. There are trailer parks, a zoo, and even a suburb under siege by aliens. The environments are all very large, cluttered and fairly unique. There are a couple that repeat themes but their design makes them feel different.

The jump to 3D resulted in a bit of a hiccup. It takes a little while to get used to the aiming. The arrow that represents your paperā€™s trajectory sometimes is misleading. Luckily the game starts you off really slow to learn the ropes. Once you get a good grasp on it, it can be a lot of fun landing long distance throws.

Fans of the original Paperboy games can rest assured that this version keeps the humour that made the series so enjoyable intact. You can still brutally assault everyone you pass with a barrage of newspapers. Paperboy still faces unimaginable peril on his simple paper route. Itā€™s all there, and it is all still very funny. In this iteration of the game, the beginning of each stage is greeted with a phony newspaper headline. Some are helpful hints, but others are genuinely clever. My favourite has a blank picture with the headline ā€œNothing Happened Todayā€.

The Bad
Paperboy 64 suffered from one huge, major problem; the sound compression. Everything in the game sounded muffled and distant. In some cutscenes, I didnā€™t even know what the characters were saying. Itā€™s a shame, too, because some of the sounds are very fun and quirky, and the music is very memorable. The voice work might have even been well done, but Iā€™ll never know, I couldnā€™t understand it. Even the paperboyā€™s victory phrase was muffled beyond comprehension. Whatā€™s that paperboy? ā€œOutsideā€? ā€œYouā€™re sorryā€? What are you trying to tell me, boy?

The graphics are pretty brutal as well. The artists tried for a retro 3D feel to it all, and it does go a long way to hide the ugliness of it, but not far enough. Itā€™s difficult to tell what some of the objects are supposed to be. Iā€™m pretty certain that nobody outside the paperboy has a face. Worse yet, draw distance fog was about 5 feet away from you and thick as pea soup. Itā€™s like the world ends right in front of you.

Paperboy 64 commits no grand gameplay-sin. Itā€™s solid enough, and everything is well-tuned. The problem is, it isnā€™t much of a concept. Thereā€™s only so much they can throw at you when all youā€™re doing is tossing papers into mailboxes. It can get kind of boring. There are boss battles, but they arenā€™t very creative or challenging. Itā€™s not that the game isnā€™t fun; just donā€™t expect to form a major addiction to it.

The Bottom Line
Paperboy is a strange game to review. Itā€™s an often overlooked entry in the Paperboy series, and I believe it has been unjustifiably bashed by critics and gamers. Thereā€™s nothing terrible about the game. In fact, thereā€™s a lot to love about Paperboy. Thereā€™s a very charming game buried under the terrible graphics and muffled audio, one thatā€™s easy to recommend. Thatā€™s because Paperboy is an OKAY game.

Nintendo 64 · by Adzuken (836) · 2009

What? Thats it?

The Good
First I loved the orginal paperboy game from the 8-bit system. So I was curious what the 64 version was like. What I found was some very "toon" like graphics, but still the same old game. Which was a good thing considering how fun the first game was. The sound was good, but not exciting. Controls were easy to moderate. It only took about 20 minutes to really get the hang of the different controls. Like I said before the graphics were a little strange, but I found them to be excellent and actually added quite a bit to the fun.

But what makes this game fun is still the same, hitting everything with rolled up newspapers. Nothing like smacking a irate customer with the daily news.

The Bad
All the good things said, paperboy took about 2 hours to beat. Considering I havent purchased a new console since the super-nintendo (I just got the 64 this week) its idoiticly easy. This means for the experienced players it will be a snap, and its done. Its done so quick for two very bad reasons. First you only get about 5 levels and one end boss. Two, the gameplay is dirt easy. Basicly the few levels you do get only differ with scenery. The challenge really doesnt change at all. And the end boss is probably the easiest end boss I have every seen. Not just did I get him on the first try, but it wasnt even close. When the game ended I was totaly shocked that the game ended. There is no final "end movie" it just tells you to try to play the same few levels at a different difficulity level. If I had paid 50 bucks for this when it came out I would have been hot.

The Bottom Line
Its ok to borrow, or to buy under 5 bucks. Past that, it is simply too little for too much.

Nintendo 64 · by William Shawn McDonie (1131) · 2003

Contributors to this Entry

Critic reviews added by Cavalary, Wizo, Patrick Bregger, Kartanym, Scaryfun, Alsy, jean-louis, vedder, coenak.