User Reviews

Transfer away, friend Commodore 64 Katakis | カタキス (39491)

Our Users Say

Platform Votes Score
Commodore 64 27 3.8
iPad Awaiting 5 votes...
iPhone Awaiting 5 votes...
Wii Awaiting 5 votes...
Combined User Score 27 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore 64Your Computer (Nov, 1985)
This is probably the most original and striking game to appear from a dark horse software house since Llamasoft released Gridrunner. And it's far more than just a shoot-'em-up, though a certain amount of zapping s essential to survival in this higly addictive game.
Commodore 64Popular Computing Weekly (Sep 19, 1985)
Believe me, this one has just the right balance of intellect and trigger instinct - which makes it one of my top games of the year so far.
Commodore 64Zzap! (May, 1989)
[Heavy Metal re-release] A game no C64 owner should be without.
Commodore 64Zzap! (Nov, 1985)
Far, far into the future in a dim distant galaxy a fleet of Robo-Freighters were making their way to the Beta Ceti system when disaster struck. The ships ran into an unchartered field of asteroids and were bombarded by powerful radionic beams. While these rays didn't actually affect the ships In any way, the robots, and consequently the human crew members, weren't quite so lucky. It later arose that the robots' circuitry became scrambled whilst traveling through this field, rendering them hyperactive. This resulted in every living crew member in the fleet being eradicated by the now psychotic robots.
Commodore 64Happy Computer (1986)
Als Paradroid im letzten Frühjahr herauskam, war es das Programm, das mich für Wochen am meisten gefesselt hat. Andrew Braybrook hat mit diesem Spiel seinen Ruf als Top-Programmierer begründet, was sowohl auf das raffinierte Spielprinzip als auch auf die Grafik zurückzuführen ist.
Commodore 64Info (Dec, 1985)
This game crams more into the Commodore 64's memory at one time than most games we've seen. Everything is in there all at once. This includes all the video and gameplay data for the 400 hires screens and the 24 droid types. It includes the Droid Influence Device transfer grid sub-game. It includes a lengthy smooth-scrolling text explanation of the game scenario and a nice hires title screen. It also includes all the computer console information providing maps of all 20 decks and two-to three-screen descriptions of all 24 Droid types including hires illustrations! There are never any disk accesses; in fact, the preliminary copy we reviewed came on TAPE. If you like science fiction, arcade games, inspiring graphics, and intricate gameplay, you will LOVE Paradroid!
90 (UK) (Jun 02, 2008)
While I've spoken out about the Virtual Console's wonky price structure many times, this isn't a battle worth fighting in this case. If you can't find it in your heart to pay a few pounds for a perfect copy of Paradroid that you can play at any time without digging your old Commodore out of the loft, then there's no hope for you.
Commodore (UK) (Oct 26, 2007)
But as superb as the concept was in Paradroid, it was never a game that really wowed visually. Depicted in a simple top-down environment, the background detail was minimal, and the sprites were simple circular droids with a number in the middle. Nevertheless, its minimalist style gave it a cool, futuristic feel totally in keeping with its otherworldly bleeping sound effects. Kraftwerk would have been proud.
Commodore 64Commodore User (Apr, 1989)
[Heavy Metal re-release] The graphics are fantastic, complementing what is still the best scrolling routine on the 64.Great sound effects too. Definitely a winner! Re-release of the month (again).
Commodore 6464'er (Feb, 1986)
„Paradroid“ wurde von einer englischen Computer-Zeitschrift in allerletzter Sekunde für das Jahr 1985 zum internen Lieblingsspiel der Redakteure erklärt – ein stolzer Erfolg, den das Spiel verdient hat.
Commodore 64Power Play (May, 1989)
Paradroid hat zwar schon drei Jahre auf dem Buckel, ist aber immer noch eines der besten Actionspiele.
Commodore 64Retrogaming History (Nov 27, 2009)
Paradroid è un gioco affascinante, unico nel suo genere. Non ricordo nessun altro titolo capace di combinare così efficacemente elementi tanto diversi: l’azione di uno shoot’em up, la riflessività di uno strategico e la logica di un puzzle. E’come avere più giochi in uno. Andrew Braybrook è riuscito a realizzare un titolo stimolante che non sfocia mai nella frustrazione, un gioco che preferisce appagare il videogiocatore piuttosto che punirlo in maniera indiscriminata. Una volta colto il suo spirito, otterremo in cambio tantissima soddisfazione.
Commodore 64Commodore User (Nov, 1985)
All in all an addictive shoot-em-up which looks and feels superb.
Commodore 64Computer and Video Games (CVG) (Nov, 1985)
Paradroid will keep zappers and thinkers happy - an unusual combination. One of the best C64 games out right now. Check it out.
WiiNintendo Life (May 22, 2008)
Whether you are caught in an intense battle with several high class droids, searching to find the last droid on a deck, or in a transfer battle against the fearsome 999, there is always something to keep you involved. There is not enough room to cover the incredible attention to detail that Andrew Braybrook put into the creation of Paradroid. This has ensured its longevity and will keep you returning to it long after other games of the era have become stale. If you missed out on this the first time around, you really owe it to yourself to give it a try now, and at only 500 Wii points it comes very highly recommended.
Commodore 64ASM (Aktueller Software Markt) (Dec, 1988)
(Oldie review)
Je höher die Nummer des Droidenmodells ist, desto mehr Kapseln hat man zur Verfügung, somit sind abrupte „Modellsprünge“ vermieden, was bedeutet, daß man sich so langsam hocharbeiten muß. Dies wiederum sorgt bei diesem komplexen Actionspiel für die nötige Langstreckenmotivation, und da sich auch die Zeit, die man einen Droiden auf diese Art und Weise kontrollieren kann, antiproportional zur Höhe seiner Kennummer verhält, hat diese (die Langstreckenmotivation) ihren Namen verdient. Und heute gibt‘s das Programm sogar in einem Zweierpack mit einem noch erheblich erfolgreicheren Programm zusammen, das ebenfalls vom PARADROID-Autor Andrew Braybrook, um ihn zu erwähnen, geschrieben wurde. Na dann...
Commodore 64ASM (Aktueller Software Markt) (Apr, 1986)
Eine Story, wie so viele dieses Genre. Nichts Außergewöhnliches. Doch: der Spielverlauf dieses strategisch-actionbetonten Spieles ist interessant. Das Game spielt sich hauptsächlich in einem „Kartenmodus“ ab, d.h., die zu zerstörenden Roboter werden im Steckbrief beschrieben und dann durch „Planquadrate“ gejagt. Nachteil: Der Spieler hat keine Möglichkeit, „um die Ecken“ zu schauen. Alles zweidimensional.
Commodore 64Computer Gamer (Nov, 1985)
The screen scrolling is exceptionally smooth and the implementation of a rule that droids remain invisible unless within direct view of the paradroid adds an element of surprise to the game.
Commodore 64Your Commodore (Dec, 1985)
Although the programming is of a high standard and the concept is sound, I found the game to be a little monotonous. Hewson's describe the game as 'the thinking man's shoot-em-up' but I would expect a few more challenges before I'd accept that title.
Commodore 64Happy Computer (Dec, 1985)
Mit seinen über 400 Bildern, der brillanten Grafik und dem einfallsreichen Konzept gehört „Paradroid“ klar zu den Gewinnern. Ein geradezu unverschämt gut motivierendes Spiel zu einem sehr fairen Preis.