Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

atari kombinera


An ordinary day in New York for rookie police officer Aya Brea. Christmas Eve is the present day, and you've decided to visit the opera theater. Now this is where the fireworks begin. Suddenly audience members are set on fire, toasted completely, and it appears that the lead vocal is the source of this burning terror. Yet you appear to be immune, and as a police officer you're always on duty, so you must confront the danger.

There has to be some connection between the two of you, as that seems the only rational explanation. What if mitochondria are a species on its own, more advanced then humankind, and using them only to create environments and civilization for themselves? What if humankind are just hosts? What if mitochondria are the natural enemy of humankind? That would make Aya their natural enemy, so the battle for survival and uncovering the truth has already started.

The game is played over six days, each day bringing its own quest. Environments range from Central Park and the American Museum of Natural History to a police office and hospital, all of them modeled like realistic places and most of them crawling with bloodthirsty mutant animals. Combat is different from traditional RPGs, as while you still take turns attacking and/or using parasite powers, you'll be able to run across the battlefield and dodge enemy fire or even strike from a better angle or behind. As Aya levels up she will gain access to parasite powers, such as healing or supercharging a bullet with energy. These powers will deplete a recharging energy bar, although the bar will recharge slower the longer combat drags on. Aya will find many guns of various types throughout the game, and every gun can be modified with extra stats, either with special items, or by breaking down another gun to move over its bonus stats or special effects. The same is true for armor Aya finds.


Parasite Eve PlayStation Dialogues in PE are sure better than the ones in FF series, not windowed, and always mark who's talking.
Parasite Eve PlayStation The dog transformation
Parasite Eve PlayStation End of first CD
Parasite Eve PlayStation First meet with Eve

Promo Images

Parasite Eve Magazine Advertisement
Parasite Eve Screenshot
Parasite Eve Magazine Advertisement
Parasite Eve Screenshot

Alternate Titles

  • "PE" -- Official abbreviation
  • "パラサイト・イヴ" -- Japanese spelling

Part of the Following Groups

User Reviews

Loved by some. Misunderstood by many. PlayStation DarkBubble (376)
Mitochondria's never been so dangerous! PlayStation NeoJ (455)
A certain classic and one of top games in my collection :) PlayStation MAT (230299)
Great CGI, not much else. Or how Squaresoft lost Mida's touch. PlayStation Zovni (10627)

Critic Reviews

Gamezilla PlayStation 1998 91 out of 100 91
Adrenaline Vault, The (AVault) PlayStation Dec 06, 1998 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Legendra PlayStation 2001 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Absolute Playstation PlayStation Oct, 1998 90 out of 100 90
NowGamer PlayStation Mar 29, 1998 8.9 out of 10 89
Mega Fun PlayStation Oct, 1998 89 out of 100 89
TigerChainsaw PlayStation May 09, 2020 8.8 out of 10 88
RPGFan PlayStation Sep 16, 1998 88 out of 100 88
Game Revolution PlayStation Sep, 1998 B 75
GameSpot PlayStation Apr 28, 1998 7.2 out of 10 72


There are currently no topics for this game.



The concept for Parasite Eve was based on a Japanese novel of the same name. The events of the novel take place one year before the game, and, while no characters from the novel show up, the events are referenced. There is also a movie and a manga series based on the novel.


Like most Square Soft releases, a soundtrack for Parasite Eve exists. Of course, music from the game cannot even be compared in quality with the soundtrack score, as this is orchestrated, far more better quality and digitized.

Information also contributed by Lain Crowley and Satoshi Kunsai

Related Web Sites

Contributed to by Fred VT (25910), Charly2.0 (258851) and MAT (230299)
atari 50th