DescriptionIf you've ever thought of what it feels like to be the ball in a pinball machine, playing PaTaank might give you some idea. Instead of flapping the flippers, the player controls the ball, or in PaTaank, a UFO-shaped puck around the three different tables. The tables are named Surf Room, Luv Room, and Disaster Room and they are connected to each other via Nexus. Player can choose to play one room or in the MetaGame mode, all of them in sequence. Each room has an objective and in the MetaGame mode, player must reach that objective to advance into the next room via the Nexus.
Like any pinball, there are targets, tunnels, blocks, and all sorts of flashing things that increase the score, light up letters, or grant bonus items. In addition to inertial control of the puck, player can apply thrust, which is limited, and activate magnetos, which are scattered around the room.
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|GamePro (US)||Jan, 1995||5 out of 5||100|
|Freak||Mar, 1995||93 out of 100||93|
|Entertainment Weekly||Jan 27, 1995||A-||91|
|Coming Soon Magazine||Mar, 1995||70|
|Video Games & Computer Entertainment||Jan, 1995||7 out of 10||70|
|Electronic Gaming Monthly (EGM)||Dec, 1994||24 out of 40||60|
|Génération 4||Jan, 1995||8 out of 100||8|
|The Video Game Critic||Feb 18, 2002||F||0|
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PackagingThe game comes with a registration card and a flyer advertising PaTaank soundtrack CD containing all the music from the game, plus extended dance mixes of: PaTaank (title track), Rave Wave, React Her Core, and 2 Dimensional Luv.
Original Game Design and Project Technical Lead:
Level Design, Streaming, Audio:
Visual Design and Direction:
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Special Taanks to: