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User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
Acorn 32-bit Awaiting 5 votes...
Amiga 10 3.5
Amstrad CPC Awaiting 5 votes...
Amstrad PCW Awaiting 5 votes...
Apple II Awaiting 5 votes...
Atari 8-bit 5 3.1
Atari ST 7 3.8
Commodore 64 6 3.4
DOS 11 3.2
Macintosh Awaiting 5 votes...
Sinclair QL Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...
Combined User Score 39 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
ZX SpectrumZX Computing (Jun, 1987)
If you enjoy adventures, then the Pawn is a must for your collection. Even if you are not a fan, buy a copy and see what state of the art adventuring is all about.
AmigaCommodore User (May, 1986)
A feast for text adventurers then. But the graphics on the Amiga are destined to convert the puritans to a new faith!
ZX SpectrumSinclair User (Jan, 1987)
An essential purchase for anyone into adventures who has just upgraded to a 128 – it doesn't run on a 48K.
Atari STComputer and Video Games (CVG) (Apr, 1986)
The Pawn is so good that to compare it in the same category as many of the adventures currently on the market is to do it a gross injustice. Good luck to Magnetic Scrolls and Rainbird in their bid to raise standards. They deserve it.
Commodore 64Commodore User (Nov, 1986)
So how does this game line up to its enormous hype? Pawn has got to be the Adventure Of The Year for the 64 - it's as complex and texty as an Infocom game, with the bonus of graphics, the like of which have not been seen before in any 64 Adventure.
Amstrad CPCAmtix! (Apr, 1987)
The CPC6128 version of The Pawn is excellent, although the text did seem a little blurred to me, but then the eyes are not what they used to be... the middle one is very weak! save your pennies and buy The Pawn. It's probably the finest adventure to have been released to date.
Amstrad PCWAmtix! (Feb, 1987)
I only had a few hours in Kerovnia, but I want to go back there as soon as possible.
Commodore 64Computer and Video Games (CVG) (Dec, 1986)
If you are a keen adventurer, The Pawn is a must; if you merely enjoy adventure games, you'll find few to beat Pawn. If you hate adventure games, playing The Pawn could mark the turning point int your life - your conversion into an adventure addict.
Commodore 64Zzap! (Dec, 1986)
The game will be remembered as a classic, despite its faults.
Amstrad CPCAmstrad Action (Apr, 1987)
The Pawn is an excellent and inventive game. It must now command a far larger audience than when it first appeared on the QL three years ago, and it deserves it. If Magnetic Scrolls' next game, Guild of Thieves, due out later this year from Rainbird, can improve on this then we are in for some real UK-sourced adventuring that will give Infocom a very tough time indeed.
ZX SpectrumYour Sinclair (Jul, 1987)
This is the one we've all been impatiently waiting for, the game that first appeared on the QL, then staggered everyone with stunning graphics in its Atari ST version. At last it's been squeezed (sadly minus the graphics) into a 128K Spectrum, though who needs graphics when you've got lovely text to read?
ZX SpectrumCrash! (Jun, 1987)
The Pawn will already be known to many, as it has been doing well on the larger computers (including the QL and the Atari ST). However, it looked like there was little chance of it filtering its way down to the smaller home micros. Well, before we've even had time to think about The Pawn and anticipate it, here it is on the 128K Spectrum, albeit without the graphics which have so prettily decorated its reviews for other computers. Text-only on the 128, The Pawn still provides all the entertainment of its sister versions.
Atari STHappy Computer (1986)
Das Programm ist zwar nicht ganz billig, aber es gehört auch zur Adventure-Spitzenklasse. Sowohl Dokumentation als auch Benutzerführung sind vorbildlich. The Pawn kann man Einsteigern und Fortgeschrittenen empfehlen. Wer in Englisch fit ist und ein Grafik-Adventure sucht, das auch anspruchsvolle Texte haben soll, kommt an diesem Spiel kaum vorbei.
Commodore 6464'er (Dec, 1986)
Eine Wertung von The Pawn fällt einfach: Die gewitzte Handlung, die Super-Grafik, der sehr gute Parser und die exzellente Benutzerführung machen The Pawn zu einem Adventure-Leckerbissen, den kein Abenteuer-Fan verpassen darf.
Commodore 64Computer Gamer (Dec, 1986)
The Pawn Is certainly a challenging game with some highly original problems and scenarios - in what other game can you find two separate uses for your shirt. The graphics add considerably to the descriptions and so it comes down to the big question of whether or not it is worth forking out twenty quid for a copy.
AmigaAmiga Joker (Jan, 1991)
Sicher, aus heutiger Sicht werden die Grafiken niemand mehr vom Hocker reißen, aber handwerkliches Können und atmosphärische Dichte sind ihnen auch jetzt noch nicht abzusprechen. Addiert man nun noch die hübsche Titelmelodie, so bleibt die schlichte Erkenntnis, daß The Pawn ein zeitlos schönes Adventure ist. Kein Wunder, daß auch alle späteren Magnetic Scrolls Abenteuer (z.B. „Guild of Thieves“, „Corruption“, „Fish“, etc.) zu den Highlights des Genres zählen. Da macht auch „Wonderland“ keine Ausnahme, das kürzlich für den PC herauskam und hoffentlich bald auf den Amiga umgesetzt wird. Fazit: Ein richtig knackiges Textadventure kommt eigentlich nie aus der Mode!
DOSDragon (Jun, 1988)
The Pawn is not only great for experienced adventurers, but because of the interactivity of the scenario's characters, it also enables novice gamers to learn as they progress through the land of Kerovnia. This is certainly one offering that any computer-game library should contain.
DOSSPAG (Dec 13, 1997)
The parser is quite good but has its niggles. Especially in reference to English and some objects. The most noticable bug is the "white" one: you have in your inventory "you are carriny a white" which turns out to be a white light. Kinda dodgy and should have been picked up in bug testing. The puzzles are very crafty and logical.
It becomes quite obvious that the title of the game is taken from the role YOU play in the game. The documentation is exceptional in keeping with the theme of the game. Both humor and challenge are present here, two of the key elements of any good adventure (along with an excellent parser and outstanding presentation). What more is needed?
Atari STHappy Computer (May, 1986)
Zahlreiche Spezial-Funktionen sorgen für Spiel-Komfort: Vorder- und Hintergrund-Farben können frei gewählt und die Funktionstasten beliebig belegt werden. Neben Anleitung und Programmdiskette findet man in der Verpackung ein Poster, eine Landkarte und einen spritzig geschriebenen Roman, in dessen Anhang man einige codierte Tips für die schwierigsten Situationen findet. Summa summarum: Ein Über-Spiel für Adventure-Fans, bei dem Englischkenntnisse dringend empfehlen sind.