missing cover art
Advertising BlurbsFrom PASSPORT To The United Products of Infocom 1986:
At an elegant costume ball, you mingle with bluebloods and power brokers. It's a delightful evening - until you go from unsuspecting newspaper reporter to murder suspect. It takes all your newspaper skills of observation, deduction, and interrogation to come up with the proof of your innocence. Don't dally over the champagne - you only have 'til morning.
Contributed by Belboz (6582) on Oct 09, 2001.
are about to see
the fantastic worlds of Infocom
unfold before your very eyes.
SUSPECT You're a reporter, rubbing elbows with aristocrats at a lavish masquerade ball when the hostess is found strangled to death. Fortunately, there's a suspect. Unfortunately, it's you. You've been framed. And you've got mere hours to gather evidence and convict the real killer - or you'll wind up in the slammer yourself.
Contributed by Belboz (6582) on Oct 05, 2001.
INFOCOM INTRODUCES SUSPECT
You're not sure who's who. But one thing is certain - someone is dead. And now they're pointing fingers at you.
In Suspect, Infocom's newest mystery game, you'll attend a murderously grand party that you'll never forget.
The butler is dressed in a gorilla suit. Scores of outrageously costumed dancers waltz and two-step elegantly in the grand ballroom. A masked bartender mixes tasty and potent drinks. All around you are the cream of society - senators, blue-blooded gentry, power brokers, and the idle rich - dressed as no one has seen them before. Someone has come as a vampire; someone else as a short, cuddly robot; someone has even come dressed as a peanut butter sandwich! What a party!
If you walk around the mansion, you'll be impressed by the richness everywhere. The Sitting Room, the Library, the Morning Room, the Sun Room - all are impeccably furnished, bespeaking the wealth and fine taste of the owners. But the most striking thing you'll see here tonight is not the crystal chandelier, nor the valuable oriental rug, nor the spectacularly-clad partygoers.
A dead body will be found here tonight, at this party. Strangled, curiously, with a piece of your costume. You don't know who the murderer is - you suspect everyone - but one thing is certain.
You are the prime suspect!
In Suspect, you are a newspaper reporter and an old friend of Veronica Ashcroft, the party's hostess. You looked forward to this Hallowe'en bash and to rubbing elbows with the movers and shakers of Maryland's hunt country. Little did you know that you would also be framed for a murder you didn't commit!
Like Deadline and The Witness (Infocom's other games in the mystery genre), you'll have lots of clues and false leads to wade through, and alibis and denials to consider. In Suspect, though, you're not the detective (assisted by the able Sergeant Duffy) looking for the killer. Instead, you're the police's number-one suspect, and you've got to prove your innocence to Duffy and his boss to stay out of prison.
In every Suspect package comes a story disk, the booklet Murder and Modern Manners (describing murder etiquette), your party invitation, your costume receipt, a note from your editor, an article from The Maryland Countryside (a tony magazine for the upper class), and a business card with a suspicious message on it. Suspect was written by Dave Lebling, author of Starcross and co-author of Zork I, Zork II, Zork III, and Enchanter. It is an advanced-level game and will sell for $44.95 on most systems.
Contributed by Belboz (6582) on Aug 26, 2001.
In SUSPECT, our newest mystery thriller, you're a reporter who gets the scoop on the society event of the year - the murder of a Maryland Blue Blood aristocrat at a fancy costume ball. And you couldn't have a closer inside source for your story. Because you're the prime suspect. You know you're not guilty, but the evidence is stacked against you. Now you must prove your innocence and find the real killer - or risk being framed and face the consequences. SUSPECT will be available in November 1984. ADVANCED LEVEL
Contributed by Adam Baratz (1483) on Mar 30, 2001.
YOU'RE GUILTY UNTIL PROVEN INNOCENT.
You have walked into a hotbed of deceit and trickery. And now they're accusing you of something you7 couldn't have done. But they have proof that you did it. "You're a killer," they say. And until you can prove them wrong, you're guilty as charged - murder.
Among society's upper crust, murder is the kind of nastiness that must be cleaned up quickly. So isn't it convinient that you, a struggling journalist looking for a good time and a good story, end up the scapegoat? The evidence is stacked against you, and you're being forced to prove your own innocence. And someone else's guilt. But no one wants to help you. You're an outsider. And only an outsider could be so rude as to accept an invitation to the social event of the season. Then spoil it all.
Contributed by Belboz (6582) on Mar 30, 2001.