Perfect Dark Zero is a prequel to the Nintendo 64 game Perfect Dark, set years before the original game. Joanna Dark is not yet the perfect agent, so it's up to the player to get her there. Like the original, "Zero" is also a first person shooter with plenty of sci-fi gadgets and weaponry - some familiar, some new.
Working as a bounty hunter, she and her father Jack accidentally step on toes of shadowy corporations and reveal a global conspiracy. Changing their destinies forever, Joanna and Jack find themselves fighting for the future of the entire planet.
You can carry up to four different weapons, but bigger guns take more inventory space, meaning you can pack several pistols but only one machine gun at a time. Carrying bigger weapons also affect your running speed. There is no jump button, but the game features smart tactical options depending the scene; from a touch of a button you can take cover behind obstacles, perform athletic rolls, ... You can even disarm your opponents by grabbing their guns out of their hands.
In addition to espionage thriller single player game, there are also many multiplayer options, including four-player split-screen and cooperative play. Xbox Live adds few new ideas and twists to familiar game modes, like fully scalable environments. There is also built-in ranking system via Live.
A slice of Rare (Developer interview on CVG (January 25, 2006) with Dale Murchie of Rare about the game, its features and the mad rush they had to actually finish the thing in time for Xbox 360's launch...