Dungeon (Commodore PET/CBM)

Dungeon Commodore PET/CBM Introduction screen


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Dungeon is a Roguelike game. Like other games in this genre the player explores a dungeon in a top-down view and must collect loot and kill enemies to progress.

Each dungeon is generated randomly and only becomes visible during exploration. The player can only see one tile far. When encountering a monster the game automatically determines whether the player wins the fight or not, and (if the player survives) how much hitpoints he or she loses.


Dungeon Commodore PET/CBM Introduction screen
Dungeon Commodore PET/CBM My very first dungeon. A wyvern is right on my tail...
Dungeon Commodore PET/CBM When you die you get to see the whole map
Dungeon Commodore PET/CBM Time to fire up the grill!

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Curiously, for a game whose publication pre-dates the commercial publication of Zork, its roster of potential enemies includes the creatures Infocom made famous, grues. The author must either have spent some time on a terminal (or at an MIT computer lab) playing Mainframe Zork (in a twist, itself also eventually distributed under the name "Dungeon"), or derived it from the same original source the Infocom Imps had read, the Dying Earth novels of Jack Vance.
vedder (38860) added Dungeon (Commodore PET/CBM) on Jan 05, 2011