DescriptionPGA Tour 96 was the last of the series released for Sega's 16-bit console, and technologically the most advanced one. Instead of offering several generic courses, the three available (Spyglass Hill, Sawgrass and River Highlands) are in 3D, with height differences visible (as well as the limited 3D abilities of the console allow).
The player can either chose to play as one of the 10 PGA Pros (whose swings were digitized), or go Pro - the game keeps track of statistics (longest drive, driving accuracy, best round, etc), a game (Tournament, Strokeplay, Skins, Match and Shootout), as well as a replay.
Gameplaywise, PGA 96 uses the tried-and-proved triple click system - one to start the swing, other to set strength and a final one for accuracy. It's possible to fade or draw the ball (to bend the trajectory), add backspin and pitch or chip the ball (for some medium range attempts at the hole or go above a bush).The difficulty level affects mostly the leniency of the triple click hit areas - while at novice it is possible to let the accuracy a bit off-center, in pro levels the ball goes where your swing took it - no excuses taken. However, only in Pro it is possible to make the longest drives, as the amateur and novice levels take a few yards from the total capacity of the club.
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Part of the Following Groups
- EA Sports games
- Electronic Arts PGA Tour Golf series
- PGA licensees
- PlayStation Platinum Range releases
There are no reviews for this game.
|Consoles Plus||Genesis||Jan, 1996||92 out of 100||92|
|GamePro (US)||PlayStation||Oct, 1995||4.5 out of 5||90|
|Mean Machines||Genesis||Feb, 1996||90 out of 100||90|
|PC Gamer||DOS||Dec, 1995||90 out of 100||90|
|PC Games (Germany)||DOS||Nov, 1995||87 out of 100||87|
|Mega Fun||Genesis||Dec, 1995||81 out of 100||81|
|Video Games||3DO||Jan, 1996||74 out of 100||74|
|Coming Soon Magazine||PlayStation||1996||70|
|Score||DOS||Oct, 1995||6 out of 10||60|
|The Video Game Critic||Genesis||Dec 22, 2003||F||0|
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