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As with all Jeff Minter games, this has a definite distinctive look and feel (although no Llamas or lawnmowers this time). It's a top-down shoot 'em up resembling Sinistar, with the unusual twist of being mouse-controlled, using the left button to fire and the right button to thrust. You can rotate the direction of fire while holding fire down, allowing you to move one way and fire another way (another Minter tradition - witness Llamatron). A Boost function exists to power up your ship, including plutonium pods which unusually can be collected and harvested by the end-of-level enemies as well as your own ship. After the main levels you must steer the ship through a tight tunnel, avoiding contact with the walls.


Photon Storm Amiga My ship was destroyed.
Photon Storm Atari ST Game over
Photon Storm Amiga High score table
Photon Storm Atari ST Game demo mode

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Critic Reviews

The One Amiga Jun, 1990 81 out of 100 81
ACE (Advanced Computer Entertainment) Atari ST Jun, 1990 700 out of 1000 70
Amiga Power Amiga May, 1991 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 67
The Games Machine (UK) Amiga Jul, 1990 65 out of 100 65
ST Format Atari ST Jul, 1990 51 out of 100 51
Power Play Atari ST May, 1991 27 out of 100 27


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Developer commentary about the game

Asked by the magazine ST Format in 1992 about the worst game he has ever written, Jeff Minter answers with "Photon Storm". He admits the graphics are very small, because he wasn't prepared "to compromise the speed for the graphics" and there was "more stuff" happening on screen. He also misses sampled sound, which would have helped the game a lot in his opinion, but he simply didn't write the routines at that point.
Contributed to by Martin Smith (66862)