Pick up the Phone Booth and Die
Description
A paragon of minimalist gaming, this debut piece of interactive fiction compounds the increasingly-popular "one-room game" sub-genre with a further elegant restriction -- the room ("the middle of a pretty town square in the center of a nondescript New England town") contains only a single object, the titular phone booth (shiny, metal, and, defying conventional use, welded shut). The title, a simple assertion of cause and effect, taunts and challenges the player, offering only a direct avenue to an unsuccessful game end; the onus is on the player to determine something, anything, more satisfying to do with the booth in question. "...there's not much to see or do here, but maybe you'll find something amusing and enjoyable to do."
The game is so slight, consisting of this solitary, single-step puzzle, as to practically be a riddle or logic problem; if there were more of them they might be one-liners zinged off by a zen comedian. As it is, the "game" (such as it is) is barely bite-sized -- but still worth a nibble.
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Average score: 33% (based on 1 ratings)
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Average score: 3.3 out of 5 (based on 6 ratings with 0 reviews)
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Trivia
PUTPBAD's grand, over-arching puzzle ("the whole game") was a finalist in the 1997 XYZZY Award (nominated by and voted on by authors of interactive fiction) category for Best Individual Puzzle. (It lost to "the language puzzle" in Lucian P. Smith's The Edifice.)
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PUTPBAD @ Baf's Guide to the Interactive Fiction archive
Free, legal download of the game's Z-code executable, playable through a Z-code interpreter on pretty much any system under the sun. -
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Contributors to this Entry
Game added by Pseudo_Intellectual.
Z-machine added by Echidna Boy.
Game added April 7, 2006. Last modified February 22, 2023.