User Reviews

There are no reviews for this game.

Our Users Say

Platform Votes Score
Amiga 5 2.4
Amstrad CPC Awaiting 5 votes...
Apple II Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 8 3.6
DOS 6 3.6
NES 12 2.7
ZX Spectrum 7 3.1
Combined User Score 38 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore 64Zzap! (Feb, 1988)
A superb combat simulation, and simply the best film tie-in to date - not to be missed.
Commodore 64Computer and Video Games (CVG) (May, 1990)
A highly addictive game with loads crammed into it - Platoon is a winner!
Amstrad CPCComputer and Video Games (CVG) (May, 1990)
A brilliant game which perfectly re-creates all the action and excitement of the film. Don't miss it!
ZX SpectrumComputer and Video Games (CVG) (May, 1990)
Colour is used to good effect, and the gameplay is as engrossing as the 64 version.
ZX SpectrumCrash! (Mar, 1988)
Vietnam – a hellhole where life can be erased by one careless move. Into the nightmare world of Oliver Stone's Oscar-winning film (see Film-makers' Vietnam Victory with this review) steps a unit of American soldiers, some afraid, some just plain crazy, but all unprepared for what they are to find.
Commodore 64The Games Machine (UK) (Feb, 1988)
Really successful film tie-ins have been few and far between, Platoon is one of the few. A sure-fire winner from Ocean.
Atari STThe Games Machine (UK) (Jul, 1988)
Platoon remains a tough game to play and the flick-screen on the PC adds nothing to aid your task. The ST scrolls quite well (although the game slows down dramatically when there are more than two soldiers on screen at one time) and high scores are thoughtfully saved to disk. Both versions should provide a long, hard slog before the final foxhole confrontation.
Commodore 64ASM (Aktueller Software Markt) (Feb, 1988)
PLATOON ist ein packendes Spiel, eine der besten Film-Umsetzungen dieser Zeit mit allen Finessen, die zu einem harten Action-Game dazugehören. Get it!
ZX SpectrumThe Games Machine (UK) (Mar, 1988)
Each stage is highly playable, addictive, incredibly tough and a great game in itself - the challenge of Platoon is formidable.
DOSThe Games Machine (UK) (Jul, 1988)
Platoon remains a tough game to play and the flick-screen on the PC adds nothing to aid your task. The ST scrolls quite well (although the game slows down dramatically when there are more than two soldiers on screen at one time) and high scores are thoughtfully saved to disk. Both versions should provide a long, hard slog before the final foxhole confrontation.
Commodore 64Happy Computer (Mar, 1988)
Bei diesem Programm hat man kaum einen Augenblick Zeit, um einma tief durchzuatmen – der nächste Gegner kommt bestimmt. Außerdem ist man bestens motiviert, weil man alle Abschnitte einmal kennenlernen will. Es nervt lediglich etwas, daß man nach dem Verlust aller Leben wieder ganz von vorne beginnen muß. Doch selbst ein geübter Spieler bleibt gefordert, weil sich Unachtsamkeiten sofort bitter rächen.
Film tie-ins tend to be a pretty miserable breed, but despite some gameplay grumbles Platoon does hang together pretty well even if it misses the point somewhat.
Commodore (UK) (Oct 26, 2007)
Platoon was a tad frustrating at times, but like most games of the era it was about patience and repeat play to get the most out of it - so don't expect time to have been too kind to it if you're considering a re-run.
Commodore 64Computer and Video Games (CVG) (Mar, 1988)
I enjoyed playing Platoon immensely. Many gamers may be put off by the toughness of the first level and put it down - which would be a mistake as it is an arcade adventure of great challenge and ultimately much satisfaction as well. Ocean has made a competent job of what appeared to be one of the most difficult films to turn into a game.
Commodore 64Power Play (Feb, 1988)
Den Friedensnobelpreis wird das Platoon-Programm wohl kaum gewinnen, aber als spannendes Action-Spiel ist es gut gelungen. Fast pausenlos wird man angegriffen und muß gute Reflexe und volle Konzentration beweisen, um hier weit zu kommen. Dadurch, daß die Levels nachgeladen werden, konnten sich die Programmierer bei der aufwendigen Grafik ordentlich austoben. Musik und zum Teil digitalisierte Sound-Effekte dürfen da auch nicht fehlen. Die Motivation, sich ganz durchzuspielen. ist sehr hoch. Und die Spannung steigt gewaltig: Wenn man durch einen düsteren Tunnel watet und feststellt, daß die Munition ausgegangen ist, bekommt man es richtiggehend mit der Angst zu tun. Wenn man sich an der etwas heiklen Handlung nicht stört, bekommt man bei Platoon viel solide Bildschirm-Action und Grafik geboten. Kassetten-Besitzer werden sich ein wenig übers Nachladen ärgern.
NESVideoGame (Jun, 1991)
Todas as dificuldades da selva vietnamita estão presentes neste jogo. Na primeira fase, o combate é durante o dia. Cuidado com inimigos, que aparecerão de todos os cantos.
Atari STST Action (Aug, 1988)
This is one of those games that you will buy and, like Xenon, wait impatiently for someone to come up with a cheat mode. The game itself is rather good, with the exception of almost 8-bit standard graphics and minimal sound - but the gameplay is there (something largely missing these days in software). However, it is so difficult the caption that goes with the game ("The first casualty of war is innocence") should read "The first casualty of Platoon is patience".
Commodore 64Datormagazin (Feb, 1988)
Den som väntar på uppgivna skrik och blodstänk från fienden som skjuts och explosionsljud som får grannarna att undra vad som står på får fortsätta att vänta. Platoon innehåller inga som helst sådana effekter.
AmigaAmiga Power (Jun, 1991)
[Budget re-release] One of the better games in this month's batch of re-releases, and not of a game type that there's many of on the Amiga. Well worth going.
Inevitable deaths and big-league frustration take their toll.
ZX SpectrumYour Sinclair (Apr, 1988)
Long and involved, yes, but satisfactory - not really. Platoon depends on that old stand-by of linking together a number of standard games, from mazes to shoot 'em ups, to produce a superior sort of Beach Head. But the whole doesn't add up to the parts. Sure it's tough, owing in part to the fact that it's not always clear what's going on. General Gwyn Hughes put this down to limited jungle visibility and surprise attacks, which were major elements in Vietnam, but I prefer the attribute clash theory! On this showing though, War is Dull as well as Hell.
VCs leap on you from the forest canopy and booby-traps face you with impossible situations. Tough problems are always welcome, but inevitable deaths like these are just silly. Control are good though, even if the graphics aren't anything to write home about.
A worthwhile game on the C64, this one's rather less satisfactory on the CPC. The game format and sluggish controls mean that you're bound to take hits as you slog through the jungle, and without the dropped supplies of the C64 version there's no way to undo the damage. The graphics fall some way short of Gryzor or Renegade, making the whole thing rather unattractive.
AmigaCompute's Amiga Resource (Aug, 1989)
A translation of a movie, Platoon works about as well as these things usually do, and better than most. We can also respect Data East for not making the game as bloody as some others might have done.
AmigaCommodore User (Nov, 1988)
Platoon gets progressively better, and no-one can deny that it is a tough and lasting challenge. The thing about the 16 bit version is that it fails to use the extra capacity of the Amiga. "Where is the sampled Tracks of my Tears then?" sniffed Gary Whitta, and I thought, yeah, where is it? Improved graphics and a few samples could have at least tarted this up some. The first casualty of a conversion is innocence.
Sluggish control responses and scrolling ruin the game's playability, while the garishly clashy display makes it unappealing stuff to look at. On 128K machines the game loads in one go, but multi-load was the least of the 48K game's troubles anyway.
AmigaGamezone (Germany) (Sep 13, 2008)
Platoon hat mich sowohl auf der Leinwand, als auch auf dem Commodore 64 durchaus begeistert. Leider wird man auch bei dieser Amiga Umsetzung den Eindruck einfach nicht los, dass es sich um ein nicht ganz fertiges Produkt handelt, welches im Gegensatz zur Erstauflage viel zu viele Schwächen offenbart. Der viel zu hohe Schwierigkeitsgrad, welcher durch die verzögerte Sprungbedienung und die nahezu perfekt getarnten und wieselflinken Vietcongs noch zusätzlich an Fahrt aufnimmt, sowie die technisch bei Weitem nicht ausgereizte Grafik sind Gründe dafür, von Platoon eher die Finger zu lassen. Lediglich der wirklich sehr gute Soundtrack, der wohl auch Fans von Musikpionier Chris Hülsbeck ansprechen dürfte, retten den etwas maroden Gesamteindruck dieses Spieles, welches auf dem Commodore 64 eine weitaus bessere Figur abgibt.
The first stage is too obtuse, with the similar backgrounds blending together and far too many enemies that will quickly attack every two seconds. The second stage doesn’t give the player enough ammo to deal with the enemies, the third is fine but too short, and the fourth is extremely unbalanced. If you’re looking for an NES game with an unnerving tone, this would be it, but its lack of quality is what shocks the most.
0 (Jan, 2013)
Navigating ridiculously plotted mazes isn’t enjoyable in the least, and that is ninety percent of Platoon. I also felt guilty knowing that I was virtually killing Vietcong; sounds silly unless you’re actually playing the game. Which, if this review hasn’t made it clear already, you really, really shouldn’t.
NESThe Video Game Critic (Jun 08, 2003)
Playing Platoon is more irritating than it is fun. In the first stage you explore endless jungle screens, jumping over wire traps and shooting an endless parade of brainless enemy soldiers. There's precious little technique involved, and the action gets terribly repetitive in a hurry. You'll also find yourself absorbing an excessive number of mandatory hits thanks to enemies that leap out suddenly from trees or behind bushes. Worst yet, you'll pull your hair out trying to navigate the endless labyrith of jungle screens, which all look the same and contain numerous dead ends. Just completing the first stage will test the patience of even the most seasoned gamer. Subsequent levels contain some good-looking first person shooting action, but these prove equally frustrating and hardly worth the effort. Platoon looks great, but Sunsoft should have gotten someone to play test this thing before inflicting it on the masses.