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Playdead's followup to Limbo expands on and improves all of that game's ideas so thoroughly, there's no question why it took six years to get here.
This is a game that will still be talked about five years from now—even 10 years from now. Inside was pretty much three hours of me shaking my head, clutching my chest, and realizing every few minutes that my mouth was hanging wide open. It’s an analog science-fiction thriller, and so good that it’s impossible to improve upon. It’ll get right inside you.
Playdead presenta un título tan creativo e interesante en su vertiente narrativa como en la jugable o la artística. Todo se siente natural y la unión de puzles, plataformas y scroll lateral mejora una fórmula que ya funcionaba en la ópera prima del estudio danés. Que después de completarlo por primera vez resulte imposible dejar de pensar en Inside, en su final y en sus múltiples lecturas no es más que la confirmación del sobresaliente trabajo realizado.
Don’t expect Inside to deviate much from start to finish, but you’ll find that it doesn’t need to. If you liked Limbo (or even if you didn’t, maybe?), or found yourself piqued just a little by what you’ve seen of Inside, then go snatch it up. It’s a rabbit hole that you’ll find comfort in diving into.
This is a beautiful, haunting, and memorable game, a worthy follow-up to Limbo. Its puzzles, although rarely difficult, are engaging complements to the story. The real achievement of this game, though, is the way that it crafts its narrative: detailed environments convey the bizarre world that you travel through; introspective moments are filled with minimalist sound design and just the barest touches of music; and the things you must do to complete your journey force you to confront the realities of humanity, freedom, and existence. The puzzles might not bring you back to play it again, but the opportunity to learn more about the world alone is enough motivation to return to Inside's dystopia.