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Kill La Kill -IF- may just be the perfect anime video game. It almost flawlessly manages to embrace the style and energy of the original anime, and translate that into an enthralling arena fighter that is just as much fun solo as it is competitively. The art is incredible, the music is astounding, and the story mode goes above and beyond to deliver a fresh narrative that fans of the anime will eat up. Whether you're a Kill La Kill megafan or just a fighting game enthusiast, this is a must play.
Kill la Kill - IF brille par son envie de bien faire et son amour indiscutable pour l'oeuvre d'origine. Le scénario alternatif inédit et la possibilité d’incarner les personnages iconiques de la saga sont autant d’exquises friandises offertes aux fans. Le titre d’Arc System Works et A+ Games ne démérite pas et parvient à faire naître l’épique grâce à sa mise en scène lors de combats finalement brouillons. En effet, ce jeu de baston pâtit d’une caméra capricieuse à l’origine d’un manque notable de visibilité et d’un gameplay tourné majoritairement vers le grand spectacle. Kill la Kill - IF s’adresse aux fans et uniquement aux fans désirant retourner à l’académie Honnôji.
Kill la Kill: IF succeeds in translating its namesake's hyper-kinetic universe, wild action, and extreme characters into a fun experience, but is held back by lackluster side-content and flaws inherent to its own design. It's worth your time if you're already a franchise fan, but those yet to be ensnared by Life-Fibers should wait until this particular couture number moves to the reduced rail.
Despite some great looking cel-shaded graphics, Kill la Kill The Game: IF feels carelessly put together. With a shallow roster to match its shallow fighting system, it lacks both the breadth and depth to make competitive play interesting, and its story mode that's simultaneously long-winded and brief fails to make up for an overall lack of interesting content.
Kill la Kill - If certainly looks the part, but once you're past the striking art style and eye-popping visuals, it's only a matter of time until the gameplay falls flat. As a bombastic anime fighter it can hold up for at least a few rounds with friends, but beyond that, this is a lacking release, both in terms of mechanical balance and bang for your buck.
Honestly, if Kill la Kill IF were released as a $20 digital game, I would not be nearly as upset about it as I am now. It has been quite some time since I last played a game that had such little bang for its buck. The story can be completed in 3 to 5 hours maximum and beyond that there is nothing to do. There are not many worthwhile unlockables, in fact there are so few unlockables that you have to actually unlock versus and online mode by playing the story. It is that kind of padding that makes Kill la Kill IF underwhelming, so much so that I doubt I will ever have the will to play it again. That does not mean that I would not be interested in a revision down the line, as Arc System is known to frequently put out. But as it stands now, Kill la Kill IF is no where near worth buying for anything nearing full price.