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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Armchair Empire, The (Dec 04, 2013)
Problems aside, I still had a lot of fun playing the game. If you love Ratchet & Clank or the early Jak & Daxter games you will feel right at home here. While the 'magic' that those two former games have bundled on their respective discs isn't here in quite the same quantity there is still a likeable quality here that should not be missed. When you become 'big' in the game you feel powerful and mighty, and while these moments are too short and far apart they remind us why many of us play videogames in the first place: to be something we are not and escape reality. The reality here is that Mark Cerny still has a 'knack' for making these kinds of games and if the ending is any indication, I have a feeling we might see a sequel.
80 (Nov 21, 2013)
An easily accessible, throwback game that's appropriate for family enjoyment.
Knack is not the sort of title that will likely shift consoles and that’s more than okay. It’s still a fun romp through a reasonably lengthy campaign, tied together by solid platforming and addictive combat just difficult enough to remain engaging for the bulk of the adventure’s duration. Though the game often lacks the flair that people are looking for on new hardware, its art style looks very good and should continue to impress for years to come, even as developers are able to squeeze more graphical horsepower out of the new PlayStation 4 hardware. As a must-have experience, Knack falls a hair short. If you have a soft spot for engaging platformers, though, you should definitely find a place for it on your radar.
The Video Game Critic (Dec 10, 2013)
Even so, Knack was easily my favorite launch PS4 title of both myself and my friends. Not because it's innovative or technically advanced, but because it's consistently entertaining and just plain fun. That still matters to some people!
Video Chums (Sep 15, 2014)
Knack is a pretty good game for those looking for a platformer with melee combat. Although it's presented very well, the game is held back by its linear design, repetition, and lack of replay value.
Gameplay (Benelux) (Dec 20, 2013)
Knack vertrekt van goede ideeën, maar gaat in de uitwerking ervan op alle vlakken de mist in. De saaie levels en frustrerende actie duwen het spel definitief in de categorie "gemiste kans".
IGN (Nov 13, 2013)
Playing Knack is like watching a dull movie on a plane – it's tolerable if all you want is a way to pass the time, but it's not something you'd seek out for its own sake. I finished in about 11 hours and, challenges, co-op, and secrets aside, there's just not much here worth recommending. Sure, some individual elements show potential, particularly when the scale of the encounters changes as Knack grows, but it never moves beyond playing it safe with the concepts or the characters.
55 (Nov 26, 2013)
Vielleicht sollten Architekten bei ihren Systemen bleiben, anstatt zum Start einer neuen Konsole so einen uninspirierten "Plattformer" abzuliefern, der wie ein Pixar-Brawler für Arme anmutet. Das mag als Weihnachtsspielchen für die Kids gerade noch ausreichend sein. Aber selbst wenn Knack mitunter für einen coolen Kombo-Flow sorgt oder in Legomanier zum Riesen anwächst: Wo bleiben hier technische Power und spielerischer Esprit? Wo bleiben Erkundungsfreiheit, akrobatische Herausforderungen oder wenigstens taktische Freiheiten mit Knacks Elementen? Alles ist wirklich streng vorgegeben. Angesichts all der Erfahrung sowie dem Know-how von Mark Cerny kann dieses weitgehend lineare und sterile Erlebnis einfach nur ernüchtern. Knack ist die exklusive Enttäuschung zum Start der PlayStation 4.
PlayFrance (Nov 27, 2013)
Même si l’on n’en attendait pas grand-chose après l’avoir essayé à l’Appartement 4, Knack reste une vraie déception eu égard au statut de ses développeurs : peut-être Mark Cerny et le Japan Studio ont-ils bien exploité certaines capacités de la PS4 dans le rendu inhabituel de leur curieux golem, mais encore aurait-il fallu soigner aussi les autres personnages et les décors pour nous donner l’impression d’être en face d’un vrai jeu next-gen. Ajoutez à cela un gameplay peu original dans le fond et une difficulté corsée, et vous obtenez un titre que l’on aurait voulu bien meilleur qu’il n’est vraiment.
Anime News Network (Dec 08, 2013)
The end credits roll with Knacks of all sizes dancing along with a popular song, like a last-ditch effort to instill the game with even an iota of style. But Knack is bland. It is pretty, in a sense, but it is without flavor. There are worse games than Knack, but in many ways a dull game is worse than a bad game -- a negative reaction is at least a passionate one. There's very little in Knack that inspires passion. What we have here may be a technical marvel, but only the engineers will know for sure. From the outside looking in, if they'd spent half as much time on any other part of the game as they did animating the bits and bobs, maybe Knack would've contained something worth caring about.
50 (Nov 15, 2013)
On ne va pas se le cacher, Knack est une vraie déception. On espérait trouver un titre rafraîchissant qui exploite à merveille la PS4, on se retrouve avec un jeu sans originalité, à la difficulté mal calibrée et qui aurait très bien pu sortir sur PS3. Une chose est sûre, il faudra attendre encore un peu avant d'avoir droit à un titre vraiment familial sur PS4. Notez tout de même que l'aventure prend un peu plus d'intérêt lorsqu'on la découvre à deux, en coopération locale. Votre compagnon peut alors faire office de punching ball pour les ennemis ce qui vous facilite vraiment la tâche.
Giant Bomb (Nov 18, 2013)
Knack is little more than a tedious slog.
40 (UK) (Nov 29, 2013)
Perhaps time was a factor, or perhaps Mark Cerny - the PlayStation 4 visionary who also led development of this game - is a better programmer and system architect than he is a writer and creative director. Whatever the answer, Knack isn't the kind of game you'll want to take home with your PlayStation 4. I'm all in favour of games that transport us back to the good old days of vibrant originality, but Knack simply doesn't.
GameSpot (Nov 13, 2013)
Knack's downfall is that it focuses entirely on combat, but doesn't offer enough variety or depth within its system to compel you onward. Any early thoughts you may have that there must be more to the punch-punch-repeat action than meets the eye are banished once you plow through hours of the same basic sequences. And even Knack's few attempts at diversity are merely competent. The occasional platforming scenario lacks the joy of movement so necessary for jumping to be engaging, and the platform placement doesn't require any cleverness to surpass. There's not one element of Knack to rally around, to excite you. And without that special something, Knack crumbles just like its piecemeal protagonist.
Defunct Games (Dec 09, 2013)
When it's not mind-numbingly boring, Knack is frustrating and far too difficult. Enemies take far too much damage and the checkpoints are too far apart. Couple that with an extreme amount of repetition, a story that doesn't amount to much and paper-thin gameplay, and you have one of the worst game experiences I've had all year. Even if it shows up free on PS+, you're better off avoiding Knack.
TechRaptor (Jan 08, 2014)
On the whole, Knack is by no means genre-defining or ground breaking but it is entertaining. The idea of having Knack gradually grow in size by collecting relics is unique and the game is a great call back to the early mascots of Playstation such as Crash Bandicoot and Ratchet and Clank. That being said, the game is somewhat forgettable and while it doesn’t have any huge flaws it doesn’t really bring anything new to the platform genre or the beat ’em up genre. However, those who are nostalgic for Sony’s PSX and PS2 mascots and who want to play a game with a similar tone should definitely consider picking this up.