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User Reviews

There are no reviews for the PlayStation 4 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.7
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 2.9
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
3.1
Overall User Score (7 votes) 3.3


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
83
411mania.com (Mar 28, 2014)
What may hurt the game more than anything is its brevity. Even packed with additional content that directly ties it to the timeline of the franchise, it’s difficult to expect gamers to drop $30 on what amounts to a demo of the first level of a new game with some bonuses thrown in. I understand why Konami did it – to generate buzz and remind people that something big is coming. It’s great marketing strategy. And there’s a fun game to be had from it. I’m just not so sure that it couldn’t have been dropped on the Playstation Network for $15.
80
Giant Bomb (Mar 21, 2014)
Ground Zeroes makes up for its initial brevity with plentiful side content, a gorgeous look, and the most dynamic, satisfying stealth gameplay Metal Gear has seen in some time.
76
4Players.de (Mar 19, 2014)
Die Infiltration des Camps hat mich trotz gewöhnungsbedürftiger neuer Mechaniken und fragwürdiger KI-Aktionen gut unterhalten – zumindest, wenn man die Stealth-Variante dem plumpen Actionweg mit Zeitlupen-Kills vorzieht. Hier hatte ich wieder das wohlige Herzklopfen, wenn ich mich einer Wache von hinten nähere oder mich langsam durch den Matsch robbe und dabei den Suchscheinwerfern aus dem Weg gehe. Und dann diese schonungslose Inszenierung, die mir teilweise ein flaues Gefühl in der Magengegend beschert hat – bravo! Trotzdem schneidet mir als altem MGS-Traditionalisten Kojima zu viele alte Zöpfe ab und ersetzt sie durch überflüssige Elemente wie diverse Ranglisten-Wettbewerbe, Audio-Kassetten und Nebenmissionen im TV-Episoden-Stil, bei denen ich keinen wertvollen Bezug zur Story erkennen kann. Diese Häppchen eignen sich vielleicht für den mobilen Einsatz im Stil von MGS: Peace Walker, aber in einer großen Fortsetzung kann ich darauf verzichten.
70
Jeuxvideo.com (Mar 18, 2014)
MGS V - Ground Zeroes laisse donc assez perplexe : son format et son prix sont contestables au vu du contenu proposé, lequel est allègrement gonflé par des défis, du scoring, et par des missions annexes peu passionnantes. Pour ce qui est de la trame principale, elle offre un avant-goût de ce que proposera Phantom Pain, tout en étant inévitablement marquée par le talent incontestable d'Hideo Kojima : mise en scène et intrigue politico-militaire de qualité. On reste cependant dubitatif face à la durée de vie pour les joueurs souhaitant avant tout de l'histoire, puisque les deux objectifs scénarisés que compte la mission Ground Zeroes s'atteignent relativement vite (Environ une heure pour une première partie, et 15 minutes si l'on sait où chercher). On reste partagé face au gameplay désormais très ouvert à l'action / TPS, qui ne force plus le joueur à réfléchir à son intrusion : on gagne en accessibilité, tout en perdant ce qui faisait le sel de la saga.
57
The Game Hoard (Jun 23, 2018)
The stealth mechanics are a good mix of giving the player the means to sneak around and react to surprise situations without giving them too much information, and the combat situations from being discovered can be enjoyable to deal with as well. For the Metal Gear series it feels like it could be top of the class… if it wasn’t just a taste of the meatier meal waiting in Metal Gear Solid V. Since it was developed as a taste of things to come, Ground Zeroes has some excellent gameplay mechanics in a game that has very little to do with them as you are sent on similar missions across the same environment, the game failing to even utilize that space to its fullest. There are a few side ops that give you interesting tasks still, but since the story is just a bridge between two larger games when it’s not entirely inconsequential, it’s hard to see Ground Zeroes as a full experience even when its mechanics are shining brightly.