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Although I am still early on in the game, right now I find it extremely difficult to find any faults with Project Cars, and as a huge racing game fan that is not something I find myself saying very often. The only negative that I can possibly think of is that the game won’t appeal to those looking for a casual racing game, as this is definitely aimed at gamers looking for a realistic experience. This doesn’t detract from the game any though and what Slightly Mad Studios have created here is an amazing game that any racing fan would be foolish to miss. With the developers promising that the game is going to improve and evolve over time with new content and updates, it makes Project Cars a must have in your collection.
Slightly Mad Studios firma el primer gran simulador de conducción para la nueva generación. Su descomunal oferta de contenidos y su pasión por el automovilismo lo aúpan a lo alto del podio.
Project CARS strips back racing to what it should be: just the car, the track and you.
Po wielokrotnym opóźnianiu premiery, otrzymaliśmy w końcu znakomitą produkcję. Dopieszczoną niemal w każdym calu, piękną i angażującą z fantastyczną społecznością wspierającą twórców. Project CARS to powiew świeżości gra, która przebojem wdziera się na szczyt podium, zajęty dotychczas przez Forzę Motorsport i Gran Turismo.
Deep and demanding but incredibly user-friendly, Project CARS looks great, sounds fantastic, and feels even better. The action is ferocious and tactical, the weather effects are awesome, and it’s brimming with content to explore. This is real racing done right.
Forza Motorsport und Gran Turismo können noch viel von Project Cars lernen – vor allem, was das Drumherum und die Einstellungsvielfalt betrifft. Denn es ist näher am realen Motorsport dran als die meisten anderen Simulationen, die man auf den Konsolen findet. Am PC ist die Konkurrenz wesentlich zahlreicher und potenter: Ginge es nur um das reine Fahrgefühl (und das exzellente Force Feedback), würde ich Assetto Corsa immer noch den Vorrang geben, doch Project Cars bietet mir mit der gelungenen Karriere, der großen Anzahl an Fahrzeugen sowie Strecken aktuell das bessere Gesamtpaket und löst die fantastische Simulation von Kunos Simulazioni außerdem als visuell eindrucksvollstes PC-Rennspiel ab.
In a genre where it can be hard to differentiate yourself, Project Cars makes its mark. It's not as strong as it could be in all areas, but Slightly Mad Studios' attention to detail and racing chops make the game a contender.
Project CARS is a great example of a game that is designed to get players to be better at what they love to do, without having to integrate designs that can hurts the game’s potential for its hardcore audience. It does a good job with its visuals, a fantastic one with its audio, and a superb one with how it handles. For fans who love a sport that requires its athletes to work for every fraction of a second shaved off, this is a must have, but if you need a game that keeps giving you motivation and something to unlock, you may find yourself putting this one in park after a few laps.
Project Cars is a game that requires practice, patience and a whole lot of skill. It's not the easiest game to pick up and play, but it's definitely one of the most rewarding when you put in the time and finally nab yourself a podium finish.
A viable alternative to the old guard of driving simulators, that values freedom of choice and gritty realism over needless feature creep.
Issues with A.I hold it back from greatness, but Project CARS is on the right track with its sandbox career, community-focused online experience and A-grade car handling mechanics.
If Slightly Mad Studios wanted to prove they could build an engine to compete with the likes of Gran Turismo and Forza Motorsport, Project CARS is a definite success, with driving that feels as realistic as anything else out there. If they wanted to compete with the polish and robustness of those bigger titles, though, they’ve come up slightly short.
The weather system is particularly amazing because it isn’t a binary switch to be flipped on or off. The rain and sunshine are gorgeous on their own (the collective tirespray of a tight group of competitors in a downpour; the glare of driving into the setting sun), but the in-between and combination states are even stronger. Light rain can spring up on you in the middle of a race, intensify, develop fog, or be burned away by the sun, and the precipitation intensity can even vary locally around the race track. Having to take a turn easy in the rain on one side after tearing through several dry turns before definitely keeps you on your toes. And if you’re in first-person driver view, Slightly Mad brilliantly requires the player to manually power windshield wipers on and off with a dedicated button, which is a nice reminder of how dynamic the weather can be, and how you really do need to pay attention or it might cost you on the next turn where the conditions may be different.