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Critic Reviews

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86
4Players.de (Jan 19, 2016)
Gut ein halbes Jahr nach seiner Erstveröffentlichung auf der Xbox One überzeugt der Zweistick-Shooter Tachyon Project auch auf der PlayStation 4. Eclipse Games hat eine gelungene Mischung aus bekannten Elementen und frischen Einflüssen geschaffen und inszeniert abgesehen von einer ungewöhnlichen Spitze innerhalb des angenehm fordernden Schwierigkeitsgrades, eine Baller-Tour-de-Force, die es in sich hat. Das Zusammenspiel aus Punktewahn und Abschüssen, die nicht nur den Multiplikator, sondern auch das restliche Zeitlimit für den jeweiligen Abschnitt erhöhen, ist so simpel wie effektiv. Man hat auch nach gegnerischen Treffern oder Kollisionen stets eine ordentliche und zumeist faire Chance, durch schnelle Abschüsse wertvolle Sekunden auf die Uhr zu schaufeln. Ein zielsicheres Artdesign, das sich zwar an Geometry Wars orientiert, aber eigene Akzente zu setzen versteht sowie eine ungewöhnliche Hintergrundgeschichte runden das überraschende Action-Vergnügen ab.
80
Hobby Consolas (Jan 20, 2016)
Tachyon Project es un juego que, aunque dure poco, nos dará mucha diversión y nos permitirá jugar con otros tres amigos en la misma consola. Tiene buenas ideas y una ejecución jugable impecable.
80
Brash Games (Jan 10, 2016)
So overall, should you play Tachyon Project? If you like the faux retro arcade genre popular among many indie games, definitely – Tachyon Project isn’t a game I will sit and play until completion, but one of those that sits quietly and unassumingly in my Game Library for years, but one that I will still play long after many of my triple A games have been left on the shelf or traded in. Perfect in quick bursts or when you have a few minutes to spare, you can jump straight in and within seconds the control scheme is in place, and the story becomes superfluous to what is just fun, solid arcade game.
70
PlayStation Universe (Jan 21, 2016)
Tachyon Project does enough to get noticed in the sea of modern twin-stick shooters thanks to its inventive setup, but there’s still something missing that means it never hits the heights of the very best in the genre. For what it is, and what it costs, you’ll get more than enough out of it.
65
Multiplayer.it (Jan 31, 2016)
Tachyon Project è un twin stick shooter "compatto", in grado per intrattenere per circa tre ore e senza particolari acuti sotto il profilo della sfida. Mette sul piatto alcune idee interessanti, vedi la gestione dell'energia, ma al contempo mostra una serie di opacità: gli avvisi a schermo che spezzano il ritmo dei livelli, le scarse dimensioni della mappa (che portano spesso alla comparsa di nemici nella nostra stessa posizione) e un design generale non indimenticabile. Un buon passatempo se vi piace il genere, ma certamente non un punto di riferimento.
50
Game Revolution (Jan 25, 2016)
These flaws are representative of where Eclipse Games went wrong with Tachyon Project—mostly every new twist they’ve made to the Geometry Wars formula they have aped is poorly executed. Considering you can buy Geometry Wars 3: Dimensions Evolved on PS4 and that the stellar alternative Super Stardust Ultra is also available on the platform, there’s no real reason to opt to play this inferior take on the twin-stick shmup genre if you’re already acquainted with its more successful predecessors. While it’s passable in terms of quality, it’s wholly derivative of its source of inspiration, and the attempts made by Eclipse Games to carve out its own identity mostly fall flat.


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