007: The World is Not Enough Reviews (PlayStation)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Excellent standard considering the Playstation's limitations. Forever Sport (26) 4 Stars4 Stars4 Stars4 Stars4 Stars
O.K. Attempt by Electronic Arts to make a game as good as Goldeneye 007. Jim Fun (252) unrated
Not half bad... not half good either Ben Fahy (94) unrated

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.2
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they're executed 3.4
Overall User Score (21 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
4Players.de (Dec 06, 2000)
„007-Die Welt ist nicht genug" ist ein spannendes und amüsantes Spiel. Die Grafik ist für PlayStation-Verhältnisse gut, wenn auch mit kleinen Fehlern. Die stimmungsvollen Soundeffekte und das abwechslungsreiche Leveldesign haben ebenfalls ein Lob verdient. Für Shooter-Fans ist 007 sicher ein lohnenswertes Spiel.
Cincinnati Enquirer (Dec 20, 2000)
Graphically, both games are impressive — especially given the age of Nintendo 64 and Sony PlayStation — and each version also aims to take advantage of the given platform's strengths. The PlayStation version allows for more than 20 minutes of streaming video plucked right out of the movie thanks to its CD-based technology, whereas the Nintendo 64 version enjoys a collection of fun multiplayer maps and special game modes for as many as four players on the same television. The number of levels, weapons and gadgets also vary between the two versions.
Gameswelt (Dec 18, 2000)
Das repetitive Moment, die zuweilen hakelige Steuerung und die nicht gerade berauschende Grafik machen diesen Titel zu einem eher durchschnittlichen Spiel und sowohl für Bond- als auch Shooter-Fans nur bedingt empfehlenswert: Erstens, da es bessere Shooter gibt und zweitens, weil von Bond (ausser in den Filmsequenzen) im Spiel selbst eh nur die Hand zu sehen ist. Wer den Film gesehen hat und meint, das Feeling auf der PlayStation wiederzufinden, der soll sich besser irgendwann das Video zulegen. Statt derart viel Filmmaterial auf die CD zu packen, hätten die Entwickler von Black Ops besser etwas mehr Platz für das In-Game gelassen.
Game Revolution (Nov, 2000)
Overall, TWINE is a solid game. It's got action, adventure and excitement, though the lack of AI is a letdown. I just wish I could learn that "stealth crawl" that allows Bond to cruise down empty halls unnoticed by security cameras and guards. However, the varied missions and plethora of gadgets will keep you entertained while the music and videos keep the game exciting. The World is Not Enough is definitely worth checking out, but be careful with the case - it just may be bugged.
Power Unlimited (Jan, 2001)
TWINE is geen slechte game, maar een goede game is het ook niet en van Goldeneye niveau is het bij lange na niet.
Just Games Retro (May 10, 2014)
Overall, this is a great Bond game, and a suitable PlayStation challenger to GoldenEye, at least as far as the single player compares. The action is fast and the engine is smooth. I would have liked levels to be a little less linear and for the game to use GoldenEye’s system of adding objectives at higher difficulties – this would help an otherwise short game’s replay value significantly. Without them, however, this feels very much like a “one and done” game, and certainly not a “must play” from a modern perspective.
TWINE falls short of its N64 counterpart, as well as the Medal of Honor series on PS-X. If you hadn’t guessed yet, I can’t recommend this as more than a quick rental.
Jeuxvideo.com (Jan 12, 2001)
Un titre correct sans pouvoir prétendre devenir pour autant un incontournable de sa catégorie. Il n'en demeure pas moins très agréable à jouer en offrant d'agréables moments.
IGN (Nov 08, 2000)
Whichever way you look at TWINE, the game does deliver a cachet of bright spots, makes use of some inventive gadgetry, and grows more complex and entertaining in each and every level. Let's be clear, TWINE doesn't come close to Goldeneye, and it's entirely different than the superior Nintendo 64 version, but it's better than Tomorrow Never Dies. Where does that leave us? TWINE is a solid action game with hints of goodness here and yonder, and it's worthy of any spy-lover's time.
Video Games (Dec, 2000)
James-Bond-Fans müssen sich wohl oder übel nach einen N64 umsehen – zumindest, solange Black Ops unter EAs Fittichen die Zügel der PlayStation-Versionen in der Hand hat. Wie schon Der Morgen stirbt nie (Test in Video Games 1/2000) überzeugt auch der Nachfolger auf der Sony-Plattform nicht. Zu schwach teilweise die Missionsstruktur (einmal müsst ihr beispielsweise nur eine Runde Black Jack spielen), aufgrund der Unfairness kurze, aber frustige Aufträge (Gegner benötigen selbst aus nächster Nähe fast ein komplettes Uzi-Magazin, um aufzugeben) und unterdurchschnittliche Animationen werden dem Doppenull-Thema nicht gerecht. Da hat die N64-Version in allen Punkten klar mehr zu bieten. Überhaupt sind die Duke Nukem-erfahrenen Eurocom-Leute bei der 64-Bit-Version deutlich subtiler zu Werke gegangen, während die PS-Aufträge größtenteils mehr im Hauruck-Shoot'em-Up-Verfahren designt sind.
GameSpot (Nov 13, 2000)
Any newbie to stealth shooters will get a lot out of The World Is Not Enough, but vets of the sneak-and-kill scenario will find it drab and lacking innovation. The small details that Rare included in GoldenEye that gave it such a believable feel are absent here, and small nuances like enemies respawning out of thin air further detract from the game's realism. If you're looking for a good weekend rental, The World Is Not Enough provides just enough gameplay to keep you busy until Sunday. TWINE is not GoldenEye for the PlayStation, but if you're tired of playing through Medal of Honor or Metal Gear Solid, it provides temporary relief for your stealth shooting addiction.
PSX Extreme (Nov 19, 2000)
After much hype surrounding The World is Not Enough, we are once again disappointed that this game isn't as good as EA claimed it to be, from the weak and repetitive visuals, to the somewhat enjoyable gameplay and the incredibly short replay value, TWINE is an average game hampered by average aspects, that if had more attention paid to them, could have been above average, around the status of "good", but instead EA and Black Ops rushed the game, pulling out every fundamental aspect out of the game and making it into one game that is barely worth a rental.
PSM (Dec, 2000)
Bond fans who enjoyed Tomorrow Never Dies are definitely going to get a kick out of this game. It's an improvement in virtually every department, and should take most of you a bit longer to complete. Still, I just wish that there was more to it. As is, your adventures as a secret agent still end up way too short and a bit too shallow. Bond was meant for grander things. Maybe the PlayStation 2 version of TWINE will show us what 007 is truly capable of.
After thoroughly enjoying the N64 offering, I was excited to get a chance to play it again on PlayStation. Unfortunately, even though the games carry the same name, they are quite different. The N64 version not only has better levels, but the flow of the game seems to make some sense. The PS-X version just goes from scene to scene and lets you take over after you watch a clip from the movie. I was really expecting a lot from this game as Medal of Honor: Underground is a truly impressive shooter, but TWINE is extremely disappointing. There are some nice touches to this version, like the voice-over mission overviews from M, R, and Moneypenny, but the gloss isn’t enough to cover up this game’s flaws. TWINE is a definite must on N64, but this PS-X wannabe is best left on the shelf.
Gamezilla (Mar 02, 2000)
Although the game did have some redeeming qualities, there were not enough of them to make me want to continue playing. There was never a question of what you had to do or what your mission was. While I am pretty sure that getting Pierce Brosnan for the voiceover was not really an option, at least they could have found someone with an actual English accent. 007: The World Is Not Enough just does not live up to the hopes that I had going into it. The world is not enough? Well, neither is this game.
Gaming Age (Jan 09, 2001)
Black Ops previous Bond effort, Tomorrow Never dies, wasn’t spectacular, but it was more entertaining than The World is Not Enough. The technology is behind the curve, the control is too sensitive and cumbersome, but the variation in gameplay saves the title from the ever-increasing abyss of forgetful games based on movies. Worth a rental only if you’re a fan of the movies.
Gameplanet (Jan 18, 2001)
The World is Not Enough is a decent first person shooter, and definitely the best Bond game to be released on the PlayStation (but still not better than Goldeneye on the Nintendo 64). The game is not completely ruined by its AI and graphical deficiencies, and is a far better game overall than Alien Resurrection. It is still an disappointingly flawed game however, which still leaves Medal of Honor (and its sequel) as the untouchable masters of the first person shooting genre on the PlayStation.