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ESRB Rating

User Reviews

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Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.3
Gameplay How well the game mechanics work and the game plays. 2.9
Graphics The visual quality of the game 3.0
Personal Slant A personal rating of the game, regardless of other attributes 2.4
Sound / Music The quality of the sound effects and/or music composition 2.8
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 2.7
Overall User Score (10 votes) 2.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Not too bad. Don’t get me wrong, though. It’s not an easy game, just not ridiculously hard. Some enemies are a breeze, while others are quite a bit tougher. One particularly irritating guy is actually just a skeletal trunk who crawls around on hands and knees, chasing you. If he gets close enough - BAM! He’ll smack you with his spinal cord. All at once, cool, hilarious and really demeaning.
Video Games (Jan, 1999)
Wahnsinn, der Hammer; ein echter Geheimtip! Die Jungs von Crystal Dynamics haben tief in der Lichterkiste (Vertex Lighting) gekramt und eine Grusel-Voodoo-Atmosphäre gezaubert, bei der höchstens noch MediEvil mithalten kann, bei dem allerdings noch ein guter Schuß Komik das Geschehen würzt. Was allein in den ersten fünf Stages effektemäßig abgeht (keine normalen 08/15-Explosionen!), läßt Euch schon mal den Mund offenstehen. Das Gute daran ist, daß auch das Gameplay 100%ig stimmt: Akuji bietet eine wunderschöne Lernkurve, die Stages nehmen fast unmerklich an Schwierigkeit zu, bis ab Stage zehn auch die Jump‘n ‘Run-Künstler wirklich gefordert werden. Dabei wird nicht wie in Tomb Raider verbissen über der Lösung gegrübelt, es ist eigentlich immer klar; was zu tun ist, und somit kommt der Spielfluß auch nur ansatzweise ins Stocken, obwohl wirklich einige sehr schöne Puzzles in Akuji stecken.
Mega Fun (Feb, 1999)
Akuji bietet eine hervorragende Steuerung, dank der der Charakter präzise durch die Levels geführt wird, Zusätzlich beeindrucken mich das geniale Leveldesign und die abwechslungsreiche Gestaltung der Locations, durch die keine Langeweile aufkommt. Ärgerlich dagegen ist die automatische Kameraführung, die zu oft versagt und einen guten Einblick über das Geschehen verwehrt. Auch die Gestaltung der Charaktere mitsamt den Bewegungsabläufen hätte verfeinert werden können. Fazit: Lara-Überdrüssige, die größeren Wert auf Jump&Run-Einflüsse als auf knackige Rätselkost legen und über Mängel im Detail hinwegsehen können, sollten unbedingt in Akuji hineinschnuppern.
Freak (Feb, 1999)
משחק אקשן-הרפתקאות מוצלח, עם אווירה ייחודית, שבאמת מצליחה לצמרר את השחקן. פאזלים חכמים ושילוב של אלמנטים חדשים לכל אורך המשחק, שומרים על הרעננות שלו, מתחילתו ועד סופו. אחד המשחקים המוצלים יותר בסגנון הזה.
I really enjoyed the game... good to look at, atmospheric sounds, enjoyable to play, but not too brain taxing. Had it not been for the annoying camera angle Akuji could have possibly been a classic.
Bravo Screenfun (Mar, 1999)
„Akuji“ ist zwar nicht der erhoffte Top-Titel, stellt aber nach dem Durchspielen von Laras neuestem Adventure eine echte Alternative in diesem Genre dar.
Overall, Akuji The Heartless is simply a very good game. It is interesting enough to drive most players to want to see it through it its finish and challenging enough to make sure that doing so isn’t a cakewalk. Add to this mix some very impressive graphics, wonderful music, and a fascinating storyline and you have all the makings of a classic. If you’re up for a good dose of horror and action, and you’ve had all of the Resident Evil you can stand, or maybe if you just really liked Robert DiNiro in Angel Heart, Akuji The Heartless is definitely worth a look.
GameGenie (1999)
All in all, the game is interesting, likable, and very creative. The gameplay is fun, especially for Tomb Raider fans and even including some new surprises. While the sparse problems within the game don't ruin the experience, they are noticeable. The graphics are very nice, even if they are grainy, and with all of the dynamic lighting and shapes, it all looks very eerie and very cool. The sounds are average, so overall, the game is pretty good.
IGN (Jan 20, 1999)
Akuji is another well-done offering from Crystal Dynamics. It looks good, sounds good, and, most importantly, plays even better. It's not the end-all be-all of action-adventure games, but it's definitely one of the better available on PlayStation.
Power Unlimited (Apr, 1999)
Als de makers van Akuji wat meer zorg hadden besteed aan de gameplay (en dan doel ik voornamelijk op het camerawerk), was de score waarschijnlijk stukken hoger uitgevallen. Desondanks scoort de game toch wel een dikke voldoende.
GamePro (US) (Nov 24, 2000)
While Akuji delivers on style, it falls a little short on substance. If platform hopping's your lifeblood and the threat of a vexing camera doesn't dissuade you, Akuji's voodoo magic will cast its spell on you. Otherwise, a weekend rental will do the trick.
Game Revolution (Mar, 1999)
Akuji the Heartless falls flat on its face when it comes to delivering a fully enjoyable game. Granted, the action isn't bad, but the annoying camera makes the game completely unplayable at times. You wouldn't do bad buying Akuji, but be prepared for some frustration.
GameSpot (Jan 25, 1999)
With a modified Gex: Enter the Gecko engine at its core and a loose interpretation of voodoo as its backbone, Crystal Dynamics' Akuji the Heartless is a grim and gritty "full scroller" that dares to defy Spyro the Dragon and the rest of the recent slew of light-hearted 3D platform games for the PlayStation. The story is equal parts Todd McFarlane's Spawn and Dante's Inferno: You're a voodoo-practicing, blade-wielding hero, and you've been slaughtered and had your heart ripped out on your wedding day by your brother. Now you travel through the planes of hell, destroying its caretakers and collecting the souls of your ancestors for the top-hat-wearing voodoo loa, Baron Samedi. If you do, he's promised to grant you passage out of the underworld to take revenge on your sibling rival and reunite with your sweetheart.
The Achilles Heel of Akuji The Heartless is by far the slow pace of the game. It just screams for more intense combat. The uncooperative cameras are just another nail in the games coffin as they will have more than a few players muttering some choice comments under their breath as they constantly have to manually adjust its settings to see where they want to. These factors coupled with the generic feel of the game make Akuji The Heartless a very average title that doesn’t provide any memorable moments.
Just wandering about, pressing switches with so little else to do isn't a lot of fun, and the fiddly controls will encourage most people to turn off quite early on.
Ironically, it's the heart of the game that's missing, just like Akuji's own disembodied organ. Visually, the game is smart, and the action is smooth and fast. We even like the plot, but running around flicking switched is not our idea of a voodoo fantasy.

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