Ballblazer Champions Reviews (PlayStation)

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Critic Reviews

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GameSpot (Apr 17, 1997)
It's hard not to be excited by LucasArts' triumphant remake of the Commodore 64 classic Ballblazer. Filled with everything that made the original great, along with better graphics, sound, and control than the Commodore ever could have delivered (yes, I know it's sacrilege, but it's true…), Ballblazer Champions has everything that a remake could want.
Consoles News (Sep, 1997)
BallBlazer est une sorte de handball du vingt et unième siècle. Mélange de musiques en retard sur ce qui se fait de nos jours et de design "WipEoutien", ce jeu est au premier abord plutôt attractif.
Video Games (Nov, 1997)
Eines gleich vorweg: Fans des über dreizehn Jahre alten Atari-Originals werden mit dem gelungenen 32-Bit-Remake auf jeden Fall ihren Spaß haben. Im Vergleich mit den vielen vorangegangenen Sci-fi-Sportspielen schneidet die Factor 5-Produktion, sowohl spielerisch als auch technisch klar am besten ab. Zwar sind die Arenen einiger Stadien ziemlich unübersichtlich geraten, das wird aber durch eine sehr saubere Polygon-Optik wieder voll ausgeglichen. Kleiner Wermutstropfen: Sobald der Ligamodus einmal gewonnen wurde, gibt es nicht mehr viel, was einem zu weiteren mehrstündigen Spiele-Sessions motiviert. Für aufgeschlossene Action-Sportler stellt BallBlazer eine willkommene Abwechslung mit anfänglicher Herausforderung dar.
NowGamer (Oct 01, 1997)
For BallBlazer Champions to be a winner, more attention should have been paid to the two player mode, which is after all where sports titles of any kind become most enjoyable. You won’t be disappointed with the game’s professional and crisp graphics, also using some gorgeous lighting effects and a good frame rate in the one player matches, but when playing on your own is impossible and playing with a friend is unpleasant, Ballblazer Champions ceases to have much use.
Game Players (Jun, 1997)
The good news is that the graphics have been update for the 90's, the bad news is the gameplay hasn't. The premise remains identical. One or two players battle it out in a futuristic arena for possession of a glowing orb. When you catch it, you race to the goal, let loose the ball and hope you score. There are weapons which appear on the field and play strategies vary depending on the arena (they have 3-D surfaces) and opponent you're playing.
Mega Fun (Nov, 1997)
Alles in allem ein ganz netter Mix aus Fußball und Eishockey, der jedoch etwas unübersichtlich ist, und in den großen Stadien verliert man leicht die Orientierung. Via Split-Screen ist auch ein Game gegen einen Kumpel möglich.
IGN (Sep 02, 1997)
For fans of the original game, BallBlazer Champions offers a nostalgic update. But for everyone else, stick to the normal sports.
Edge (Aug, 1997)
Ballblazer Champions retains this basic format but introduces weapons, different types of arena and upgradeable ships in an attempt to add both variety and longevity. In some respects these innovations are successful. Weapons, such as missiles, can be used to stun opponents, but they also enable players to shunt the plasmorb around from a distance - a tactic which adds a whole new layer of skill to the proceedings. In addition, the chance to earn rotofoil improvements at the end of each match provides the motivation to keep ploughing through the rounds in order to gain more points.
Joypad (Oct, 1997)
Un concept intéressant malheureusement anéanti par une jouabilité exécrables due à une inertie exagérément prononcée et à un mode deux joueurs parfaitement illisible. Décidément, les sports futuristes n'ont pas la cote sur PlayStation. A éviter.
The Video Game Critic (Oct 20, 2002)
The original game let you shoot from any distance, but in Ballblazer Champions your shots stop dead at a few feet, so you'll need to be directly in front of the goal to score! The audio is equally horrific, with bad music and an annoying announcer yelling mindless drivel like "I love it!" and "That had to hurt!" What game is he watching?