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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.4
Overall User Score (7 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Consoles Plus (Apr, 1996)
Vous l'aurez compris, cette nouvelle mouture, testée en import dans le n°51, vaut vraiment le détour.
Mega Fun (Mar, 1996)
Battle Arena Toshinden 2 wartet mit elf, teils bekannten, teils neuen, Kämpfern auf. Zählt man die zwei Geheimfighter und die später spielbaren Endbosse dazu, sind es sogar fünfzehn zur Verfügung stehende Charaktere. Jeder dieser grafisch wunderbar in Szene gesetzten Teilnehmer verfügt über seine eigenen Waffen und Specialmoves. Gegenüber dem ersten Part stechen besonders tollen Schatteneffekte ins Auge, aber auch die grafischen Feinheiten der Recken wurden sichtlich aufgemotzt. Die Steuerung läßt keine Wünsche offen und bedienungstreu werden die befohlenen Bewegungen ausgeführt. Die einzelnen Musikstücke fetzen so richtig gut ab, gehen sofort ins Ohr und Untermalen die Auseinandersetzung treffend. Die dritte Dimension einzukalkulieren und für sich nutzen, ist ein weiterer interessanter Aspekt der Scheibe. Kurzum, eines der schönsten Beat ‘em Up‘s, das mir von Sony bisher untergekommen ist.
Game Players (Jun, 1996)
While BAT 2 is definitely a step in the right direction, the sequel to one of the greatest fighting games of all time never quite generates the excitement of the original. It's tough to criticize a game that plays this good, but BAT 2 still suffers to some degree from choppy animations and occasionally sluggish controls. In the end, the sequel is more like the original than different, which is not a bad thing, but overall it's not likely to have the same impact.
GameFan Magazine (Mar, 1996)
Wow, I never realized how much I really hated the way Toshinden played. I, too, was among the fools who was blinded by Toshinden 1's visuals...for this I apologize. If you're not a twisted, snapped, and thoroughly ruined fighting game fan like myself, you probably won't give a damn about how it plays...'cause does it ever look good.
Games like the VFs or the Tekkens are fun to look at, but I want to see fireballs, Flaming Dragon Punches and other flashy stuff. I'm actually surprised that more games do not take this approach of "the best of two worlds" (though look at War Gods by Midway soon). Toshinden 2 does not compare graphically, however, to VF2. It wasn't quite as smooth and had fewer polygons. If you can avoid comparing the two, you have a great 3-D fighter in Toshinden 2, which I guarantee will go down as a classic.
The graphics feature some unbelievably cool light-source shading and detailed arenas. The characters seem a little smaller this time out and their movements seem a bit jerkier, but that's probably because the action's now so much faster. BAT 2 isn't as revolutionary as it's predecessor, but it's well worth a look.
Video Games (Mar, 1996)
Jetzt aber genug der Kritik, denn davon abgesehen haltet Ihr mit Toshinden 2 einen nicht zuletzt dank überragender grafischer und soundtechnischer Oualitäten sehr guten Nachfolger in der Hand, der zudem über eine mehr als reichhaltige Angriffspalette verfügt. Von einer Revolution des Genres wie bei Teil eins kann man aber nicht mehr reden, und das reine Spielgefühl hat mir dort auch noch einen kleinen Tick besser gefallen. Schade, daß man die neuen Spielelemente aus diesem Sequel nicht damit kombinieren konnte, das hätte eine Bomben-90%- Wertung gebracht.
Electric Playground (Sep 02, 1996)
It's hard not to think of Namco's beaut when you hack and slash through this one. It's not that Battle Arena Toshinden 2 is a bad game, it's just that at the time of the original's release, there was nothing like it in the arcades to compare it to. That's not the way it is now. In every way, Soul Edge kicks BAT 2's butt.
Entertainment Weekly (Jun 21, 1996)
Although there are more ways to get your warriors to dodge and parry using the PlayStation controller, punching and kicking still lack the precision of similar games. BAT 2 ultimately amounts to little more than eye candy showing off PlayStation's graphics-crunching muscle.
IGN (Nov 21, 1996)
BAT 2 isn't perfect either. For one, the animation isn't nearly as smooth as the original. Also, the wildly rotating camera makes it difficult to properly guage attacks, so defense can be tricky. These aside, BAT 2 is a solid fighter. It just doesn't seem as impressive anymore.
The Video Game Critic (Feb 24, 2001)
Not only do the fighters look rougher than the first Toshinden, but their animation is terribly choppy. With the exception of some impressive running water, most of the scenery is generic and dull. The high-octane music is very good, but the voice sound effects may just be the worst ever recorded for a video game! The repetitive screams are irritating, and Sophia's laugh will make you cringe. A big step back from the original, I would only recommend Toshinden 2 to those who want to take a walk down memory lane.