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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.6
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 3.4
Personal Slant A personal rating of the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall User Score (8 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Mega Score (Apr, 1998)
Que é o fruto de mentes altamente criativas, é o mínimo que se pode dizer de Bloody Roar. Pela primeira vez num beat'em up, os lutadores revelam, propriamente dito, a sua natureza selvagem, transformando-se em temíveis feras.
Mega Fun (Dec, 1997)
Respekt, Respekt, Hudson! Auf Anhieb solch eine Prügler-Granate hinzulegen, das hätte ich den Bomberman-Erfindern gar nicht zugetraut. Blkoody Roar hat alle Zutaten, die ein exzellentes Beat ‘em Up benötigt, und sogar noch einige mehr. Die Idee, sich während eines Fights in eine reißende Bestie verwandeln zu können, ist einfach genial, da dieser Effekt nicht nur toll aussieht, sondern auch für noch mehr Abwechslung sorgt, inklusive einem Hauch von Taktik. Der Zeitpunkt für eine Verwandlung sollte nämlich gut getimed sein, um die beste Wirkung zu erzielen. Aber auch das Gameplay selbst ist vom Feinsten: ungemein dynamisch, einfach mitreißend, packend und mit der nötigen spielerischen Präzision & Tiefe.
Video Games (Jan, 1998)
Alle Achtung! Für Ihr erstes 3D-Beat‘em Up haben die Jungs von Raizing (Kobuki Klash, Neo Geo) ein äußerst bemerkenswertes Debüt abgeliefert. Die Kämpfer - und vor allem die Monster – bewegen sich auch handanimiert (d.h. ohne Motion Capturing) tadellos realistisch und in einer beeindruckenden Geschwindigkeit. Wechselnde Kameraperspektiven sorgen dafür, daß die Duelle und teilweise artistischen Aktionen immer ins rechte Licht gerückt werden. Auch das Gameplay überzeugt jeden Prügelfan restlos. Einsteiger hoben mit der relativ unkomplizierten Grundsteuerung genauso ihren Spaß wie abgebrühte Profi-Beat‘em Up-Zocker mit den vielseitigen Move-, Counter-, Combo- und Jugglevarianten.
Joystick (French) (Mar, 1998)
En fin de compte, le seul reproche que l'on pourrait formuler envers Bloody Roar, c'est son nombre insuffisant de persos (seulement huit !). Mais bon, il y a aussi deux combattants en un, ce qui met un terme à toute cette polémique sur le nombre restreint de bonshommes. Et là vraiment, tout est dit !
We've established that Bloody Roar has excellent visual and sound effects but it's the gameplay that usually the lets most fighting games down. Not so in this case. This title plays as good as it looks and belongs up there with the more prestigious beat-em-ups available on Playstation format. Furthermore, the beast morph idea allows this game to stand firmly on it's own ground without being tagged a Soul Blade or Tekken clone.
An unusual idea that's been done really well. Bloody Roar will appeal to arcade fighting game fans as well as more casual gamers.
PSM (Mar, 1998)
From excellent graphics and effects all the way down to the tight playability, Bloody Roar features everything a fighter needs to be successful. The game's only real negative is the weak character designs. There is nothing too exciting about any of the characters that help to distinguish them from those in other fighters. Overall Bloody Roar is a quality fighting game with plenty of depth to warrant your purchase.
Fighting fans will love Bloody Roar, despite the gimmicky premise to it. It might not be worth importing, considering its reported possible US release, but if you can find an import copy for around $50 it is worth buying. Hudson Soft has proven that they can publish games besides Bomberman that are of value.
This is absolutely top notch beat'em-up. The simple two button system works a treat and the animal transformations are great fun. Another new slant on the fighting genre and the hugely playable one.
IGN (Mar 05, 1998)
Overall, this game is a tight, playable fighter that ranks in the very upper tier of brawlers on any system, and after playing this to death, my favorite N64 fighter, Fighter's Destiny, pales in comparison.
Gamezilla (1998)
If you are a die-hard fighter fan and must own every fighting game made, you should be fairly satisfied with this game. For the casual fighting fan like myself, you will find the game entertaining but nothing revolutionary. Sure, the morphing was a great idea and worked really well, but it just did not change the fact that it was a pretty standard fighting game at heart.
GameSpot (Dec 11, 1997)
Bloody Roar is one of the more original and exciting fighting games to come along this year. While it probably won't compete with the likes of Tekken 3, it's still a solidly fun fighter with an original take on the genre.
Meristation (Mar 20, 1998)
Bloddy Roar es un juego de lucha pseudo 3D al estilo de Virtua fighter y Tekken en el que se usan graficos poligonales 3D mientras que se mantiene el tipo de juego en dos dimensiones.
The newest fighter from SCEA sports loads of interesting options, most notably the ability to transform from human to beast at will. A quick fighting engine and intuitive controls earn points for this one, but the overall low level of difficulty prevents it from being truly great. Still, it's a solid, interesting addition to the PlayStation's stable of fighters.
The Video Game Critic (Jul 15, 1999)
The one-on-one battles take place in fenced-in arenas, and it's even possible to knock your opponent through a wall (nice!). Unfortunately, the characters are not well balanced, and the guy who becomes a lion has his way with most of the others. Bloody Roar also includes a ton of options and Easter Eggs which add replay value.
Though there may be a few bright spots, the overall product is fairly weak and does not come recommended.