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Critic Reviews

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Mega Fun (Sep, 1996)
Interplay hat bei dieser Filmumsetzung wirklich ganze Arbeit geleistet. So präsentiert sich Casper mit schön gezeichneter Grafik, die nur an manchen Streifen vielleicht etwas mehr Farbe vertragen hätte. Auch die Animation des kleinen Geistes ist nett anzusehen und läßt Casper seinem Leinwandvorbild recht nahe kommen. Sehr beeindruckend ist auch der Soundtrack, der wohl original aus dem Film übernommen wurde und in glasklarer Qualität aus den Lautsprechern dringt. Auch Sprachausgaben sorgen dafür, daß die Atmosphäre des Kinofilms angenehm dicht bleibt. Das Gameplay selbst ist anfangs durchaus unterhaltsam, auf Dauer gesehen beschränkt sich das Spiel jedoch auf ein einfaches Suchen-und.Anwenden-Schema, was Casper passenderweise für die jüngere Generation attraktiv macht. Hardcore-Adventure-Fans, die anspruchsvolle Rätsel erwarten, sollten von Casper also nicht zuviel erwarten.
Video Games (Aug, 1996)
PSX-Besitzer, die momentan sehr ausgehungert nach Adventures sind, sollten lieber mal bei Capcom oder Delphine/EA probespielen. Da wird definitiv mehr Action, weniger dumme Rätsel und weitaus besserer Sound geboten (das Geistergedudel kommt sehr besch...eiden).
Casper should keep the kids happy for quite some time. If you loved the movie, you'll enjoy the game. The graphics and sounds are OK but not spectacular.
NowGamer (Oct 01, 1996)
Casper is the kind of game that will attract kids. This is probably just as well, for they won’t be too critical about the very average graphics or the uninspiring sound. Even the repetitiveness of the puzzle-solving might just slip past without too much of a grumble. For anybody else though… let’s face it, this game is pants even for kids.
GameSpot (Dec 01, 1996)
All things considered, Casper is a pretty good game. It works graphically, the sound and music are great, and it has an acceptable level of control. However, it falls short in terms of challenging puzzles and action sequences, leaving the player with little more to do than a haunt the venerable Whipstaf Manor.
Another problem is moving to the different rooms -- every few screens has the game pausing to load more information (you'll see a "Hang On" screen while this happens). While it only takes a few seconds, it's enough of a bother to make traveling annoying, especially considering the amount of backtracking involved. In the end, the game feels more like work than fun, which is the scariest part of this ghostly adventure.
IGN (Nov 21, 1996)
The graphics are decent at best, but the skewed top-down view makes everything seem flat. Not to mention the utter sense of pointlessness you feel just wandering around, with nothing for Casper to do except look stupid. To their credit, the designers have thrown in some action, like when you get chased around by Casper's mean uncles, but Casper can't fight back, so all you can do is run away. What fun is that? Even little kids, who the game is presumably aimed at, won't like it.