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Critic Reviews

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Game Revolution (Jun 04, 2004)
If you are a shredder, or just wish you were, Cool Boarders is a snow flinging good time.
Cool Boarders is great fun while you are in the mood, but sadly, three courses is not a massive amount and the lack of different playing modes and two player option will mean that it will lack lastability. Saying that, it looks great, runs fast and plays well.
GamePro (US) (Nov 24, 2000)
If you can't go big on the mountain, do some shreddin? at home with Cool Boarders. It's a fun ride.
Gamezilla (1997)
Cool Boarders is a pretty fun game that should have been a lot better. The tricks are awesome and the music fits the game perfectly, but the annoying commentator and the difficulty in qualifying for races keeps this game from being a must-have. The idea is great and I think that this will open up a whole new market for the PlayStation; I fully expect someone else to follow the path and release a similar game. Hopefully, they will learn from Sony's mistakes and make the game what Cool Boarders should have been.
GameSpot (Jan 31, 1997)
The only problem with Cool Boarders is with its terrain recognition. Hit a wall and the player ricochets like a pinball; get stuck between two trees and endure a frustrating struggle to get out. The programmers would have also done well to heed an important aspect of real snowboarding - the terrain does not completely control you. I kept wishing for more places to go off-course and use the sides of the track for freestyle tricks. Maybe in Cool Boarders II?...
It is still a fun title in a very basic way, but Cool Boarders proves that with snowboarding, it pays to keep your eyes forward and forget what is behind you.
Cool Boarders is a pretty hard game to get a handle on because racing on snowboards offers interesting racing physics. The graphics are decent, and the CD soundtrack adds a lot to the attitude of the game. Being able to pick from several characters and boards is a nice feature, but an important Two-player Mode is missing. All in all, once you get the hang of it, Cool Boarders is reasonably fun, but since there are so many great racing games, only pick this up if you are a fan of snowboarding or "Extreme" sports.
IGN (Dec 13, 1996)
Cool Boarders should have gotten an 8 out of 10 with us, but the graphics seem to have been slapped together at the last minute. The snow on the tracks is nicely textured, but the racers themselves are chunky and stiff. And there's no getting around all the thick, black seams in the track, made worse by the fact that the ground is all white! The Expert Level is especially glitchy.
65 (Nov 23, 2011)
Même si aujourd'hui, les fans de simulations de snowboard ne jurent que par SSX, Shaun White ou 1080°, il serait inconvenant d'oublier le tournant majeur qu'a fait prendre Cool Boarder au genre. Dominé auparavant par des simulations austères, UEP Systems décide de faire abstraction des limites imposées par le réalisme afin d'offrir un maximum de fun. Ce pari osé est finalement payant car il dote la Playstation d'un jeu de snowboard offrant un divertissement à la hauteur des sommets à dévaler. Malgré un contenu un peu mince et une réalisation sommaire, les bases d'une grande licence sont posées.
Mega Fun (Jan, 1997)
Dem Snowboarden ein Game zu widmen, ist eine sehr gute Idee, wie ich meine. Dann aber sollte man das Ganze nicht so dürftig gestalten wie Cool Boarders. Außer den drei Pisten. einer handvoll Tricks und einem Ghost-Mode bietet dieses Schneebrett-Game keine Features. Eine Halfpipe oder ein Rennen gegen andere Boarder vermißt man stark. Dazu kommt die Tatsache, daß man bei einer Kollision mit Felsen heftig zurückgeworfen wird oder sogar teilweise den Hang hinauf(!)fahren kann - nicht sehr realistisch. Doch selbst wenn man die Realität außer acht läßt, fehlt Cool Boarders immer noch eine solide Fun-Komponente, die beim Snowboarden durchaus angebracht wäre. Trotz der an sich guten Steuerung und dem stimmigen E-Gitarren-Sound reicht die Motivation nicht, nachdem man die drei Pisten ein paar mal abgefahren hat.
Video Games (Jan, 1997)
So beeindruckend schnell und fließend die 3D-Landschaft auch ist, in Cool Boarders fehlt einfach die spielerische Substanz Außerdem stören unschöne Grafikfehler den rasanten Tiefflug. Allein die Kombination aus „Checkpoint“-Zeitfahren und dem Zwang einer guten Plazierung, sind motivationstechnisch einfach zu wenig. Einige Spielmodis mehr hätten beileibe nicht geschadet. Zudem wurde auf einen aufwertenden Zweispieler-Modus, sei es nun als Split-Screen oder Link-Lösung, gleich vollkommen verzichtet. Alles in allem wäre Cool Boarders sicherlich das richtige Spiel für kalte Wintertage gewesen, wenn sich die Entwickler etwas mehr Mühe gegeben hätten. Die einigermaßen annehmbare Steuerung und die recht nette Idee mit Snowboard als fahrbarer Untersatz, retten UEPs Erstlingswerk vor Schlimmerem. Da fahren wir doch lieber auf ölverschmierten Asphaltstrecken.
Edge (Feb, 1997)
Given the rising popularity of the sport, a 32bit snowboarding simulation was inevitable. It was perhaps also a sure thing that the first example would be intrinsically flawed – if only because it is something never before attempted.
The Video Game Critic (Feb 01, 2006)
Digitized mountains are visible in the background, but these are so grainy you probably won't even notice them. Cool Boarder's guitar-driven soundtrack is surprisingly good. Unlike the music in most modern snowboarding games, it's edgy but not headache-inducing. There's also a "totally rad" teenage commentator who spews all sorts of repetitive and annoying comments. Cool Boarders is interesting to look back on, but its minimal gameplay was just a taste of things to come.
High Score (Feb, 1997)
Cool Boarders känns mest som ett försök att slå mynt av en trendig sport.