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User Reviews

A great start to a great fighting series AaronGamer (45) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.7
Gameplay How well the game mechanics work and the game plays. 3.8
Graphics The visual quality of the game 4.0
Personal Slant A personal rating of the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.0
Overall User Score (25 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PSM (May, 1998)
In every aspect, Dead or Alive is a step above the norm. Graphically, it looks simply beautiful and features some of the more impressive polygonal models you will ever see on the PlayStation. The ease of controls enables you to quickly learn the basics, while the vast amount of moves and strategies provides more than enough replay. Tecmo deserves big marks for such a remarkable home conversion.
Mega Fun (Jun, 1998)
Das vom Charakterdesign und den unterschiedlichen Moves sehr stark an Virtua Fighter 2 erinnernde Dead or Alive glänzt durch seine hervorragende Spielbarkeit. Grafisch wurden die Kämpfe unglaublich schnell und sauber dargestellt. Dabei wirken die Kämpferanimationen samt weiblicher Wippbewegungen durch exzellentes Motion Capture einfach genial. Die fantastischen Lichteffekte, Gouraud Shading und in Echtzeit berechnete Lichteinflüsse setzen neue Glanzlichter im Vergleich zur Saturn-Version. Doch wurde man in der Spielhalle noch mit dreidimensionalen Hintergründen samt Animationen verwöhnt, so muß der PlayStation-Besitzer leider mit zweidimensionalen Bitmap-Grafiken vorlieb nehmen. Im Vergleich zu Spitzentiteln à la Tekken 3 vermißt der Prügelproll jedoch die Fülle von Schlagvarianten, was die Langzeitmotivation natürlich etwas senkt. Insgesamt gesehen ist Dead or Alive ein technisch hervorragender Klopper, dem aber kleine Mängel im Detail den Weg an den Prügelzenit versperren.
If you are a fighting game fan this one won’t disappoint you. If you are like me and don’t play fighting games too often, this one will definitely grab your attention, especially in 2 player mode. Great graphics and decent sound effects really make this game fun. With all those different modes, reasonable number of characters, 84 different costumes, and hundreds of moves, I don’t know how this game could get boring. I definitely recommend adding it to your library.
IGN (Mar 27, 1998)
The gratuitous sexism aside, Dead or Alive is a polished product that pushes Tecmo to the front of the fighting game, hot on the heels of Namco for the title. This is one game you'll definitely have to try and buy. However, if it wants to compete with the big boys, the company'll have to realize that plain old fighting just ain't enough any more. But after seeing this game, Dead or Alive 2 is looking better and better.
The Video Game Critic (Jan 02, 2004)
The breathtaking background graphics feature photorealistic city skylights, tropical islands, and industrial areas at sunset. The music is equally good, and it varies greatly from stage to stage. Playing modes include training, team battle, survival, time attack, versus, and tournament, but my favorite is the "Kumite Mode", which pits you against a series of computer opponents. Since the minimum number of battles in Kumite mode is 30, you may want to set the match point to "one round" before undertaking this.
Dead Or Alive is lots of fun, especially if you've got two decent gamers playing. You really need total concentration if you're going to have a chance of winning, and you have to constantly plan in advance. The one-player game is marred by the fact that the age-old fighting game trick works - constant jump kicks will beat any opponent on any difficulty level, ruining the feeling of fighting real people. But still, anyone into fighting games MUST get this as well as Tekken 3 - it's more of a skill test than a memory test.
Thunderbolt Games (Aug 19, 2004)
There are two things that really stand out in the fighting game Dead or Alive for the PlayStation One. First of all you cannot help but be impressed by the sumptuous graphics, that come a close second to Tekken 3 for title of tastiest looking psx fighter. Secondly, you'll notice that unlike many other fighting games, this one builds its fighting engine around grabs, reversals and counters.
Video Games (Jun, 1998)
Die einzelnen Techniken wurden choreographisch im Gegensatz zur Tekken-Serie, Bloody Roar und Soul Blade nicht so schön herausgearbeitet und in Szene gesetzt. Ehe man sich versieht, wird aus dem geplanten taktischen Angriff ein wildes, panisches Button-Smashing, da ihr den trickreichen und in Bruchteilen von Sekunden auf Euch herein prasselnden Aktionen der CPU meist nichts entgegenzusetzen habt. Es kommt oft vor, daß man gegen einen Kämpfer 20mal und öfter hintereinander verliert - auf ganz normalem Schwierigkeitsgrad Best of Three wohlgemerkt! Frust ist somit in DoA garantiert. Das Gameplay ist auch nicht annähernd so motivierend wie in den Namco- und Virgin-Referenztiteln. Gegen ein Tekken 3 oder Bloody Roar hat Tecmo hiermit keine Chance. Beat‘em Up-Profis, die Streß lieben, könnten sich bis zum PAL-Release von Tekken 3 im Oktober jedoch bestens die Zeit vertreiben, denn Moves gibt‘s schließlich genug.
GameSpot (Apr 07, 1998)
Combining fantastic graphics and above-average gameplay, Dead or Alive is a fun and challenging fighting game well worth picking up. If there's one thing the PlayStation has a lot of, it's fighting games. Good fighting games on the other hand are a different story. Tecmo just happens to have one of those different stories though, and it goes by the name of Dead or Alive.
Power Unlimited (Jun, 1998)
Dead Or Alive is een degelijk vechtspel. De graphics zien er goed uit, het vechten gaat prima en de characters zijn pro's met ieder een eigen setje moves. Het probleem is dat dat tegenwoordig gewoonweg niet genoeg meer is om te boeien. Er zijn zo veel betere games op de markt dat ik geen enkele reden zie om tijd te verspillen aan een middelmatige beat'em up.
Dead or Alive presents an interesting combat technique with the hold button. It works well and offers something different than just a “guard”. I had a tough time pulling off any combos and just resorted to button mashing. If you like fighting games with characters’ stories, look elsewhere, but if you like big boobs that smack the girls in the face, Dead or Alive is your game.

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