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Let's all sing Elvis Presley's “Viva Las Vegas” Katakis | カタキス (41526) 4 Stars4 Stars4 Stars4 Stars4 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.5
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.1
Gameplay How well the game mechanics work and the game plays. 3.4
Graphics The visual quality of the game 3.2
Personal Slant A personal rating of the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.1
Overall User Score (12 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
All in all, Fox's latest offering is a MUST for any Die Hard fan, and highly recommended for gamers looking for something with lots of variety. Die Hard Trilogy 2 is a vast improvement over the previous Die Hard game, so do yourself a favor and pick it up. Good stuff.
The Video Game Critic (Dec 10, 2000)
Die Hard Trilogy 2 does feel a bit like a rehash, but it still delivers a lot of bang for the buck.
Power Unlimited (May, 2000)
Het is N-Space goed gelukt om drie games op één schijfje te proppen en de mogelijkheden van de PSX ten volle te benutten. De game is dan ook vette fun, hoewel er natuurlijk van elke gamemode betere games te krijgen zijn. Zorg wel dat er een gun is aangesloten, anders is er geen reet aan.
I dare say that if you loved the original Die Hard game then this will probably be right up your street. Gameplay is very similar, slight improvement graphically, but overall more of the same. The only real let down is the driving game, which plays like a lump of lard.
PSM (Apr, 2000)
Overall, DHT2 is a solid, though not mind-blowing, multi-genre experience that does a good job at putting you in John McClane's shoes (and tank top). If you're looking for a fun action game that's not too deep, and you can forgive its rough spots, you won't go wrong here.
GamePro (US) (Nov 24, 2000)
Although it the formula worked well in the original Die Hard Trilogy, the three-in-one game approach could use some script-doctoring in this uninspired sequel. Sound familiar?
GameSpot (Mar 02, 2000)
While it doesn't stack up well when compared with the original game, Die Hard Trilogy 2 does manage to outclass recent like-minded titles like EA's Tomorrow Never Dies, and it provides a nice fix for those who own PlayStation light guns. It may be a better rental than a purchase, but those not expecting a lot out of the game may find themselves pleasantly surprised.
Video Games (Mar, 2000)
Nachdem der erste Teil seinerzeit wenigstens noch durch die Verknüpfung mehrerer Spielprinzipien überzeugen konnte, zeigen sich im Nachfolger bereits noch mehr Ermüdungserscheinungen. Es wurde weder in technischer Hinsicht noch in Bezug auf das relativ simpel gestrickte Gameplay viel verbessert. Im Gegenteil – was haben sich die Entwickler bloß dabei gedacht, einen klassischen Lightgun-Modus zu integrieren, ohne dabei die so geliebten Lichtpistolen zu unterstützen? Ansonsten nerven die grässlichen Clipping-Fehler im Adventure-Part und die durch Pop-Ups stark eingeschränkte Sicht in den Verfolgungsjagden. Nicht empfehlenswert!
Mega Fun (Mar, 2000)
Ehrlich gesagt enttäuscht mich der zweite Teil der Trilogie. Habe ich das Prequel noch mit Begeisterung gezockt, lässt der Nachfolger einige Fragen unbeantwortet. Zum einen blieben die gestellten Aufgaben nahezu identisch. Wieso legte man nicht beispielsweise mehr Wert darauf, sich auf einen Schwerpunkt, etwa den Action-Adventure-Part, zu konzentrieren? Zum anderen wirkt die technische Umsetzung im ausgehenden PlayStation-Zeitalter extrem veraltet. Durchsichtige Wände, liebloses Leveldesign, vor allem im PKW-Verfolgungslevel kommen Fragen über Fragen auf. Zwar bietet der zweite Teil der Trilogie einen netten Genre-Mix, der es jedoch nicht schafft, längerfristig zu motivieren. Bruce Willis hätte keine Freude an diesem Game!
Overall, playing this title brings back fond memories of the three Die Hard movies. Those new to the PlayStation will want to add this game to their collection simply because of the variety in play mechanics, but those who already own the original Die Hard Trilogy will likely be disappointed that more wasn't added.
Gamers' Republic (Apr, 2000)
What drag the game into mediocrity are the countless flaws that overshadow the successes. Flaws like the suffocating fog that obscures enemies. And the stiff, clumsy control of your character. And the lifeless visuals. And the mechanical gameplay that can't sustain its simplistic appeal. Add all this up and you're stuck with an anticipated sequel that never quite reaches take-off speed.
PSX Extreme (Mar 14, 2000)
So there you have it, I guess the theory about sequels not getting enough attention is true. But that can be changed in a few days when Syphon Filter 2 is reviewed by me us. Nevertheless, Fox and N-Space need to lock themselves in a room and play DHT2, so they suffer from what we suffered from. Now I have to go to the toilet and....urgghhh!
50 (Apr 19, 2000)
Enfin, dernier mode qui aurait pu sauver le jeu, le mode action à la première personne. Il est certainement le meilleur mode de tous mais il n'arrive pas lui non plus à déclencher chez le joueur moyen la moindre réaction d'enthousiasme. Ennemis similaires, armes mal faites, niveaux soporifiques... Pire certains bugs gâchent le jeu. Exemple, à certains moments, la caméra tourne et rencontre le mur, passant à travers et montrant tous les ennemis à venir dans le couloir d'à côté... Bravo le suspense ! :)
Teknisk er det præcist det samme spil som det første, men på alle andre områder er det dårligere. Jeg kan umiddelbart ikke komme på nogen overbevisende grund til at spendere penge på denne udgivelse.
games xtreme (Jul 12, 2000)
Well the shooting stage is good but very easy, the driving and walking parts are god damn awful, but the shooting game isn’t good enough to justify buying it. For 16.99 you could buy the 1st die-hard rather than this ‘cash in’ which has just been thrown together to make money. This will probably sell by the Bucket Load, as it’s a based on a movie.
IGN (Mar 02, 2000)
I tried to enjoy Die Hard Trilogy 2, I really did, but there's really nothing to enjoy. It tries to be equal parts Rad Racer, Virtua Cop, and Syphon Filter, and fails at all three. I know it's tempting to pick up this game because of the tie-in to the great action flicks, but the only action you'll find here is the amazing amount of times you yawn while in mid-gunfight or car chase.
John McClane må vara en hårdkokt kille, men om man har problem med att gå rakt fram och och vrida om dörrhandtag tycker jag definitivt att man ska lägga alla grymma pistoler och bomber åt sidan. Bäst av allt vore om han slutade att försöka rädda Las Vegas från de livsfarliga terroristerna och åkte tillbaka till sin sunkiga lya och drog något gammalt över sig. Då skulle vi i alla fall slippa se honom.
Die Hard Trilogy 2: Viva Las Vegas is disappointing, expecting another slightly above average Arcade romp through multiple forms of action gaming I was surprised to find an ultimately unenjoyable sequel
Gamekult (Sep 18, 2000)
Fox Interactive se paye le luxe d'imaginer une nouvelle aventure au héros de Piège de Cristal, 58 minutes pour vivre et Une journée en enfer, et reprend tous les ingrédients du premier Die Hard Trilogy, pour le meilleur (l'alternance de trois types de jeu)... et pour le pire ! Réalisation dépassée, innovation proche du néant, ergonomie douteuse, Die Hard Trilogy 2 ne réussit pas à s'imposer comme son prédécesseur. Un jeu vite fait, mal fait, à la réalisation préhistorique qui anéantit les éléments qui auraient pu faire du jeu un divertissement décent.
Game Revolution (Mar, 2000)
Finally, we come to the driving game. The first DHT featured easy to learn, forgiving controls that helped you speed through all the New York City traffic. In many ways, it was a worthy predecessor to the excellent game Driver. On the other hand, the driving segment of Die Hard Trilogy 2 is unbelievably bad. Basically, you drive through the Arizona desert, running over cartoon cows in a car with the turning radius of the Exxon Valdez. Whoever designed this part of the game should be sent to prison...and not one of those cushy casino-prisons either.