Hi-Octane

aka: Hi-Octane: The Track Fights Back
Moby ID: 2208

Trivia

Demo version

Hi-Octane was released as a playable demo on EA Shortplays CD.

Development

There are a few variants regarding the game's development history: * According to legend, Hi-Octane began a game the Bullfrog team on their own free time, for fun. Then they decided to improve and market it. * According to a unnamed PC Gamer issue, the game was made in two weeks as a side project during the making of Dungeon Keeper. A variant of this story says that EA set Bullfrog under pressure to release Dungeon Keeper or Magic Carpet 2 - but they weren't able to. So they released Hi-Octane.

Engine

The engine used for Hi-Octane was a modified version of the Magic Carpet engine.

Patch

Bullfrog later released a patch for Hi-Octane which included additional features made for the Saturn version. These extra features included more tracks, split screen, deathmatch and more.

AWE32/64 compatibility

Hi-Octane is one of the few games fully utilizing the Soundblaster AWE 32/64 onboard memory. The soundbank BULLFROG.SBK fits the basic 512 kB onboard RAM and is preloaded during game boot.

Awards

  • PC Player (Germany)
    • Issue 01/1996 - Hardware Eater of the Year 1995

Information also contributed by emerging_lurker, Felix Knoke, James1 and Mickey Gabel

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Trivia contributed by Richard Wilson, Patrick Bregger, barthon.