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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
There are sixteen levels to Judge Dredd and with careful aiming they should all be complete within a few attempts. However the replay value provides continuous gameplay as you attempt to beat your best score. The two player mode is great fun as you can take a mate along and watch each others backs but beware as the lives are divided between the two of you so don't go grabbing all of the power-ups for yourself. All in all a competent arcade shooter that works well with both light gun and control pad.
Consoles Plus (Dec, 1997)
De toute façon, si vous n'avez pas de gun, arrêtez de lire. Ce n'est pas pour ce jeu que vous en achèterez un. Par contre, si vous voulez absolument un jeu pour votre flingue, celui-ci fera l'affaire un peu mieux que d'autres.
Mega Fun (Jan, 1998)
Klasse! Endlich mal wieder Futter für die Lightgun! Judge Dredd macht wirklich Laune, denn die Konzeption des Spiels ist gut durchdacht. So sind die 15 Levels in mehrere Unterabschnitte eingeteilt, was dem Unterarmkrampf beim Dauerfeuer erheblich vorbeugt. Grafisch und musikalisch werden klasse Momente geboten, die einen wirklich in die Megastadt Titan versetzen. Auch die Zwischensequenzen unterstützen die Action, ohne durch Überlänge zu nerven. Bleibt nur noch anzuführen, daß das Gold Game deswegen nicht zustande kam, weil die Ballerorgie doch zu stark linear aufgebaut ist und im Single-Player-Mode der Schwierigkeitsgrad zu hoch liegt. Übrigens: Einzelkämpfer sollten mal versuchen, mit zwei Lightguns loszulegen!
Video Games (Nov, 1997)
Bereits nach kurzer Spielzeit wurde ich positiv überrascht. Obwohl permanent Dutzende von Galgenvögeln um Euch herumturnen, trüben weder ein Polygon-Flackern noch unschöne Clipping-Effekte das geschulte Scharfschützen-Auge. Der Sound dröhnt fetzig aus den Surround-Boxen und untermalt das bleihaltige Söldner-Geschehen tatkräftig. Allein das wilde Geballere bereitet schon einen „Mordsspaß‘. Der amüsante Zweispielermodus setzt dem ganzen nach die rettende „Gut“-Krone auf. Jeder der Endgegner wartet mit einer anderen Taktiken auf. Gegenüber Namcos Time Crisis fehlt Judge Dredd allerdings noch einiges an spielerischer Raffinesse, was es in gleichwertige „Virtua Police‘-Regionen aufsteigen lassen würde. Fazit: Freizeitcowboys mit Lichtpistole werden auf jeden Fall kurzweiligen Spaß damit haben.
NowGamer (Nov 23, 1997)
Judge Dredd is one of those games which showed early promise, but ultimately lacks the feel-good-factor of Time Crisis. Graphically it is incredibly primitive and the gameplay is bonejarringly repetitive. It’s on a par with Area 51, but as a Dredd licence, it is very poor.
PSM (May, 1998)
Where Judge Dredd really fails is it's total lack of being fun. Levels are a chore at best, totally devoid of anything that resembles skill. In fact, we've found that the best way to beat a level is to just find all the hidden health. In many instances, the enemies are actually part of the streaming FMV. They look nice, but killing them is pure luck at best. It also looks really cheesy when the big boss simply dies after you haven't shot him for 10 seconds or so. Design decisions like this bring this game down from mediocrity to junk. Our advice is simple: stay away from this one at all costs-no matter how much you like the character.
Game Revolution (May, 1998)
My friend crowed the news of his victory in my face. He had walked into my room, found Judge Dredd, which he had never played before, and completed it within a half-hour. "Well", I thought, "there goes someone's fifty bucks." This game has some positive features, but, for the most part, it consists of a whole host of problems.
GameSpot (Apr 08, 1998)
To all but a few comic book aficionados, the Judge Dredd name stands for a bad movie, a few bad video games, and a pretty decent pinball machine. And even though this latest offering from Activision is based on the Judge Dredd comic series rather than the Stallone magnum opus, it fits right in as just another bad video game. Even though most avid light-gun fans are probably starving for another game, this is one they'd be better off without.
IGN (Apr 01, 1998)
Shooting games 'draw' on that nearly indescribable quality that dwells deep in the hearts of men. It's that pure desire to shoot everything that moves. In the arcades light-gun shooters found immense success because of their ease of 'pickupability' (a new word), and tease that you can pick off every target thrown your way. So, what better game to make than Judge Dredd, the shooter? Saddle a great, violent comic book hero with the urgent shooter, and boom, success. Well, no, not really.