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It's hard to tell what exactly is the huge appeal of this game to me, but here I am, still playing this twelve year-old game, barely able to quit in case I might miss the next bizarre thing to happen. If you can't get access to the game, there are several very extensive Let's Plays available on YouTube, which can give you a good idea of just some of the possibilities available. For now, I just find it remarkable that a game so out-dated and so obscure still finds devoted fans from time to time, living in our minds a little longer.
Come potete vedere, ho preferito astenermi dalla valutazione relativa ai singoli aspetti del titolo in esame, proprio per il suo trascendere dalla dimensione ludica. Il giudizio finale, lungi dal voler riassumere in sè la complessità di un'opera in larga parte ineffabile, è teso piuttosto a premiare la rivoluzionaria carica ideologica di Lsd.
Comment noter un jeu pareil ? Est-ce seulement un jeu ? Ne prenez pas cette note comme étant absolue dans la mesure où il est rigoureusement impossible de formuler un verdict objectif face à un objet pareil. LSD : Dream Emulator tient plus d'une exposition artistique virtuelle que d'un jeu vidéo. Si vous aimez les gros délires visuels et les jeux qui sortent de l'ordinaire, celui-ci est fait pour vous.
Due to the lack of clear goals, this is the type of game that one plays extensively for a short time and then occasionally revisits. There are aspects of the game that I wish were different, but changing the gameplay would remove that authentic, dream-like quality. There are several psychedlic games with things the gamer is meant to accomplish - Psychonauts, for one, and Eastern Mind: The Lost Souls of Tong Nou by LSD's Osamu Sato. As for LSD, sure, there isn't really a final goal in the game, but since when have dreams needed a point?